<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6214069005295870065</id><updated>2011-11-27T18:16:33.252-06:00</updated><category term='Punch-out'/><category term='World of Goo'/><category term='Square Enix'/><category term='downloadable games'/><category term='racing games'/><category term='Backwards compatibility'/><category term='leaderboards'/><category term='Astropop'/><category term='intellectual'/><category term='special editions'/><category term='books'/><category term='XBLA'/><category term='Cloning Clyde'/><category term='Honus Wagner'/><category term='community'/><category term='rent'/><category term='Blockbuster'/><category term='DOOM'/><category term='E3'/><category term='Batman'/><category term='sports games'/><category term='time management'/><category term='Gamer Limit'/><category term='prizes'/><category term='Rock Band'/><category term='Oblivion'/><category term='The Majesty of Colors'/><category term='chocobo'/><category term='Valve'/><category term='Lunar'/><category term='Club Nintendo'/><category term='action'/><category term='Sex'/><category term='Street Fighter IV'/><category term='Plants Vs. 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term='scale'/><category term='Left 4 Dead'/><category term='RPG&apos;s'/><category term='MTV'/><category term='Game Doctor'/><category term='Best Buy'/><category term='Hot Coffee'/><category term='SD'/><category term='auto-disconnect'/><category term='music'/><category term='puzzle games'/><category term='indie music'/><category term='rare games'/><category term='Leisure Suit Larry'/><category term='hackers'/><category term='Braid'/><category term='Metroid'/><category term='libraries'/><category term='used games'/><category term='Metal Gear Solid'/><category term='Tony Hawk'/><category term='Sega Nomad'/><category term='Harvest Moon'/><category term='digital distribution'/><category term='Sonic'/><category term='Mirror&apos;s Edge'/><category term='Max Payne'/><category term='shovelware'/><category term='PopCap'/><category term='first impression'/><category term='game movies'/><category term='Frequency'/><category term='game values'/><category term='Michael Jackson'/><category term='Call of Duty'/><category term='Tips and Tricks'/><category term='Mother&apos;s Day'/><category term='nostalgia'/><category term='discussion'/><category term='Half-Life 2'/><category term='UMD movies'/><category term='Metal Gear'/><category term='Triple Triad'/><category term='Feeding Frenzy'/><category term='Amazon'/><category term='Nintendo Power'/><category term='Quake Live'/><category term='bingo'/><category term='Dreamcast'/><category term='DLC'/><category term='comic'/><category term='pawn shop'/><category term='Zork'/><category term='PSM'/><category term='art'/><category term='eBay'/><category term='Rygar'/><category term='Dante&apos;s Inferno'/><category term='ThinkGeek'/><category term='D and D'/><category term='TMNT'/><category term='mini-games'/><category term='Australia'/><category term='Rez'/><category term='gamer'/><category term='game store'/><category term='free games'/><category term='Super Smash Bros.'/><category term='BragGameRights'/><category term='NES'/><category term='Devil May Cry 4'/><category term='Halo 3'/><category term='Jack Thompson'/><category term='DSi'/><category term='sports'/><category term='Mac'/><category term='publicity stunt'/><category term='PC'/><category term='iD'/><category term='Blake Stone'/><category term='Sega 32X'/><category term='Crazy Taxi'/><category term='video game magazines'/><category term='review'/><category term='News'/><category term='Diner Dash'/><category term='humor'/><category term='Scribblenauts'/><category term='TV'/><category term='PSN'/><category term='Indie games'/><category term='WoW'/><category term='emulators'/><category term='PlayStation: The Official Magazine'/><category term='Watchmen'/><category term='Wii'/><category term='Left for Dead'/><category term='ambiance'/><category term='Deus Ex'/><category term='HDDVD'/><category term='Twin Galaxies'/><category term='geek'/><category term='King of Kong'/><category term='game ratings'/><category term='casual games'/><category term='N64'/><category term='Bill Gates'/><category term='Game Informer'/><category term='The Escapist'/><category term='GTA'/><category term='Quentin Tarantino'/><category term='Red Ring of Death'/><category term='retro games'/><category term='Virtual Console'/><category term='stats'/><category term='refurbishing'/><category term='Project Natal'/><category term='3D Realms'/><category term='PGR3'/><category term='Elder Scrolls'/><category term='Wal-Mart'/><category term='GameStop'/><category term='hardcore'/><category term='beta-testing'/><category term='Blu-Ray'/><category term='GameTap'/><category term='Iraq'/><category term='Guitar Hero'/><category term='Eidos'/><category term='Bookworm'/><category term='PS3'/><category term='Napster'/><category term='multiplayer'/><category term='Order Up'/><category term='Game of the Year'/><category term='Atlus'/><category term='Gunstar Heroes'/><category term='reputation'/><category term='Final Fantasy VI'/><category term='Retro Gamer'/><category term='PSP'/><category term='Xbox 360'/><category term='PocketStation'/><category term='Amplitude'/><category term='computer viruses'/><category term='E.T.'/><category term='sequel'/><category term='Wii Fit'/><category term='PlayStation'/><category term='Devil May Cry'/><category term='Psychonauts'/><category term='Fallout 3'/><category term='Recession'/><category term='Penny Arcade'/><category term='Peggle'/><category term='AV cables'/><category term='Tim Schafer'/><category term='Xbox Originals'/><category term='Half-Life'/><category term='batteries'/><category term='PS2'/><category term='the end'/><category term='game deals'/><category term='DS Lite'/><category term='SNES'/><category term='X-Men'/><category term='nudity'/><category term='Puzzle Quest'/><category term='Play'/><category term='Unreal'/><category term='Silicon Valley'/><category term='Street Fighter'/><category term='originality'/><category term='Internet'/><category term='Cooking Mama'/><category term='Xbox Live'/><category term='Target'/><category term='Gamerscore'/><category term='TrueSkill'/><category term='Space Invaders'/><category term='YouTube'/><category term='Patapon'/><category term='WiiWare'/><category term='G4'/><category term='Guinness Book of World Records'/><category term='Parappa the Rapper'/><category term='feature'/><category term='game tie-ins'/><category term='FPS'/><category term='game rankings'/><category term='poetry'/><category term='Bethesda'/><category term='AC adaptor'/><category term='Intelligent Qube'/><category term='Klonoa'/><category term='Achievements'/><category term='Hitman'/><category term='Mario'/><category term='fighting games'/><title type='text'>The Game Llama's Digital Pasture</title><subtitle type='html'>A daily video game blog from the twisted genius mind of me, The Game Llama.  Baaaahhhhh.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default?start-index=101&amp;max-results=100'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>144</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-6204470808023256759</id><published>2009-07-02T02:37:00.002-05:00</published><updated>2009-07-02T03:11:00.036-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='the end'/><category scheme='http://www.blogger.com/atom/ns#' term='Gamer Limit'/><title type='text'>Level 2!</title><content type='html'>This blog... is moving.  Oh no!&lt;br /&gt;&lt;br /&gt;I received an email from &lt;a href="http://gamerlimit.com/"&gt;Gamer Limit&lt;/a&gt;, one of the sweet video game blogs I follow, asking if I'd want to move my blog over there.  Ba-DOOP level up!  Now I can be read by more than five people.&lt;br /&gt;&lt;br /&gt;It's still not paid or anything, but this will be an excellent first real step towards my eventual career as a video game journalist.  Check out the site, and I would be pleased as punch (whatever that means) if my four fans would follow me to my new blog site:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://thegamellama.gamerlimit.com/"&gt;http://thegamellama.gamerlimit.com&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Thanks for everything, but I have to move on to greener... uhh... pastures.  Way to go out on a high note, me.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-6204470808023256759?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/6204470808023256759/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/07/level-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6204470808023256759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6204470808023256759'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/07/level-2.html' title='Level 2!'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-7274022694546150764</id><published>2009-07-01T17:25:00.003-05:00</published><updated>2009-07-01T17:42:10.191-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Target'/><category scheme='http://www.blogger.com/atom/ns#' term='game deals'/><category scheme='http://www.blogger.com/atom/ns#' term='PGR3'/><category scheme='http://www.blogger.com/atom/ns#' term='Left 4 Dead'/><category scheme='http://www.blogger.com/atom/ns#' term='game values'/><title type='text'>Bullseye.</title><content type='html'>There are a lot of websites that lead you to good deals on video games: &lt;a href="http://gamerdeals.net/"&gt;Gamer Deals&lt;/a&gt;, &lt;a href="http://www.amazon.com/Outlet/b?ie=UTF8&amp;amp;node=409566"&gt;Amazon's Outlet Area&lt;/a&gt;, and, of course, &lt;a href="http://www.cheapassgamer.com/"&gt;this place&lt;/a&gt;.  And if those don't have what you're looking for, there's always &lt;a href="http://www.ebay.com/"&gt;eBay&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;But I don't want to wait for a game to be sent to me.  