Showing posts with label Wii. Show all posts
Showing posts with label Wii. Show all posts

Saturday, June 27, 2009

No more new old games

A few weeks ago, it was announced that the Xbox Originals are no more. Remember? It's where you can download original Xbox games to your 360 for much more than you would pay at GameStop or a pawn shop. In honor of Max Payne 3's announcement, for example, they re-released the first two games at the standard Xbox Originals price of 1200 Microsoft points each ($15). You can buy both Max Payne and Max Payne 2 from Gamstop for $12 combined. But then you wouldn't get all the achievement points you can get only on 360! Oh wait... Xbox Originals don't offer those. Major Nelson said it was, "to preserve the integrity of the original gaming experience". And yet Galaga, Pac-Man, and Paperboy have achievements. That doesn't really seem fair, does it?

Another problem with the Originals is that most of them will steal about a gig of hard drive space. I only have a 20-gig hard drive on my 360 (big ones were too expensive!). That's a lot of wasted space. I would rather have the game take up space on my shelf. There's a lot more room, and then visitors can revel at my geek-tastic wall shrine!

The last issue is the same one facing Wii gamers with their Virtual Consoles - the good games that were re-released for download are already owned by the people that wanted them. People aren't going to pay another $15 to play an exact duplicate of an Xbox game they completed 6 years ago. That's three times the price of nostalgia of an NES game on Wii. For 400 Microsoft points, you might have yourself a deal. Triple that... probably not.

Still, it was nice seeing some underappreciated gems like Psychonauts and Dreamfall getting a little bit more attention a few years too late. Maybe it will get the three people that downloaded them to try something obscure and interesting in the future? We can only hope.

Friday, June 19, 2009

Ta daa!


My first Club Nintendo purchase... it's so shiny and promptly delivered! Good job, Nintendo! You don't suck all the time after all. And there's reflection in my picture, I know, but that's because the game is still all sealed and beautiful! There's even a "Not for Resale" label on the back... I feel like I'm in a cool members-only club that has dues and things. And all I had to do was buy $800 worth of Nintendo stuff! What a deal.

Thursday, June 18, 2009

Why should WiiCare?

WiiWare - a land of opportunity, where small indie developers can stand toe-to-toe with the big boys like Square Enix and EA. This is where weird, interesting games should go to live. The Wii has a controller unlike any other in the industry, and games like Lost Winds and World of Goo show how to utilize it very well. Unfortunately, there are a few things holding WiiWare (and the Virtual Console, as well) back from competing with the "real" next-gen systems:

- No demos
- No standard pricing structure on WiiWare
- Lack of consistent release schedule

First, no demos. Now that Nintendo (finally) did something about the Wii's lack of storage (Yay for SD!), there is room on gamers' consoles for game demos. On 360, the demo is the same size as the full game, but purchasing the whole game "unlocks" the rest of the content. Wii doesn't need to do it that way. A shorter download time for a first level would be fine for A.D.D. types that still play Wii. If I want the full game, yes, I would wait to download again. It's not a big deal.

Without free trial demos, countless interesting games are getting lost in the shuffle while people buy tripe like Major League Eating: The Game. A demo will allow gamers to try something they normally wouldn't, because there's no risk. "Want to try Swords & Soldiers for ten minutes before you buy it? That'll be ten dollars. Hope you like it. No refunds."

The pricing on WiiWare is also all over the place, ranging from $5 (Texas hold'em Tournament), to $6 (Bubble Bobble Plus), to $8 (Final Fantasy IV: The After Years), to $10 (Let's Catch - What the crap?), to $15 (World of Goo). The prices don't seem to be based on anything besides what the developers hope people will pay. That, and probably development costs. But gamers don't care about that. They just want a good deal for their dollar.

Lastly, the release schedule. New XBLA games come out every Tuesday. New WiiWare games come out... whenever. There are new games released every week, but there is no guarantees that they are WiiWare games. It could be DSiWare, or a Virtual Console title, or WiiWare, or maybe, if you're lucky, a good WiiWare game. It's probably just another calculator or clock for your DSi, and no matter how cool it may be, it is not delivering on the potential of the technology. Pick up the slack, Nintendo! If Sony can do it with the slumping PS3, you can do it too. You have enough money. Use it for something that doesn't suck, for once!

