Monday, April 27, 2009

We'll fix it later.

When Elder Scrolls IV: Oblivion was first released on PC, it was apparently a buggy, near-unplayable mess. Instead of thoroughly beta-testing, Bethesda released an unfinished product and then released patches throughout the months following its initial release, eventually forming it into the masterpiece it is today. PC gamers have been dealing with this for years. A game ships, there's a lot of problems with it, people complain to the developers, the developers release a downloadable patch to fix the bugs. Console games didn't have that luxury, until recently. When a game was released on any system before this current console generation, that was it. If there were bugs or glitches, they stayed in consumers' games and minds for eternity. You made sure you released a finished product, because there would never be another chance to restore the public's confidence in you. Now that every system is connected to the Internet (except the Wii... ha!), game companies can release patches even before a game hits retail shelves. I've bought games on release day and ran home and popped it in, only to be informed, "An update is available for this game from Xbox Live. If you decline the update, you will be signed out." What the crap is that? A game is broken before it even ships? In today's disposable society, nothing is immutable anymore. Now, it appears that games are called "software" because they are always susceptible to outside forces molding them into something other than their original form. I don't like it. I miss the days of good ol' fashioned game cartridges: sturdy and eternal. Now... sometimes it just seems that nobody tries as hard as they used to.

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