Sometimes, the thrill of the hunt is as exciting as finding a bargain.  That's why I always stop at Target when I go to a new town.&lt;br /&gt;&lt;br /&gt;Last week, Target, Southern Minnesota: LocoRoco 2: $4.98, Left 4 Dead: $12.48.&lt;br /&gt;&lt;br /&gt;Another Target, Central Minnesota: MK Vs. DC Universe: $14.98, Prince of Persia (the new cel-shaded one): was $59.99, now $14.98.&lt;br /&gt;&lt;br /&gt;These games will &lt;span style="font-style: italic;"&gt;never&lt;/span&gt; be this cheap again brand new. &lt;a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=65253"&gt;Left 4 Dead&lt;/a&gt; in particular is currently going for $45 USED at GameStop.com.  Target doesn't care.  They have to make shelf space in their one 360 case (Wii and DS each have 2 cases) for L4D: Game of the Year Edition.  I don't mind.  I save all the money.&lt;br /&gt;&lt;br /&gt;Sure, and unscrupulous type would buy these and bring them to another Target (or Wal-mart, or ShopKo, or wherever) with the "I got these for my birthday" excuse to rake in a cool $60 in store credit.  Nothing like cheating the system.  I wouldn't do that though... I just wanna play!&lt;br /&gt;&lt;br /&gt;Every Target has a clearance games section.  Sometimes, it's by the pharmacy.  Sometimes, it's by the book section.  But there's always one somewhere.  I found PGR3 for $2 at one in North Dakota just as PGR4 was coming out.  Sure, the games are a few months old, but you can't find these in questionable condition at pawn shops for these prices.  And honestly, who doesn't like scavenger hunts?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-7274022694546150764?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/7274022694546150764/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/07/bullseye.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/7274022694546150764'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/7274022694546150764'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/07/bullseye.html' title='Bullseye.'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-9101619654206145132</id><published>2009-06-28T23:21:00.003-05:00</published><updated>2009-06-29T00:08:31.680-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='intellectual'/><category scheme='http://www.blogger.com/atom/ns#' term='discussion'/><category scheme='http://www.blogger.com/atom/ns#' term='sports'/><category scheme='http://www.blogger.com/atom/ns#' term='G4'/><category scheme='http://www.blogger.com/atom/ns#' term='baseball'/><title type='text'>Seriously now.</title><content type='html'>At my day job (bleh), a coworker was listening to sports talk radio.  There are thousands upon thousands of people in the country that know every player on their favorite team and can rattle off seemingly unrelated stats at each other in deep, meaningful discussion.  Sure, there is the occasional caller with his inane "Woo!  Red Sox!" cheer, but many fans only call in because they have some important point to make.  Today, for example, one caller had an idea to make the MLB All-Star game more competitive and fun to watch.  And yes, it's true that MLB bigwigs probably won't base their entire business model on the ideas of one solitary fan, but the mere fact that topics such as the MLB All-Star Game can promote intelligent discussion amonst peers says something about the status of baseball.  It's a serious business, with serious fans.&lt;br /&gt;&lt;br /&gt;Baseball is a game.  Why can't video games receive the same intellectual and social status?&lt;br /&gt;&lt;br /&gt;If anything, video games should be &lt;span style="font-style: italic;"&gt;more&lt;/span&gt; worthy of discussion.  They are a beautiful conglomeration of many different art forms - writing, animation, visuals, music, and more - into a hot mess of splendor and wonder.&lt;br /&gt;&lt;br /&gt;In baseball, there is an art to throwing a ball, and hitting a pitch, and the top athletes in the world may be seen as works of art, but the game of baseball itself is not really "art."  It's a set of rules and equipment put together in an enjoyable, competitive way.  Video games seem to be so much more.&lt;br /&gt;&lt;br /&gt;But say they're not.  Pretend that video games have the same cultural relevance as baseball today.  Where are the gamer radio talk shows?  On the Internet, being Podcasted around the world.  That's not nearly as accessible to the general public as an AM radio station you can flip to in your car.  Gamers have G4 (when they're not showing Cops re-runs); baseball has an entire &lt;a href="http://www.directstartv.com/directv_programming/directv_mlb_extra_innings.html"&gt;cable package&lt;/a&gt;.  Yes, baseball has been around longer.  But it has not evolved like gaming has.  Do you think anyone, seeing Space Invaders for the first time in the 1970's, would image it would morph into Gears of War 2 in just about 30 years?  Where will we be in 30 more?  Natal is just the beginning.  Games have so many million$ invested in them, and half the country is made up of gamers, yet they are still denied the respect owed to them.  This needs to change.&lt;br /&gt;&lt;br /&gt;In the average mind: game = fun = not serious = laughable = throwaway.  Baseball and Halo are both games!  And while baseball is primarily an American tradition, video games have unified the world, both in the design, creation, and marketing of them, as well as the mere fact that you can play Uno and Left 4 Dead with a friend on the other side of the world.  Isn't that cool?  Doesn't that deserve a little fair, scrutinizing attention?  Video games have long been a scapegoat for violent child outbursts and lack of social skills.  Yet Obama has a Wii and he is arguably the most important, influential man in the world.  Doesn't that say... anything?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-9101619654206145132?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/9101619654206145132/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/06/seriously-now.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/9101619654206145132'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/9101619654206145132'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/06/seriously-now.html' title='Seriously now.'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-5120642881638610793</id><published>2009-06-27T21:46:00.002-05:00</published><updated>2009-06-27T22:15:37.387-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Psychonauts'/><category scheme='http://www.blogger.com/atom/ns#' term='Max Payne'/><category scheme='http://www.blogger.com/atom/ns#' term='Dreamfall'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox Originals'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='GameStop'/><category scheme='http://www.blogger.com/atom/ns#' term='Virtual Console'/><title type='text'>No more new old games</title><content type='html'>A few weeks ago, it was announced that the Xbox Originals are no more.  Remember?  It's where you can download original Xbox games to your 360 for much more than you would pay at GameStop or a pawn shop.  In honor of Max Payne 3's announcement, for example, they re-released the first two games at the standard Xbox Originals price of 1200 Microsoft points each ($15).  You can buy both &lt;a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=16633"&gt;Max Payne&lt;/a&gt; and &lt;a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=28210"&gt;Max Payne 2&lt;/a&gt; from Gamstop for $12 combined.  But then you wouldn't get all the achievement points you can get only on 360!  Oh wait... Xbox Originals &lt;a href="http://www.destructoid.com/major-nelson-xbox-originals-will-not-have-achievements-54167.phtml/"&gt;don't&lt;/a&gt; offer those.  Major Nelson said it was, "to preserve the integrity of the original gaming experience".  And yet Galaga, Pac-Man, and Paperboy have achievements.  That doesn't really seem fair, does it?&lt;br /&gt;&lt;br /&gt;Another problem with the Originals is that most of them will steal about a gig of hard drive space.  I only have a 20-gig hard drive on my 360 (big ones were too expensive!).  That's a lot of wasted space.  I would rather have the game take up space on my shelf.  There's a lot more room, and then visitors can revel at my geek-tastic wall shrine!&lt;br /&gt;&lt;br /&gt;The last issue is the same one facing Wii gamers with their Virtual Consoles - the good games that were re-released for download are already owned by the people that wanted them.  People aren't going to pay another $15 to play an exact duplicate of an Xbox game they completed 6 years ago.  That's three times the price of nostalgia of an NES game on Wii.  For 400 Microsoft points, you might have yourself a deal.  Triple that... probably not.&lt;br /&gt;&lt;br /&gt;Still, it was nice seeing some underappreciated gems like Psychonauts and Dreamfall getting a little bit more attention a few years too late.  Maybe it will get the three people that downloaded them to try something obscure and interesting in the future?  We can only hope.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-5120642881638610793?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/5120642881638610793/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/06/no-more-new-old-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5120642881638610793'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5120642881638610793'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/06/no-more-new-old-games.html' title='No more new old games'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-9151579935908708453</id><published>2009-06-26T23:43:00.002-05:00</published><updated>2009-06-27T00:32:43.302-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='XIII'/><category scheme='http://www.blogger.com/atom/ns#' term='Deus Ex'/><category scheme='http://www.blogger.com/atom/ns#' term='Square Enix'/><category scheme='http://www.blogger.com/atom/ns#' term='Hitman'/><category scheme='http://www.blogger.com/atom/ns#' term='Eidos'/><category scheme='http://www.blogger.com/atom/ns#' term='MadWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='Batman'/><title type='text'>NEW BATMAN GAME!