Sunday, June 14, 2009

Always use protection.

I downloaded some games onto my Wii, and my family has one too, so I stuck the games onto my SD card and brought it over. SD to Wii memory... copy... "Cannot copy to this Wii console."

PUNK'D BY COPYRIGHT PROTECTION.

Forgot that Nintendo likes to keep all the money. I'm sure there are ways to hack it, but that's so illegal and naughty naughty. Stealing games isn't like stealing music! The difference is that games are harder to "share." There's no such thing as Game Napster! Except Bit Torrent. And everything like it. Hm.

Friday, June 12, 2009

A baby seal walks into a club...

Since the early days of the NES, there has been some form of the current Club Nintendo. The Super Mario Fun Club, My Nintendo, Nintendo Power Club, I'm sure there's more. Today, they offer special gifts to people who join the club and earn a certain number of points. The catch: you can only get points from official Nintendo products. First party games only. With the Wii, that's not so bad. Who's buys third party Wii games anyway? You get 30 points for registering a DS game and 50 points for a Wii game. At 300, you achieve "gold" status and at 600 you are "platinum." Also, with more points, you can cash them in for Nintendo cards or DS game cases or, the motherload, a Club Nintendo-exclusive Game & Watch Collection game for DS.

A number of months ago, a Tingle (the fruity elf guy from Zelda) game was made available to Japanese Cllub Nintendo members. Since then, the value of the game has basically skyrocketed. Hopefully, this game will do the same, because I have nearly enough points to order it. Still, it takes an awful lot of loyalty to afford it. 800 points = $800 spent on Nintendo products. And, since the Nintendo fiscal year ends on June 30th, I am fairly sure that Nintendo will mix up their rewards at that time. And then G&W will be gone forever! And that makes me a sad panda. But I do already have 720 points, and I'm sure there are some more Wii games sitting around this house. If only I cared about my Wii, I would know where the games are! I must have the shiny golden game. I don't even want to unwrap it or play it, however. I want to sell it when I'm 60 and buy a Ferrari with the profit.

Friday, June 5, 2009

Not better than the original

A sequel should keep the good parts of the first game, throw out the bad, and add new features, making the core experience even more enjoyable. Final Fantasy IV: The After Years does not do this.

This WiiWare exclusive takes all the old graphics, charm, and mechanics, and adds MORE random battles. I spent the entire first hour of playtime on the first dungeon (which was only two floors) because I had to fight a random monster every four steps. Just to be sure that it wasn't like this before, I popped in my old copy of Final Fantasy II (the American title for IV) on SNES, my newer copy of FF4 on the PlayStation, and I even tried my copy of FF4 on Game Boy Advance, and, sure enough, there were a LOT more battles in this Wii one. Battles aren't intrinsically uninteresting, but these particular battles have been the same for fifteen years. They're stale. The one new feature in battles, Band Attacks, has already been used in numerous other games, most recently in Sonic Chronicles on the DS. Two or more characters team up for one attack, making a stronger attack, but depriving both characters of the necessary MP. Woo.

This game would be great on a cell phone, where it was originally released, as long as there was a quicksave option. As it is... The After Years takes great characters from one of history's most beloved series and gives them one more adventure. But that's all. Square is treading a long-beaten path, and their storytelling had better be nothing less than sublime for them to expect anyone to complete this game and invest in the downloadable content. There's a difference between pure, brutal nostalgia (Mega Man 9) and a shamless cash-in like this, despite Square bringing back the cast that worked on the original game to make this pseudo-sequel. Their love of the past cannot be denied. This game can be.


...Of course this is all just based on the first hour of playtime. If I ever find myself going back to it, I'll be sure to let you know if there is any change in how I feel about it.

Llama out.

Monday, June 1, 2009

"Give me more money!" - Nintendo

So I downloaded Final Fantasy IV: The After Years on WiiWare today, and I was pretty pumped. Until I found out that to get the whole game, you have to download $3/each episodes that will come out at the rate of about 3 a month for the next 3 months or so... turning my $8 game (great deal) into a $30 game (not as great). Still, it's Final Fantasy 4 for the next generation, so I won't complain too much. But couldn't I have just paid the World of Goo price of $15 and gotten the whole game at once? Nintendo is doing this online thing all wrong. They're taking all the bad parts of online play (nickel and diming the gamers to death) and ignoring all the good stuff (why doesn't Punch-Out!! have online mulitplayer?).

