A sequel should keep the good parts of the first game, throw out the bad, and add new features, making the core experience even more enjoyable. Final Fantasy IV: The After Years does not do this.
This WiiWare exclusive takes all the old graphics, charm, and mechanics, and adds MORE random battles. I spent the entire first hour of playtime on the first dungeon (which was only two floors) because I had to fight a random monster every four steps. Just to be sure that it wasn't like this before, I popped in my old copy of Final Fantasy II (the American title for IV) on SNES, my newer copy of FF4 on the PlayStation, and I even tried my copy of FF4 on Game Boy Advance, and, sure enough, there were a LOT more battles in this Wii one. Battles aren't intrinsically uninteresting, but these particular battles have been the same for fifteen years. They're stale. The one new feature in battles, Band Attacks, has already been used in numerous other games, most recently in Sonic Chronicles on the DS. Two or more characters team up for one attack, making a stronger attack, but depriving both characters of the necessary MP. Woo.
This game would be great on a cell phone, where it was originally released, as long as there was a quicksave option. As it is... The After Years takes great characters from one of history's most beloved series and gives them one more adventure. But that's all. Square is treading a long-beaten path, and their storytelling had better be nothing less than sublime for them to expect anyone to complete this game and invest in the downloadable content. There's a difference between pure, brutal nostalgia (Mega Man 9) and a shamless cash-in like this, despite Square bringing back the cast that worked on the original game to make this pseudo-sequel. Their love of the past cannot be denied. This game can be.
...Of course this is all just based on the first hour of playtime. If I ever find myself going back to it, I'll be sure to let you know if there is any change in how I feel about it.
Llama out.
Friday, June 5, 2009
Not better than the original
Labels:
Final Fantasy IV,
innovation,
nostalgia,
Square Enix,
Wii,
WiiWare
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