</title><content type='html'>I was really excited for the new Arkham Asylum game... until I saw a gameplay video on my Xbox.  First off, it's an Eidos game.  You know, the guys that ran the Tomb Raider franchise into the ground.  Over, and over, and over.  And then they got bought out by Square Enix.  Because they suck.&lt;br /&gt;&lt;br /&gt;Arkham Asylum is going to be a stealth game that just happens to have Batman in it.  Sure, they got the voices from Batman: The Animated Series (Kevin Conroy and Mark "Skywalker" Hamill), but that's just not good enough.  This will be a darker version of Hitman with cooler gadgets.  Hitman was sloooooowwwww.  I'm Batman.  I don't want to &lt;span style="font-style: italic;"&gt;hide&lt;/span&gt; in the shadows and sneak around all slowey!  I want to kick some henchman butt with my funkey gadgets, then kick some Killer Croc and Joker butt, also with my funky gadgets, crazy intelligence, and millions of dollars.  I know Batman sneaks around in the shadows and is one with the night... but I want to be the fun, exciting, cool parts of Batman.  Maybe there is a small chance that the game will work; Eidos did create Desu Ex, after all.  But B:AA isn't Deus Ex.  It's Tomb Raider and Hitman.  Bleh.&lt;br /&gt;&lt;br /&gt;Ever seen a video for MadWorld on Wii?  The game looks cool, and stylish, and gore-tastic, and fun.  But you see the game in action, it's not that interesting.  You run around, grab people, and toss them into sharp objects for five hours.  Weeee...&lt;br /&gt;&lt;br /&gt;XIII had style too.  But the hit detection was shoddy and the graphics, while interesting, were actually kind of ugly.  Also, the controls always felt a little... off.  It had a sweet soundtrack and a huge amount of style, but that wouldn't save it.  It won't save Batman either.  Arkham Asylum will sell millions, and fanboys will love it, but it will not be a classic.  It will be just another slow-paced Eidos disappointment.  Oh well.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-9151579935908708453?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/9151579935908708453/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/06/new-batman-game.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/9151579935908708453'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/9151579935908708453'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/06/new-batman-game.html' title='NEW BATMAN GAME!'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-2643618532817389322</id><published>2009-06-25T22:45:00.003-05:00</published><updated>2009-06-26T00:21:40.175-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Target'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox Live'/><category scheme='http://www.blogger.com/atom/ns#' term='Left 4 Dead'/><category scheme='http://www.blogger.com/atom/ns#' term='Valve'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='time management'/><title type='text'>Zombie Rediscovery</title><content type='html'>So I recently rediscovered Left 4 Dead.  I bought it a while back on sale at Target, and only played it for a few hours before it was relegated to the massive game collection lining my wall.  But I liked it.  And I felt like blowing away a few zombies again recently, and there is no better place to do that than in Left 4 Dead.  It showcases Valve's commitment to excellence and feels just like one would imagine the zombie apocalypse to be like.  They're everywhere!  Yet there are still some problems.&lt;br /&gt;&lt;br /&gt;First, there are only four "levels," and they're all "get from point A to point B" types.  No deathmatch levels, no capture the flag, just survival.  "But that's what the game is all about!" you say, and "Most people on Counterstrike only play three or four maps anyway, too!"  Whatever.  Four is a very small number, especially if you have no friends to play with online.&lt;br /&gt;&lt;br /&gt;My least favorite part is the time commitment.  Now, I have no problem with sinking dozens of hours into a game, but I don't want to set aside an hour-and-a-half chunk just to play a L4D campaign.  There are checkpoints, but no saves.  Even while playing a one-player game,  you can't stop playing after hitting a checkpoint and come back to play later.  You are in it the whole way, and there's no getting out alive!  It's like a zombie apocalypse being spawned from your Xbox to suck away your free time, not with little casual gaming bites, but with movie-sized blocks that would feel better spent on something productive.&lt;br /&gt;&lt;br /&gt;The problem is, I would probably play a whole campaign to completion most of the time anyway.  But by &lt;span style="font-style: italic;"&gt;forcing&lt;/span&gt; me to every single time, it removes any of the "quick gaming fix" potential.  Left 4 Dead is a great game, and a lot of fun... if you have the time.  Clear your schedule, and grab your shotgun.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-2643618532817389322?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/2643618532817389322/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/06/zombie-rediscovery.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/2643618532817389322'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/2643618532817389322'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/06/zombie-rediscovery.html' title='Zombie Rediscovery'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-5840574811784814043</id><published>2009-06-21T16:30:00.004-05:00</published><updated>2009-06-21T16:46:57.460-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Doctor'/><category scheme='http://www.blogger.com/atom/ns#' term='BragGameRights'/><category scheme='http://www.blogger.com/atom/ns#' term='used games'/><category scheme='http://www.blogger.com/atom/ns#' term='retro games'/><title type='text'>My favorite game store</title><content type='html'>Since BragGameRights didn't really live up to my expectations, I thought I would describe what I really did like in the world's best game store: Game Doctor in Casper, Wyoming.&lt;br /&gt;&lt;br /&gt;Now, I couldn't find anything on the web about this place, so I think it might have gone out of business.  And I'm also pretty positive that it is no relation to Gamer Doc, a new chain based on the East Coast.  But I was taking a cross-country road trip with my family, and we stumbled across this place.&lt;br /&gt;&lt;br /&gt;The store was probably about 1,000 square feet, and the whole place was filled with glass jewelry-style cases.  These were PACKED with used games, organized alphabetically and by system.  If you wanted you see one, you had to ask.  If you wanted to try one, you asked the guy to boot it up on one of the many TV's set behind the counter.  No charge, and you could try as many as you wanted.  By keeping the actual games out of the hands of the customers they stayed nicer, and cleaner, and in a more valuable pristine condition.  It may sound cold, but you would be in such awe of the sheer volume of classic games that you would not care at all.  You and your friends would be darting around, looking in cases, and yelling, "Hey, come look what I found!" every time you stumbled upon a gem.&lt;br /&gt;&lt;br /&gt;The prices were very reasonable, and they stocked games from pretty much every system you've ever heard of, including newer games.  The really rare ones where held up on a pedestal behind the counter, eagerly awaiting someone with a big enough bankroll to drop $200 on a mint-in-box Legend of Zelda or a complete-with-map copy of Earthbound.&lt;br /&gt;&lt;br /&gt;I don't know if the store is still around; I haven't been there for over ten years.  But I do know that if I ever open my own game store, it's going to be a lot like this one.  Try before you buy, a friendly and knowledgeable staff (one guy pointed out the differences between Mega Man 8 and Mega Man X4 for me when I was torn between which to buy), and more games that you know what to do with.  There is still a huge market for retro games; people will always be nostalgic for their younger days.  Now if someone would just take advantage of that fact, and do it right this time, the world would be a richer place.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-5840574811784814043?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/5840574811784814043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/06/my-favorite-game-store.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5840574811784814043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5840574811784814043'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/06/my-favorite-game-store.html' title='My favorite game store'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-3441691907044967249</id><published>2009-06-20T20:09:00.002-05:00</published><updated>2009-06-21T16:25:45.847-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamer'/><category scheme='http://www.blogger.com/atom/ns#' term='BragGameRights'/><category scheme='http://www.blogger.com/atom/ns#' term='rent'/><category scheme='http://www.blogger.com/atom/ns#' term='HDTV'/><category scheme='http://www.blogger.com/atom/ns#' term='tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='GameStop'/><title type='text'>Store Review: BragGameRights</title><content type='html'>Good store name guys.  I'm not sure exactly what it means... something about being the best at a game and trash-talking to everyone within earshot like it's your God-given right.  No, it's not.  Sore winner.