Friday, May 8, 2009

Another Shadow of the Colossus post...

Sometimes, creative decisions regarding a game's content are based on the platform's technological limitations. Mario had red clothes on a blue background because the colors looked best on the limited palette of the NES. He wore a hat so Miyamoto wouldn't have to animate his hair. He had a mustache to hide his facial features because it was far easier than creating expressions on his tiny, pixelated head.

Fast forward twenty years, and graphics are infinitely better, but there are still limits. Shadow of the Colossus was critically revered as a masterpiece of modern gaming. The biggest complaint: the PS2 holds down the game from reaching its full potential. Graphics! No way. Can a beautiful game really be faulted with living on a system that is not powerful enough to support its weight? Well, of course it can. There was draw-in in the distance. Textures were grainy. Every creature in the grain had sharp edges that should have been smooth. The scale was terrific, but the game could have been better (read: more beautiful) if it had even waited for one more generation before being released.

For a PS2 game, SotC was pretty. However, when it was released, the 360 was set to come out the next month, and that was much, much prettier. If Colossus had been released 2 years earlier, right in the middle of the PS2's life cycle, it would have been much more appreciated. Comments on its non-beauty would be non-existent. Imagine if it was a lauch title! It would've blown TimeSplitters, Evergrace, and Summoner out of the water. Still, with technological advancements, you need to evolve and innovate. Even graphics. Yes, a game can be good without stellar imagery to stare at while you slice and dice enemies, but the fact of the matter is that you are going to be spending a good amount of hours in this digital world you just purchased, and graphics are the only thing you can see. Taking too long to develop a game (*cough*Too Human*cough*) makes its eventaul release unimportant, unimpressive, and unnecessary. It's a thin line to tread between getting a game on the market quickly and making sure it is bug-free. Gamers don't care about that. They want both.

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