Still, it's a cell phone game ported to the Wii that will eventually cost me about $30 if I want the complete experience. I'm buying... guess I'm a fanboy. Oh well.

Saturday, May 30, 2009

Guess who won the Punch-Out!! tournament?


This guy.

Here are my prizes: the poster announcing the tourney, a sweet bumper sticker I'll stick on my car after I finally wash it, and a Little Mac T-shirt, black, size XL. Which I will never take out of the bag because someday it'll be worth all money. Then I can sell it and buy a Ferrari! Aw, dreams.

So what if nobody else showed up? That doesn't mean I didn't train until 3 a.m. this morning! I was ready to use those gimmicky (yet still kinda cool) motion controls to lay down a whoopin' on any 10-year-olds in my way.

+2 experience for being in the right place at the right time.

Thursday, May 28, 2009

An analogy to describe my first impressions of Punch-Out!! on Wii

You know when you listen to a CD, and you learn all the words, and you fall in love with the band, and then you go see them in concert, and it's just incredible?

Alright. You also know how when you listen to a comedy CD, then you learn all the jokes, and you fall in love with the comedian, and then you go see him in concert, and it SUCKS because you know every punchline?

That's how it is with Punch-Out!! on Wii. You played the original Punch-Out! and Super Punch-Out! to death, and this is the same game with prettier graphics. You know every jab, and every boxer's tell-tale signs, and all you need is the quick reflexes you honed back in the late 80's and early 90's.

It doesn't suck. It's fun. But it's the exact same fun you had 15 years ago. Is that a long enough wait for you to have forgotten the "punch"lines?

Tuesday, May 26, 2009

Vital Stats

TheGameLlama

Level: 4
HP: 82/100
Experience to next level: 1,337 points

Strength: 40
Perception: 21 (needs glasses)
Endurance: 25
Charisma: 68
Intelligence: 88
Agility: 35
Luck: 50

Inventory:
- 360 games - 40 (3 unopened)
- PS2 games - over 100
- Wii games - 18
- Wii games being enjoyed currently - 0
- 6 plastic guitars
- 2 real guitars
- 4 gaming microphones
- Mountain Dew and Cheetohs (a.k.a. dinner)
- Dive-bombing cockatiel
- Geriatric cat of self-licking
- Ceramic lawn gnome
- $3 Salvation Army thrift store wall art
- 5-foot-tall cardboard Tiki man

Quest:
- Success - Find it. Slay a dragon, perhaps? They guard that, right? Next to the gold?

Secondary Quest:
- Go to work, bring home the bacon.
- Blog.
- Teach self web design.

Thursday, May 21, 2009

Tournament Time, Part II


Saturday, May 30th. The next GameStop tournament is coming to a town near you... Punch-Out!! That's right, Nintendo's newest and oldest fighter has a weak multiplayer mode that is apparently fun enough to make a tournament out of. You have to use the not-so-precise Wii Sports Boxing-esque motion controls and the only prize is a t-shirt for the winner. Who cares? Being the best in your city at something and winning a sure-to-be-amazing Punch-Out!! T-shirt is more than many average people could ask for. Sure, it might not be able to compete with the pink hoodie given out at the Nintendo World Store in NYC, but it would still fetch a pretty penny on eBay in a few months... or at least make all your retro-geek friends uber-jealous.

Wednesday, May 20, 2009

Who are the Gamers?

Video games have changed over the last 30 years from simple PONG and Space Invaders clones into a multi-billion dollar industry where games are on par with the relentless Hollywood machine that has been churning out pop culture for nearly three times as long. The people that play them have changed, as well. No longer are video games relegated to the basements of pimply nerds that have never seen a boob and spend their nights debating long and hard over the merits of D&D 4th Edition versus 3rd. Now, moms are gamers. Grandmas are gamers. Nerds are... still gamers. My cat is a gamer. Vin Diesel is a gamer. Spielberg is a gamer. Obama has a Wii. A recent study claims that American adults today have a 50/50 chance of being a gamer. So what is a "gamer" now, anyway? It doesn't seem like it should be a stigma on your popularity anymore, does it? If so, then half the country is unpopular. And Obama would have to be uncool, too. The only reason he got elected is because he's so cool! What is a gamer today, then?