&lt;br /&gt;&lt;br /&gt;BragGameRights is a new game store that just opened in Duluth, Minnesota, right across the street from Best Buy.  There is a GameStop-style wall of new games, food and drinks for the hungry gamer, and over a dozen individual gaming stations set around the wall like private viewing rooms at a sex shop.  There is also a pitifully small retro gaming section in the back, with about 24 square feet of old games.  I was expecting more... why would I come here instead of GameStop?&lt;br /&gt;&lt;br /&gt;You see, BGR's gimmick is that if you see a game you like, you can try it for 30 minutes at one of their private HDTV's for $2.50.  If you like it, you can buy the game and have your $2.50 taken off the price like a down payment.  If not, then you only wasted $2.50 instead of $60.  Also, there are in-store tournaments every Monday through Thursday.  Most are $5 to enter, and the winner get $40 store credit or $25 cash.  It'd be kind of fun to go there every night and take home a cool $80 a week.  Still, at 2 hours a tourney, that's only $10 an hour.  Not exactly a pro gamer living wage, but it's still cool that this is even an option.  Before, you'd have to wait for GameStop to hold one of their tournaments, and those are, at the maximum, once a month.&lt;br /&gt;&lt;br /&gt;The biggest problem with BGR is the lighting.  Because of all the TV's lining the walls, the entire store has to be kept in a perpetual twilight to reduce glare.  Whereas GameStop is comparable to Wal-Mart fluorescent bright, BragGameRights is lit a lot more like a church - subdued, quiet, and oppressive.  Also, their old game stock is lacking and their new/used game stock is not very extensive either.&lt;br /&gt;&lt;br /&gt;Maybe I just don't get the gamer lifestyle of Jolt Cola, Fritos, and all-night Halo 3 sessions.  Maybe I just didn't show up there on tournament night.  Maybe I'm too old to care about game stores.  Or maybe BGR is just doing it wrong.  You can check out their &lt;a href="http://www.braggamerights.com/index.php/"&gt;decent website&lt;/a&gt; and decide for yourself, or make a road trip to Duluth.  Still, there's always room in the world for a GameStop competitor.  But you HAVE to do some things better than them, or you won't survive.  And that's sad.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-3441691907044967249?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/3441691907044967249/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/06/store-review-braggamerights.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/3441691907044967249'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/3441691907044967249'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/06/store-review-braggamerights.html' title='Store Review: BragGameRights'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-1898405985110845460</id><published>2009-06-19T15:47:00.003-05:00</published><updated>2009-06-19T15:56:40.342-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DS'/><category scheme='http://www.blogger.com/atom/ns#' term='Club Nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='prizes'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Ta daa!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_I-BtFTH84L8/Sjv6BKelHxI/AAAAAAAAABI/y90oTzEpPGs/s1600-h/Game+and+Watch+Picture.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_I-BtFTH84L8/Sjv6BKelHxI/AAAAAAAAABI/y90oTzEpPGs/s320/Game+and+Watch+Picture.jpg" alt="" id="BLOGGER_PHOTO_ID_5349143880332025618" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;My first Club Nintendo purchase... it's so shiny and promptly delivered!  Good job, Nintendo!  You don't suck all the time after all.  And there's reflection in my picture, I know, but that's because the game is still all sealed and beautiful!  There's even a "Not for Resale" label on the back... I feel like I'm in a cool members-only club that has dues and things.  And all I had to do  was buy $800 worth of Nintendo stuff!  What a deal.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-1898405985110845460?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/1898405985110845460/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/06/ta-daa.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/1898405985110845460'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/1898405985110845460'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/06/ta-daa.html' title='Ta daa!'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_I-BtFTH84L8/Sjv6BKelHxI/AAAAAAAAABI/y90oTzEpPGs/s72-c/Game+and+Watch+Picture.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-1101579126099343912</id><published>2009-06-18T15:03:00.003-05:00</published><updated>2009-06-18T16:33:44.546-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='demos'/><category scheme='http://www.blogger.com/atom/ns#' term='WiiWare'/><category scheme='http://www.blogger.com/atom/ns#' term='game values'/><category scheme='http://www.blogger.com/atom/ns#' term='XBLA'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>Why should WiiCare?</title><content type='html'>WiiWare - a land of opportunity, where small indie developers can stand toe-to-toe with the big boys like Square Enix and EA.  This is where weird, interesting games should go to live.  The Wii has a controller unlike any other in the industry, and games like &lt;span style="font-style: italic;"&gt;Lost Winds&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;World of Goo&lt;/span&gt; show how to utilize it very well.  Unfortunately, there are a few things holding WiiWare (and the Virtual Console, as well) back from competing with the "real" next-gen systems:&lt;br /&gt;&lt;br /&gt;- No demos&lt;br /&gt;- No standard pricing structure on WiiWare&lt;br /&gt;- Lack of consistent release schedule&lt;br /&gt;&lt;br /&gt;First, no demos.  Now that Nintendo (finally) did &lt;span style="font-style: italic;"&gt;something&lt;/span&gt; about the Wii's lack of storage (Yay for SD!), there is room on gamers' consoles for game demos.  On 360, the demo is the same size as the full game, but purchasing the whole game "unlocks" the rest of the content.  Wii doesn't need to do it that way.  A shorter download time for a first level would be fine for A.D.D. types that still play Wii.  If I want the full game, yes, I would wait to download again.  It's not a big deal.&lt;br /&gt;&lt;br /&gt;Without free trial demos, countless interesting games are getting lost in the shuffle while people buy tripe like &lt;span style="font-style: italic;"&gt;Major League Eating: The Game&lt;/span&gt;.  A demo will allow gamers to try something they normally wouldn't, because there's no risk.  "Want to try &lt;span style="font-style: italic;"&gt;Swords &amp;amp; Soldiers&lt;/span&gt; for ten minutes before you buy it?  That'll be ten dollars.  Hope you like it.  No refunds."&lt;br /&gt;&lt;br /&gt;The pricing on WiiWare is also all over the place, ranging from $5 (&lt;span style="font-style: italic;"&gt;Texas hold'em Tournament&lt;/span&gt;), to $6 (&lt;span style="font-style: italic;"&gt;Bubble Bobble Plus&lt;/span&gt;), to $8 (&lt;span style="font-style: italic;"&gt;Final Fantasy IV: The After Years&lt;/span&gt;), to $10 (&lt;span style="font-style: italic;"&gt;Let's Catch&lt;/span&gt; - What the crap?), to $15 (&lt;span style="font-style: italic;"&gt;World of Goo&lt;/span&gt;).  The prices don't seem to be based on anything besides what the developers hope people will pay.  That, and probably development costs.  But gamers don't care about that.  They just want a good deal for their dollar.&lt;br /&gt;&lt;br /&gt;Lastly, the release schedule.  New XBLA games come out every Tuesday.  New WiiWare games come out... whenever.  There &lt;span style="font-style: italic;"&gt;are&lt;/span&gt; new games released every week, but there is no guarantees that they are WiiWare games.  It could be DSiWare, or a Virtual Console title, or WiiWare, or maybe, if you're lucky, a good WiiWare game.  It's probably just another calculator or clock for your DSi, and no matter &lt;a href="http://www.nintendo.com/games/detail/NW1TWEoZ0N-01IhfLNFRh28N6okJO4JQ"&gt;how cool it may be&lt;/a&gt;, it is not delivering on the potential of the technology.  Pick up the slack, Nintendo!  If &lt;a href="http://ps3.ign.com/articles/970/970088p1.html"&gt;Sony can do it&lt;/a&gt; with the slumping PS3, you can do it too.  You have enough money.  Use it for something that doesn't suck, for once!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-1101579126099343912?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/1101579126099343912/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/06/why-should-wiicare.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/1101579126099343912'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/1101579126099343912'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/06/why-should-wiicare.html' title='Why should WiiCare?'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-3549748837315185850</id><published>2009-06-17T23:20:00.003-05:00</published><updated>2009-06-17T23:44:39.895-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gunstar Heroes'/><category scheme='http://www.blogger.com/atom/ns#' term='Halo 3'/><category scheme='http://www.blogger.com/atom/ns#' term='Sega Genesis'/><category scheme='http://www.blogger.com/atom/ns#' term='game tie-ins'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='WoW'/><title type='text'>Useless game tie-ins, part I</title><content type='html'>So there is this soda out now (you may have heard of it) called Mountain Dew.  Apparently, it's very popular among the young folks.  So is World of Warcraft.  Hey, marketing people got a brilliant idea:&lt;br /&gt;&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Gh-QQ5G-e3g&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Gh-QQ5G-e3g&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;And why not.  