Friday, May 15, 2009

Wii(Shovel)Ware

There are WiiWare minimum sales requirements. In North America, if a game is over 16 mb, it has to sell 6,000 for the developers to see a profit. Under 16 mb, they only need to sell 4,000. Considering that there are over 20,000,000 Wiis in the world, that doesn't seem like too many, even considering how few people connect their systems to the internet. The idea is that it will prevent developers from constantly releasing crap shovelware titles, clogging the WiiWare catalog with sub-par games. If only retail Wii games would abide by the same methodology... maybe we wouldn't have "games" like Imagine: Party Babiez clogging the shelf space while lesser-known gems like Klonoa and Zack & Wiki are relegated to the bargain bins.

Remember the Official Nintendo Seal of Quality, a symbol (and a new way of thinking) that helped revitalize the video game industry after E.T. destroyed it? Nintendo should bring that back, and make quality matter again. Nintendo's first-party offerings continue to be terrific, but one great new game a year won't keep your system going. Third parties need to step up, and Nintendo needs to reach down a hand a give them a boost.

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