MTV thinks they know. They had an episode of True Life profiling professional gamers, including one guy who works the "underground" circuit... the dank, seedy underbelly of the digital world that Miyamoto pretends doesn't exist. The real pros (at least at Halo) were teenage gangsta wannabe types that dropped out of school to play games for a living. Sounds like a pipe dream for the average American that has to hold down a full-time job.

Spike TV thinks they have the answer, too. The Spike Video Game Awards bring movie and TV celebrities (Lindsey Lohan? Really?) to the stage to give awards to games and people they've probably never heard of. Sure, the average celebrity probably looks a whole lot better on a poster than the average gamer does, but the commercialization of video game award shows may have the same effect on "real" award ceremonies (like the Interactive Achievement Awards) that the Wii's influence has had on the term "gamer."

Maybe Lionsgate knows the answer. Gamer, a movie about - gamers - is coming out this fall and will star Gerard Butler. Nothing like a little more press for our favorite pastime, eh?

Wikipedia has a fun little article on gamers, labeling the different groups, segregating people who play games into neat little social circles... but isn't the new "everybody can play" Wii mentality supposed to destroy these labels? It won't happen, but we can hope, can't we? However, many "hardcore" and "pro" gamers would hate to be included in the same group with people that just want to play a quick game of Peggle or Mob Wars before bed, and many "casual" gamers don't even consider the few stolen moments of their lives to be actual "gaming."

If you read this blog, you are probably a gamer. If you are an American, you are probably a gamer. If you have the kind of expendable income that could feed an entire third-world village for weeks at a time, you probably waste that money on selfish things... like games. You pay for an experience, an escape. An escape from what? That's what makes us all different. But in the Halo or Call of Duty lobby, we can all be friends sharing similar experiences, as gamers. Awww, sweet togetherness.

Friday, May 15, 2009

Wii(Shovel)Ware

There are WiiWare minimum sales requirements. In North America, if a game is over 16 mb, it has to sell 6,000 for the developers to see a profit. Under 16 mb, they only need to sell 4,000. Considering that there are over 20,000,000 Wiis in the world, that doesn't seem like too many, even considering how few people connect their systems to the internet. The idea is that it will prevent developers from constantly releasing crap shovelware titles, clogging the WiiWare catalog with sub-par games. If only retail Wii games would abide by the same methodology... maybe we wouldn't have "games" like Imagine: Party Babiez clogging the shelf space while lesser-known gems like Klonoa and Zack & Wiki are relegated to the bargain bins.

Remember the Official Nintendo Seal of Quality, a symbol (and a new way of thinking) that helped revitalize the video game industry after E.T. destroyed it? Nintendo should bring that back, and make quality matter again. Nintendo's first-party offerings continue to be terrific, but one great new game a year won't keep your system going. Third parties need to step up, and Nintendo needs to reach down a hand a give them a boost.

Wednesday, May 13, 2009

The Interwebs

The Wii has one thing on the 360 and the PS3... a web browser. Why oh why is the family-friendly Wii allowed access to all the inappropriateness of the internet while far more advanced systems are left in the cold? A web browser was rumored to be included with the New Xbox Experience (NXE), but those rumors were proven false. As it stands now, the Wii, the system least-connected yet with the greatest market saturation, is the only system that can get on the web without having to be hacked. Oh, the PSP works too... but there's no keyboard for that! Maybe if they released a peripheral like the 360 controller/keyboard that comes with the messenger kit then it would discover some viability as a "connected" platform.

Eugh. There is no real good reason that the 360 and PS3 continue to refuse to release a web browser. Aren't game systems of the future trying to become more like multimedia extravaganzas? With Blu-Ray, HDDVD, media centers, CD burning, and movie downloading/watching, these systems do it all... except let you check your MySpace. Sure, there are viruses on the 'Net. But it will be at least a few days before a hacker creates a virus just to infect your Xbox save files and steal your GamerTag. The Mac has just recently been introduced to the wonderful world of computer viruses, and it's been around for 20 years. I'm sure your MGS4 snapshots will remain safe.