They did it with Halo 3:&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/uO-J5ImDEi8&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/uO-J5ImDEi8&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Because gamers like to stay up all night, incredibly caffinated, playing Halo 3 and WoW.  It's true.  This collaboration makes sense.&lt;br /&gt;&lt;br /&gt;But how about this one:&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/eplIQZXwHws&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/eplIQZXwHws&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Apparently, since most gamers are hairy man-beasts, they have a different skin type than people who actually go outside and see the sun occasionally.  It's hard to see this connection.&lt;br /&gt;&lt;br /&gt;But it gets better:&lt;br /&gt;&lt;br /&gt;http://classicgaming.gamespy.com/View.php?view=GameMuseum.Detail&amp;amp;id=40&lt;br /&gt;&lt;br /&gt;Gunstar Heroes on the Genesis came packaged with a Fruit Roll-Up.  Wonder if there are still sealed copies sitting around somewhere, waiting for a hungry gamer to break the seal and eat the hard sugary treat from decades past before partaking in one of the finest shooters of the generation?&lt;br /&gt;&lt;br /&gt;There might even be weirder tie-ins, but it's going to be hard to top a Fruit Roll-Up.  Just have to wait and see!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-3549748837315185850?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/3549748837315185850/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/06/useless-game-tie-ins-part-i.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/3549748837315185850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/3549748837315185850'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/06/useless-game-tie-ins-part-i.html' title='Useless game tie-ins, part I'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-5167315123563398884</id><published>2009-06-16T18:09:00.003-05:00</published><updated>2009-06-16T18:22:13.914-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DS'/><category scheme='http://www.blogger.com/atom/ns#' term='YouTube'/><category scheme='http://www.blogger.com/atom/ns#' term='Project Natal'/><category scheme='http://www.blogger.com/atom/ns#' term='Scribblenauts'/><category scheme='http://www.blogger.com/atom/ns#' term='E3'/><title type='text'>More neat stuff from the future</title><content type='html'>At E3, Natal was the big hit of the show.  But there was also some surprising technology going on over in the DS section.  I'm talking about Scribblenauts, a new action puzzle game with a twist.  When you reach an obstacle, you write a word on the DS screen, any word, and the thing you wrote manifests itself in the game world, as usuable in the game as it would be in real life.  Check it out:&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="VideoPlayerSm39176" width="320" height="298"&gt;&lt;param name="movie" value="http://g4tv.com/sv3/39176"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://g4tv.com/sv3/39176" type="application/x-shockwave-flash" name="VideoPlayer" allowscriptaccess="always" allowfullscreen="true" width="320" height="298"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div style="margin: 0pt; text-align: center; width: 320px; font-family: Arial,sans-serif; font-size: 12px; color: rgb(255, 155, 0);"&gt;&lt;a href="http://g4tv.com/" style="color: rgb(255, 155, 0);" target="_blank"&gt;Video Game&lt;/a&gt; - &lt;a href="http://g4tv.com/e3" style="color: rgb(255, 155, 0);" target="_blank"&gt;E3 2009&lt;/a&gt; - &lt;a href="http://g4tv.com/thefeed/blog/tags/3326/Videogames.html" style="color: rgb(255, 155, 0);" target="_blank"&gt;Videogames&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The guy said no copyrighted or vulgar words, but you can be sure that everyone will try to get it to draw a wang right off the bat.  But once that novelty wears off, you will discover the thousands upon thousands of words that materialize, whether they have a purpose in your particular puzzle or not.  With 220 levels, it will be interesting to see the creative YouTube videos that come out of solving puzzles in incredibly weird ways.  In the video, the hero encountered two different dinosaurs.  One, he fed a salad.  The other, he hit with a crowbar.  I want to hit it with "evolution" and make it turn into a man so it can be my sidekick.  That would be super awesome.&lt;br /&gt;&lt;br /&gt;A few game sites noticed Scribblenauts, but not nearly as many as it looks to deserve.  If it works, (Big if? Maybe a medium if.) it will be the coolest game/thing to ever hit the DS.  Its simplistic nature combined with an incredible amount of replay value will have many gamers hitting the dictionary in an attempt to stump it.  It even has "plumbob."  Hope I can go Kiss-style and equip the guy with a guitar and huge amp and slay dinosaurs with the power of rock!  I'm giddy already.  Please do everything you promise, Scribblenauts!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-5167315123563398884?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/5167315123563398884/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/06/more-neat-stuff-from-future.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5167315123563398884'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5167315123563398884'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/06/more-neat-stuff-from-future.html' title='More neat stuff from the future'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-7951718929191932785</id><published>2009-06-15T13:41:00.003-05:00</published><updated>2009-06-15T15:01:48.879-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='XBLA'/><category scheme='http://www.blogger.com/atom/ns#' term='Braid'/><title type='text'>Braid.</title><content type='html'>I was three puzzle pieces short before I hung it up for the night, frustrated as all get out.  So I exited the game to the Xbox Arcade menu and powered off for the evening.  Came back the next day, all the pieces were gone.  Apparently, when I clicked on "Play game" my Xbox decided to boot up my Braid demo version, ignoring all the progress from before.  Even when I select "Download again" I can only start from the beginning.  AHHHHH!&lt;br /&gt;&lt;br /&gt;Since I sent in my 360 to get it repaired, they sent me a new one, ensuring that my old downloaded games can never be played on my new system without being signed onto Xbox Live.  I was.  It didn't matter.&lt;br /&gt;&lt;br /&gt;Maybe I'll never beat it...  Until a few more months from now when I'll have another Braid marathon and get just a little bit closer.  I don't care about the save file.  I just want the story's ending and the achievement points.  Why must you be such a harsh mistress, Tim?  Why?&lt;br /&gt;&lt;br /&gt;I'm a sad panda.  Going to go play Feeding Frenzy now.  Delete my save, will you?!  I'll teach you.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-7951718929191932785?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/7951718929191932785/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/06/braid.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/7951718929191932785'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/7951718929191932785'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/06/braid.html' title='Braid.'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-5236160711329435755</id><published>2009-06-14T23:52:00.002-05:00</published><updated>2009-06-14T23:59:11.077-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Napster'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><category scheme='http://www.blogger.com/atom/ns#' term='SD'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>Always use protection.</title><content type='html'>I downloaded some games onto my Wii, and my family has one too, so I stuck the games onto my SD card and brought it over.  SD to Wii memory... copy... "Cannot copy to this Wii console."&lt;br /&gt;&lt;br /&gt;PUNK'D BY COPYRIGHT PROTECTION.&lt;br /&gt;&lt;br /&gt;Forgot that Nintendo likes to keep all the money.  I'm sure there are ways to hack it, but that's so illegal and naughty naughty.  Stealing games isn't like stealing music!  The difference is that games are harder to "share."  There's no such thing as Game Napster!  Except Bit Torrent.  And everything like it.  Hm.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-5236160711329435755?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/5236160711329435755/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/06/always-use-protection.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5236160711329435755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5236160711329435755'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/06/always-use-protection.html' title='Always use protection.'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-4696072469361765136</id><published>2009-06-12T22:33:00.002-05:00</published><updated>2009-06-12T22:49:14.754-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DS'/><category scheme='http://www.blogger.com/atom/ns#' term='Game and Watch'/><category scheme='http://www.blogger.com/atom/ns#' term='game values'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>A baby seal walks into a club...</title><content type='html'>Since the early days of the NES, there has been some form of the current Club Nintendo.  The Super Mario Fun Club,  My Nintendo, Nintendo Power Club, I'm sure there's more.  Today, they offer special gifts to people who join the club and earn a certain number of points.  The catch: you can only get points from official Nintendo products.  First party games &lt;em&gt;only&lt;/em&gt;.  With the Wii, that's not so bad.  Who's buys third party Wii games anyway?  You get 30 points for registering a DS game and 50 points for a Wii game.  