Third-person action/adventure games - the most derivative of all game genres. No matter how good/unique your game is, critics and the public will all declare it "like Zelda." It seems like the only way to escape the Zelda stigma is to include guns in your game (Ratchet & Clank).
Example: Okami. PS2's answer to Zelda. You got to be a wolf, there was a silent protagonist, you ran errands for villagers, you explored dungeons. Sounds like Zelda. Sure, there was a painting mechanic, and a cool art-style, but nobody cared except the critics. This game single-handedly closed Clover Studios.
Example: Beyond Good and Evil. Third-person adventure, hit bad guys with a stick, similar controls, pretty female protagonist (HA take that, Link!). The setting was unique, and the story was interesting, and the characters had... character. But the game felt like Zelda, even though there were no dungeons to explore or princesses to rescue. The photography aspect was cool too. Nobody played this game either.
More examples: Malice, Haven: Call of the King, Jak and Daxter, Dark Cloud, Oddworld: Munch's Oddysee, Psychonauts, Fable. All of these games have aspects that help separate themselves from Zelda's shadow, but many feel like that's all they do. Zelda with a hammer, Zelda with psychic powers, Zelda with experience points, Zelda with farts. Zelda wasn't the first, but it did it the best. I don't know if it will ever be topped by cookie-cutter games.
One thing's for sure, however: when (if?) a unique game comes along that turns the Zelda gameplay on its ear, I'll be the first in line to pick it up. With so many "me too" games flooding the market, I could really go for a breath of fresh air.
Sunday, May 31, 2009
Riding the Zelda short bus
Labels:
Beyond Good and Evil,
innovation,
Okami,
Ratchet and Clank,
Zelda
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