I understand that not many people will use their 360's or PS3's to surf the web, but wouldn't you at least like the option? When my PC went on the fritz, my Wii actually saw some use - it became my only connection to the wide outside web world. It's nice to have a back-up plan. When my 360 red-ringed, I still had a launch-day PS2 that continues to work just fine. Same concept. But with the Internet! See?

Monday, May 11, 2009

Puzzle Quest - The Hidden Addiction

When Puzzle Quest came out on DS, PSP, PC, Wii, PS2, PSN, and XBLA, I picked it up for $20. Yeah, it looked to be basically a Bejeweled clone, but it was a Bejeweled clone in which you could level up and cast spells and slay goblins! Awesome. I would play it on the toilet, where nobody would bother me, and I would often sit there until my legs fell asleep. "Just one more game," I would say to myself, "I wouldn't be able to stand up right now anyway, my feet are numb." Within days, I had already reached the last boss. It is not a short game. I was addicted. To a puzzle game. To a DS game! No way! But when I completed it, I put it away. Because it had an end point to the storyline, there was a time when it was eventually over. This is unlike other Tetris, or Lumines, or other puzzlers you can play ad nauseum. Does that hurt it as a brilliant game? I don't know...

When the year was up and I was looking over various Game of the Year awards in magazines and on the Internet, Puzzle Quest kept popping up as a final contender. I had played it (a lot) and yet had never considered it one of the greatest games of the year. This was pretty weird, because I don't want to play a bad game, no one does. Yet even though I sunk more time into it than just about any other game that year besides Oblivion, I discounted it subconsciously because of its simplicity and "casual" nature. A simple puzzle game can't be Game of the Year! But what makes Game of the Year? Is it addictiveness, a willingness to play it over all other games of its time? Because Puzzle Quest ensnared me completely, even with a simple, cliched fantasy plot and colorful yet unimpressive graphics that did their job and little else. Also, the music was just awful, and the loop was far too short for the amount of time an average person could sink into it. But I loved it. And I am hereby declaring it one of my favorite games of all time. Maybe Puzzle Kingdoms is good too...?

Sunday, May 10, 2009

Mom's Day

It's Mother's Day... did you get her a card? Did you get her a Mother's Day version DS with Personal Trainer: Cooking? No? I hope not, that would probably just insult her. Cookbooks are bad ideas - they imply that you don't like her cooking. $150 cookbooks are very expensive bad ideas. Not to mention that the green DS Lite that you can get with the bundle is the only place you can find it, making it sure to be a collector's item someday, and also making sure that everyone knows that you got it from a son that really doesn't like your cooking. Yay for public embarrassment!

Not saying that moms don't like to play video games. I got my own mom Bejeweled Twist just this last Christmas, and I'm sure she loves it. It's true that they probably won't play the next iteration of Wolfenstein or Fallout, but there is enough room in the world for "casual gamers" that only like to play a quick game of Peggle before bed or to unwind after a long day at work. What's more, today's casual gamers could be tomorrow's hardcore gamers. Just because you're friends are excited about Lego Rock Band and you have no desire to even see it take up store shelves doesn't mean it won't give you two someething to talk about when he grows up to playing the real Rock Band. Come on, can't we all just get along? Moms, nerds, little brothers, and dogs? Yes, dogs too... don't be racist (humanist?). Just put some kibbles on your Wii-mote and let Fido go to town on it. I guarantee he'll win at least one match in Super Smash Brothers.

Wednesday, May 6, 2009

Too much nostalgia

There is a new Punch-Out game coming for Wii. It let's you use the classic controller, nearly all of the characters are re-hashed from old Punch-Outs, and the only thing that looks to be updated is the graphics. And the jump from SNES sprites to Wii graphics is not that huge of a jump, honestly. Next month, millions of people will pay $50 for a game they already have. There won't be an online component to school middle-aged Wii players across the country. There probably won't even be a multiplayer component aside from a few party/mini-games. You will memorize patterns and use your reflexes to defeat boxers you've already defeted while moving up through ranks you've already attained 20 years ago.