At 300, you achieve "gold" status and at 600 you are "platinum."  Also, with more points, you can cash them in for Nintendo cards or DS game cases or, the motherload, a Club Nintendo-exclusive &lt;em&gt;Game &amp;amp; Watch Collection&lt;/em&gt; game for DS.&lt;br /&gt;&lt;br /&gt;A number of months ago, a Tingle (the fruity elf guy from Zelda) game was made available to Japanese Cllub Nintendo members.  Since then, the value of the game has basically skyrocketed.  Hopefully, this game will do the same, because I have nearly enough points to order it.  Still, it takes an awful lot of loyalty to afford it.  800 points = $800 spent on Nintendo products.  And, since the Nintendo fiscal year ends on June 30th, I am fairly sure that Nintendo will mix up their rewards at that time.  And then G&amp;amp;W will be gone forever!  And that makes me a sad panda.  But I do already have 720 points, and I'm sure there are some more Wii games sitting around this house.  If only I cared about my Wii, I would know where the games are!  I must have the shiny golden game.  I don't even want to unwrap it or play it, however.  I want to sell it when I'm 60 and buy a Ferrari with the profit.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-4696072469361765136?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/4696072469361765136/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/06/baby-seal-walks-into-club.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/4696072469361765136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/4696072469361765136'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/06/baby-seal-walks-into-club.html' title='A baby seal walks into a club...'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-9063239793189892159</id><published>2009-06-11T23:53:00.003-05:00</published><updated>2009-06-12T01:15:16.065-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Halo 3'/><category scheme='http://www.blogger.com/atom/ns#' term='Fable II'/><category scheme='http://www.blogger.com/atom/ns#' term='collectors'/><category scheme='http://www.blogger.com/atom/ns#' term='Working Designs'/><category scheme='http://www.blogger.com/atom/ns#' term='limited editions'/><category scheme='http://www.blogger.com/atom/ns#' term='GameStop'/><category scheme='http://www.blogger.com/atom/ns#' term='Lunar'/><category scheme='http://www.blogger.com/atom/ns#' term='DVD'/><title type='text'>Collect 'em all!</title><content type='html'>"Collector's Editions" of games have become more and more prevalent within the last couple of years.  Is it just a way to squeeze another &lt;a href="http://www.amazon.com/Fable-2-Limited-Xbox-360/dp/B0014ET6EM/ref=sr_1_3?ie=UTF8&amp;amp;s=videogames&amp;amp;qid=1244783704&amp;amp;sr=8-3"&gt;ten&lt;/a&gt;, &lt;a href="http://www.amazon.com/Fallout-3-Collectors-Xbox-360/dp/B0016BTNTQ/ref=sr_1_4?ie=UTF8&amp;amp;s=videogames&amp;amp;qid=1244783775&amp;amp;sr=1-4"&gt;twenty&lt;/a&gt;, or &lt;a href="http://www.amazon.com/Halo-3-Legendary-Xbox-360/dp/B000K8ZTK8/ref=sr_1_2?ie=UTF8&amp;amp;s=videogames&amp;amp;qid=1244783744&amp;amp;sr=1-2"&gt;sixty &lt;/a&gt;bucks out of consumers, or are gamers actually getting a deal?  If you keep the game shrinkwrapped, then yes, it will eventually be worth more money than the mas-produced standard edition.  But if you open it, you will find... what?  A bobblehead?  A "Making of" DVD?  A Master Chief helmet that will fit your cat?  Fable II's Limited Edition included a "Making of Fable II" DVD and a few extra in-game items.  For ten extra bucks.  Couldn't these things just be downloaded?  Sell them on XBL Marketplace for $5, and eliminate the need to promote and package two different versions of the same product.  Oh, and the LE Fable 2's were originally supposed to include a miniature Hobbe figurine and some fate cards that should have been pretty cool... but if you preordered it on GameStop you got this message a few weeks before the shipping date:&lt;br /&gt;&lt;br /&gt;Dear Valued Customer,&lt;br /&gt;&lt;br /&gt;We are writing in regards to your Fable II Collector's Edition preorder. Microsoft has recently informed us that due to supply chain issues, the contents of the Collector's Edition have been revised. As a result, the price has been lowered from $79.99 to $69.99.&lt;br /&gt;&lt;br /&gt;The original advertised contents: premium box, five printed fate cards and Hobbe figure will NOT be included as part of the Collector's Edition. It will now include:&lt;br /&gt;&lt;br /&gt;*Fable II game disc&lt;br /&gt;*Bonus DVD with new "Making-Of" Feature&lt;br /&gt;*Bonus in-game content (requires Xbox LIVE)&lt;br /&gt;- "The Hall of the Dead" Dungeon&lt;br /&gt;- "The Wreckager" Legendary Cutlass Weapon&lt;br /&gt;- Spartan armor and energy sword&lt;br /&gt;&lt;br /&gt;To show their commitment to you the faithful fan, a special Fable album has been created for free download for a limited time. This includes a wonderful selection of music from the original Fable game and three brand new tracks from the upcoming Fable II soundtrack.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Weaksauce.  Another ten bucks for some wimpy DLC that would sell for five on Oblivion.&lt;br /&gt;&lt;br /&gt;Don't get me wrong, I love when companies go all-out with fan service.  Working Designs' Lunar and Arc the Lad collections were behemoths with beautiful instruction manuals, cardboard standups, jewelry, soundtracks, the works.  And their games were usually only about $10 more than the standard MSRP's of other games at the time too.  Then they went out of business.  Sad story.  Today, you'd be hard-pressed to find a sealed copy of Lunar: Silver Star Story Complete for the PS1 for less than $150 (except this one &lt;a href="http://www.amazon.com/gp/offer-listing/B000LWRMHQ/ref=dp_olp_new?ie=UTF8&amp;amp;condition=new"&gt;signed edition&lt;/a&gt; on Amazon for $145... how cool would that be?).&lt;br /&gt;&lt;br /&gt;Since Working Designs has gone belly up, limited/collector's editions of games have been less and less impressive and have offered nowhere near the quantity and quality they offered.  Yes, there are a few rare exceptions (&lt;a href="http://www.amazon.com/Fallout-Amazon-com-Exclusive-Survival-Xbox-360/dp/B0017QL8XE/ref=sr_1_8?ie=UTF8&amp;amp;s=videogames&amp;amp;qid=1244786116&amp;amp;sr=1-8"&gt;here&lt;/a&gt;, &lt;a href="http://cgi.ebay.com/Metal-Gear-Solid-3-Subsistence-Limited-Ed-New-Sealed_W0QQitemZ260365660600QQcmdZViewItemQQptZAU_PC_Video_Games_Games?hash=item3c9f00b1b8&amp;amp;_trksid=p3286.c0.m14&amp;amp;_trkparms=65%3A12%7C66%3A2%7C39%3A1%7C72%3A1205%7C240%3A1318%7C301%3A1%7C293%3A1%7C294%3A50"&gt;here&lt;/a&gt;, &lt;a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=74493"&gt;here&lt;/a&gt;, and &lt;a href="http://eastore.ea.com/DRHM/servlet/ControllerServlet?ThemeID=1252400&amp;amp;Action=DisplayProductDetailsPage&amp;amp;SiteID=ea&amp;amp;Locale=en_US&amp;amp;ThemeID=1252400&amp;amp;Env=BASE&amp;amp;productID=97353300&amp;amp;intcmp=eaint51"&gt;here&lt;/a&gt;), but they are big-budget games from companies with deep pockets, not little companies that love their fans.&lt;br /&gt;&lt;br /&gt;And then there are the movie-style limited editions, like when a new DVD comes out for $25 at Wal-Mart because it has special features.  Special features don't make a DVD "limited" or "collectible."  They make it a DVD.  Certain things are expected out of the format; it's not a VHS tape.  Despite the fact that I never watch the making of documentaries on movies, if they're not on my disc, I feel cheated.  Weird that we can expect so much more out of something that comes in the same-sized box.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-9063239793189892159?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/9063239793189892159/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/06/collect-em-all.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/9063239793189892159'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/9063239793189892159'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/06/collect-em-all.html' title='Collect &apos;em all!'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-3547819301534485609</id><published>2009-06-11T07:29:00.002-05:00</published><updated>2009-06-11T07:40:27.544-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Penny Arcade'/><title type='text'>How hard is it to write a cover letter?!</title><content type='html'>Stayed up all night writing a beautiful, eloquent cover letter full of quips and witty insights to please the Penny Arcade gods so they would hire me for the most satisfying job in the history of time.&lt;br /&gt;&lt;br /&gt;Hit "Apply."&lt;br /&gt;&lt;br /&gt;"Your cover letter is over the maximum character count.  The maximum allowed is 2,000 and you have 3,428."&lt;br /&gt;&lt;br /&gt;*&amp;amp;(^**$%^%@@%!@#&lt;br /&gt;&lt;br /&gt;So I took out a third of my personality and sent it in anyway.  Kind of like a homemade lobotomy, except more painful because it was self-inflicted.  I'm sure I removed &lt;span style="font-style: italic;"&gt;some&lt;/span&gt; unnecessary embellishments and a few overly florid phrases, but there wasn't &lt;span style="font-style: italic;"&gt;that &lt;/span&gt;much to edit off.&lt;br /&gt;&lt;br /&gt;I hope I still sound awesome.  :(&lt;br /&gt;&lt;br /&gt;I feel awesome.  Except that it's 7:30 in the a.m. and I woke up yesterday at 10:00 then worked 15 hours then got home and cranked out a beautiful cover letter then was told it was too long so I fixed it after another hour of preening and now here I am.&lt;br /&gt;&lt;br /&gt;Sleepy.&lt;br /&gt;&lt;br /&gt;Good night for now.&lt;br /&gt;&lt;br /&gt;But I'll be back.&lt;br /&gt;&lt;br /&gt;GL out. ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-3547819301534485609?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/3547819301534485609/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/06/how-hard-is-it-to-write-cover-letter.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/3547819301534485609'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/3547819301534485609'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/06/how-hard-is-it-to-write-cover-letter.html' title='How hard is it to write a cover letter?!'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-8792933263328081549</id><published>2009-06-09T19:43:00.000-05:00</published><updated>2009-06-09T20:29:34.698-05:00</updated><title type='text'>Hopefully, this will be my next job:</title><content type='html'>&lt;a href="http://www.linkedin.com/jobs?viewJob=&amp;amp;jobId=698237&amp;amp;fromSearch=0&amp;amp;sik=1244502830053"&gt;W00t&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;*fingers crossed*&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-8792933263328081549?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/8792933263328081549/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/06/hopefully-this-will-be-my-next-job.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/8792933263328081549'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/8792933263328081549'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/06/hopefully-this-will-be-my-next-job.html' title='Hopefully, this will be my next job:'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-6628987382647587435</id><published>2009-06-08T23:23:00.003-05:00</published><updated>2009-06-09T00:07:31.391-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='YouTube'/><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='XBLA'/><category scheme='http://www.blogger.com/atom/ns#' term='innovation'/><category scheme='http://www.blogger.com/atom/ns#' term='puzzle games'/><category scheme='http://www.blogger.com/atom/ns#' term='Braid'/><title type='text'>Remembering the past</title><content type='html'>On a whim, I fired up Braid today for the first time in many months.  I had never been able to beat the game, and I am trying by bestest to never have to resort to YouTube to find solutions to the puzzles.  Unfortuately, there was no save file left on my Xbox (weak) so I got to experience the whole game for the first time all over again.&lt;br /&gt;&lt;br /&gt;Braid is beautiful.&lt;br /&gt;&lt;br /&gt;It is a masterpiece of aesthetics, and music, and interesting, simple, clever gameplay.  The story is told in snippets of books between levels, and the wording is such that it evokes an incredible emotional response in just a few lines of text.  You connect with the hero, Tim, even though he doesn't say a single word.  The game is only a few hours long, but there are so many "A-ha!" moments when you solve a puzzle all by yourself after 30 minutes of struggling.  You actually feel proud of yourself for outsmarting this simple, sophisticated game - no - this experience.&lt;br /&gt;&lt;br /&gt;On my first playthrough, there were always a few puzzle pieces I could never seem to reach.  This second time, I felt much more self-assured.  I already understood the mechanics of the game; I just needed to master it, to complete it.  This time, I got closer.  I completed level 4 and earned a nice, shiny, new achievement.  But there are still a few puzzle pieces left... I am still stumped.  I can't earn the beautiful Ico-esque ending I've read about in so many magazines, and heard about all over the Internet.  I want so badly to know what happens myself, without reading spoilers, and without having to resort to finding solutions to the game on the Internet.  Will this be another of life's great mysteries?  Or will my searching mind stumble upon a solution in my sleep?  I hope the latter.  Maybe I just need to take a break from it for a few months again... but I can't.  I'm hooked in its beautiful claws, and I don't want to be free again until I learn the truth.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-6628987382647587435?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/6628987382647587435/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/06/remembering-past.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6628987382647587435'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6628987382647587435'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/06/remembering-past.html' title='Remembering the past'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-1032481546619232192</id><published>2009-06-07T16:23:00.000-05:00</published><updated>2009-06-07T16:24:02.809-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Steam'/><category scheme='http://www.blogger.com/atom/ns#' term='Left for Dead'/><category scheme='http://www.blogger.com/atom/ns#' term='Valve'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox 360'/><title type='text'>One more funny for the day...</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/GQe4tlsfRbY&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/GQe4tlsfRbY&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;feature=player_embedded&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-1032481546619232192?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/1032481546619232192/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/06/one-more-funny-for-day.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/1032481546619232192'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/1032481546619232192'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/06/one-more-funny-for-day.html' title='One more funny for the day...'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-3148178290977523561</id><published>2009-06-07T15:34:00.004-05:00</published><updated>2009-06-07T15:44:46.697-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Peggle'/><category scheme='http://www.blogger.com/atom/ns#' term='Bejeweled'/><category scheme='http://www.blogger.com/atom/ns#' term='Astropop'/><category scheme='http://www.blogger.com/atom/ns#' term='Zuma'/><category scheme='http://www.blogger.com/atom/ns#' term='PopCap'/><category scheme='http://www.blogger.com/atom/ns#' term='Feeding Frenzy'/><category scheme='http://www.blogger.com/atom/ns#' term='Bookworm'/><category scheme='http://www.blogger.com/atom/ns#' term='Plants Vs. Zombies'/><category scheme='http://www.blogger.com/atom/ns#' term='casual games'/><title type='text'>Ode to PopCap Games</title><content type='html'>You jerks.  Why are you making games that are so addictive?  They seem harmless, at first.  But just as I was researching your site for nice things to say about you, I stumbled onto a free trial of Bookworm.  Zap.  There goes an hour of my life that I will never get back.  "Yods" doesn't even sound like a word, but it won me 600 points.&lt;br /&gt;&lt;br /&gt;You made Bejeweled, and moms all over the world have been in your grasp ever since.  Sequels, and pseudo-sequels, and everyone still loves you.  On their computer at work, on iPhone... your reach is limitless.&lt;br /&gt;&lt;br /&gt;You just released Plants Vs. Zombies, and everyone loves it.  A tower defense game, and it won numerous Game of the Month awards, despite the fact that that tired genre was originally created roughly twenty years ago.  Your best selling game ever.&lt;br /&gt;&lt;br /&gt;Feeding Frenzy, Zuma, Astropop, you can do no wrong... and I hate you.  Now that you're on 360, the quest for achievements makes your games even more time-consuming.  And Peggle is on WoW... what's next?  Feeding Frenzy in the shower, on the fogged mirror on the wall, with your soapy finger?  Perhaps.&lt;br /&gt;&lt;br /&gt;That is all the attention you get.  I must get back to Bookworm.&lt;br /&gt;&lt;br /&gt;Thanks for nothing, PopCap.  You addictive jerks.  Why can't I quit you?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-3148178290977523561?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/3148178290977523561/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/06/ode-to-popcap-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/3148178290977523561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/3148178290977523561'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/06/ode-to-popcap-games.html' title='Ode to PopCap Games'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-2182903823957212663</id><published>2009-06-06T21:24:00.002-05:00</published><updated>2009-06-06T21:47:47.506-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EA'/><category scheme='http://www.blogger.com/atom/ns#' term='publicity stunt'/><category scheme='http://www.blogger.com/atom/ns#' term='Dante&apos;s Inferno'/><category scheme='http://www.blogger.com/atom/ns#' term='E3'/><title type='text'>InferNO?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_I-BtFTH84L8/SislMPzqzlI/AAAAAAAAABA/TirSreueA7Q/s1600-h/Dantes+inferno+Protest.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 160px;" src="http://4.bp.blogspot.com/_I-BtFTH84L8/SislMPzqzlI/AAAAAAAAABA/TirSreueA7Q/s320/Dantes+inferno+Protest.jpg" alt="" id="BLOGGER_PHOTO_ID_5344406275137130066" border="0" /&gt;&lt;/a&gt;At E3, people were outside protesting Dante's Inferno, a game based on the first part of Dante's Divine Comedy.  With pithy slogans like, "Trade in your PlayStation for a PrayStation" and "EA = Electronic Anti-Christ," these picketers seemed a little too clever to be actually picketing.  And, lo and behold, it was a fake campaign to drum up interest for an otherwise uninteresting game.  Oh well.  In the age of MySpace and iPhones, sometimes companies have to resort to old-school hate mongering to garner attention.  Even the fact that it was a fake publicity stunt is getting EA more publicity!  Media is fun.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-2182903823957212663?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/2182903823957212663/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/06/inferno.