Nostalgia is nice. Street Fighter IV took the best of the old, polished it to perfection, and added new, improved features. Punch-Out is taking the best of the old, and polishing it to perfection... and that's it. There are supposedly only two new fighters in the whole game, and the only one revealed so far is the incredibly boring-looking Disco Kid. He flashes white before he punches. Oooohhh innovative! Not.

Nintendo fans are so starved for "hardcore" games that they will gobble up any game that even appears to allude to the company's former glory in the 8- and 16-bit days, even when the games bring absolutely nothing new to the table. I understand the mentality of remaking a game. It's a guaranteed seller in a market in which financial risks are increasingly hard to justify. Okami's poor sales single-handedly shut down an entire studio. Still, while Nintendo fans may not always crave something completely different from what they've played before (who wouldn't want to play the next Metroid or Mario?), they do want something better than what we've already seen. Without progress there is only stagnation, and the Wii is starting to stink.

Thursday, April 30, 2009

Cheaper... cheaper... not?

Games depreciate faster than cars. You drive a brand new car off the lot, and it loses half of its value. You open a game, and then it's just not worth much anymore. That's why you can get an open copy of Chrono Trigger on the SNES for $50-100, but a sealed one will net you over a grand, easy. I just got Far Cry 2 on 360 for $10 on a clearance at Target. I can go on Xbox Live and get N+ for $10. Both are quality games. But Far Cry 2 started at $60 then lost 83% of its retail value. N+ was released before Far Cry 2 and maintains its original $10 price tag, all whyile not offering the benefits of tangibility. You can't bring it over and show your friends. You can't read the instruction manual in the bathroom. You can't pass it down to your children someday like I hope to do with my NES and Atari 2600 games, proving to them just how far we've come and just how lucky they are to live in a world with more than 8 colors. Why are downloadable games able to maintain their value so much longer while not even being real? They are real in the fact that you pay for an experience, and you control it like a normal game, but you can't hold it. You don't get to rush home, break the seal, and take a huge whiff of that "new game smell" (you know the one). I've wanted to download Cloning Clyde since I first played the demo on my new 360 a few Christmases ago, but it was ten bucks. It's still ten bucks. Games that were available at retail at that time have prices that have completely plummeted. It's not fair. It makes it really hard to want to download games when full, expansive retail games are available for the same price.

Also, I seem to be blogging about game prices a lot. With the economy in shambles, it's easy to get hung up on how much things cost. I don't want to sacrifice quality, however. A $20 year-old 360 game is almost always better than $20 Wii shovelware. But downloadable titles... they're almost all the same price, regardless of quality or age. Money is harder to come by nowadays, and I could use that $10 on rent, or to eat, or to fix my car. Even in America, our expendable income isn't as expendable as it used to be.

Sunday, April 26, 2009

Black Sunday

Best Buy had a $10 game sale today. The details were leaked on the web a few days ago, but it wasn't until the Sunday newspaper ads came out that the clueless public knew about it. There were about 100 games for $9.99, spanning Wii, PS3, 360, and DS, and I was most excited for Devil May Cry 4 and Infinite Undiscovery... two cool games that I just didn't want to pay full price for. By the time I showed up at Best Buy at about noon however, I was too late. Sold out. People that read the newspaper get up early! Sure, there were still plenty of copies of Quantum of Solace and Alone in the Dark and even the crappy Wii version of Samba de Amigo... but who cares? I almost settled for GTA: Chinatown Wars for $20 (what a steal!), but then I remembered that I don't ride buses or planes enough to get handheld games. And when I'm home, I can pop in GTA IV and be infinitely more entertained. So I bought some new shorts instead (not at Best Buy) and went home to play some of the stellar games I own yet haven't even opened. Americans are so wasteful and greedy! Sucks to be us, I guess.

Wednesday, April 1, 2009

Part VIII - What makes mini-game collections so great?

Ummmm... the whole family can enjoy them? They cater to our society's increasingly A.D.D. attitudes? They come with a free Wii-mote? (ZING!) They're easy to learn and easy to master?

Wait, mini-games suck and are the biggest downfall on the Wii. Their only appeal is that collections of them are $30 less than quality games like Mario Galaxy or Twilight Princess.

April Fools. Thanks for ruining video games' core demographic, Wii.