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/2182903823957212663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/2182903823957212663'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/06/inferno.html' title='InferNO?'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_I-BtFTH84L8/SislMPzqzlI/AAAAAAAAABA/TirSreueA7Q/s72-c/Dantes+inferno+Protest.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-6079282748823419443</id><published>2009-06-05T23:49:00.002-05:00</published><updated>2009-06-06T00:36:04.927-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy IV'/><category scheme='http://www.blogger.com/atom/ns#' term='WiiWare'/><category scheme='http://www.blogger.com/atom/ns#' term='Square Enix'/><category scheme='http://www.blogger.com/atom/ns#' term='innovation'/><category scheme='http://www.blogger.com/atom/ns#' term='nostalgia'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>Not better than the original</title><content type='html'>A sequel should keep the good parts of the first game, throw out the bad, and add new features, making the core experience even more enjoyable.  Final Fantasy IV: The After Years does not do this.&lt;br /&gt;&lt;br /&gt;This WiiWare exclusive takes all the old graphics, charm, and mechanics, and adds MORE random battles.  I spent the entire first hour of playtime on the first dungeon (which was only two floors) because I had to fight a random monster every four steps.  Just to be sure that it wasn't like this before, I popped in my old copy of Final Fantasy II (the American title for IV) on SNES, my newer copy of FF4 on the PlayStation, and I even tried my copy of FF4 on Game Boy Advance, and, sure enough, there were a LOT more battles in this Wii one.  Battles aren't intrinsically uninteresting, but these particular battles have been the same for fifteen years.  They're stale.  The one new feature in battles, Band Attacks, has already been used in numerous other games, most recently in Sonic Chronicles on the DS.  Two or more characters team up for one attack, making a stronger attack, but depriving both characters of the necessary MP.  Woo.&lt;br /&gt;&lt;br /&gt;This game would be great on a cell phone, where it was originally released, as long as there was a quicksave option.  As it is... The After Years takes great characters from one of history's most beloved series and gives them one more adventure.  But that's all.  Square is treading a long-beaten path, and their storytelling had better be nothing less than sublime for them to expect anyone to complete this game and invest in the downloadable content.  There's a difference between pure, brutal nostalgia (Mega Man 9) and a shamless cash-in like this, despite Square bringing back the cast that worked on the original game to make this pseudo-sequel.  Their love of the past cannot be denied.  This game can be.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;...Of course this is all just based on the first hour of playtime.  If I ever find myself going back to it, I'll be sure to let you know if there is any change in how I feel about it.&lt;br /&gt;&lt;br /&gt;Llama out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-6079282748823419443?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/6079282748823419443/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/06/not-better-than-original.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6079282748823419443'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6079282748823419443'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/06/not-better-than-original.html' title='Not better than the original'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-2993126263820223208</id><published>2009-06-04T15:50:00.003-05:00</published><updated>2009-06-04T15:59:23.510-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dreamcast'/><category scheme='http://www.blogger.com/atom/ns#' term='Quake III'/><category scheme='http://www.blogger.com/atom/ns#' term='Amazon'/><category scheme='http://www.blogger.com/atom/ns#' term='ThinkGeek'/><title type='text'>Guess who's back... back again... Dreamcast's back... tell a friend</title><content type='html'>First &lt;a href="http://www.thinkgeek.com/geektoys/games/ba52/"&gt;ThinkGeek &lt;/a&gt;was selling them (and it looks like they just got another shipment!  $100!).  Now Amazon is.  Brand new &lt;a href="http://www.amazon.com/Sega-Dreamcast-Console/dp/B00000K2R4/"&gt;Sega Dreamcast&lt;/a&gt;.  $120 with free shipping.  Sure, it could have benefited from waiting to hit the market a few months (at least) but now it's gone.  Yet people are still making Dreamcast games, and there are still servers running for four different games, including Quake III: Arena. Hope you have a land line and a 56k connection!  Nothing like a stroll down retro lane to muster up some sympathy for the little company Sony killed.&lt;br /&gt;&lt;br /&gt;Also, if you get one, make sure you get copies of Seaman and Jet Grind Radio.  Two classics that deserved a better fate than they received.  I'm still waiting for the localized PS2 version of Seaman 2... Come on Japan!  And don't forget Leonard Nimoy!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-2993126263820223208?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/2993126263820223208/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/06/guess-whos-back-back-again-dreamcasts.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/2993126263820223208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/2993126263820223208'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/06/guess-whos-back-back-again-dreamcasts.html' title='Guess who&apos;s back... back again... Dreamcast&apos;s back... tell a friend'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-1128415353637704585</id><published>2009-06-03T00:01:00.007-05:00</published><updated>2009-06-03T00:28:23.806-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Project Natal'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='E3'/><title type='text'>Wow.</title><content type='html'>This is the first year that I've actually followed E3 as it was happening, and, compared to what I've read in magazines after the fact from other years (Wii Music...  Yay.), this may have been the coolest year ever.&lt;br /&gt;&lt;br /&gt;Why?  Project Natal.&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"&gt; &lt;param name="allowScriptAccess" value="sameDomain" /&gt; &lt;param name="allowFullScreen" value="true" /&gt; &lt;param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=50013"/&gt;&lt;param name="quality" value="high" /&gt; &lt;embed src="http://www.gametrailers.com/remote_wrap.php?mid=50013" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"&gt;&lt;/embed&gt; &lt;/object&gt;&lt;div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;"&gt;&lt;div&gt;&lt;a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com"&gt;Video Games&lt;/a&gt; | &lt;a style="color:#FFFFFF;" href="http://www.gametrailers.com/game/11397.html" title="Project Natal"&gt;Project Natal&lt;/a&gt; | &lt;a style="color:#FFFFFF;" href="http://www.gametrailers.com/player/50013.html" title="E3 09: Project Natal Intro"&gt;E3 09: Project Natal Intro&lt;/a&gt;&lt;/div&gt;&lt;div style="padding-top: 3px;"&gt;&lt;a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/xb360/index.html" title="XBox 360"&gt;XBox 360&lt;/a&gt; | &lt;a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/ps3/index.html" title="PS3"&gt;Playstation 3&lt;/a&gt; | &lt;a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/wii/index.html" title="Wii"&gt;Nintendo Wii&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Incredible.  I hope it works as promised.&lt;br /&gt;&lt;br /&gt;And this is my first video embed, and I'm not an HTML tag expert yet... so sorry it covers up the other stuff on the side.  But this &lt;span style="font-style:italic;"&gt;must &lt;/span&gt;be seen by everyone.  It's the future.  You know, if M$ can make it work.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-1128415353637704585?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/1128415353637704585/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/06/wow.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/1128415353637704585'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/1128415353637704585'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/06/wow.html' title='Wow.'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-4178633748070870919</id><published>2009-06-02T16:13:00.003-05:00</published><updated>2009-06-02T16:54:11.482-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Halo 3'/><category scheme='http://www.blogger.com/atom/ns#' term='leaderboards'/><category scheme='http://www.blogger.com/atom/ns#' term='Oblivion'/><category scheme='http://www.blogger.com/atom/ns#' term='XBLA'/><category scheme='http://www.blogger.com/atom/ns#' term='multiplayer'/><category scheme='http://www.blogger.com/atom/ns#' term='Call of Duty'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox 360'/><title type='text'>Do games NEED multiplayer?</title><content type='html'>If you want to be able to play one game and one game only for the next year of two of your life, then yes, multiplayer is a necessity.  Sure, there are single-person experiences that seem limitless (Spore, The Sims, Tetris) but eventually you need something more.  Why do you think the Sims have had expansion after expansion after expansion?  In today's A.D.D. world of YouTube and an MTV that has lost it's "M," people need constant, updated stimulation.  Online multiplayer is one easy way to accomplish this.&lt;br /&gt;&lt;br /&gt;Call of Duty 4, Halo 3, and Call of Duty: World at War - the top three online games on 360.  They will remain this way for the forseeable future.  CoD 4's single player was great - the scripted action was intense, the characters were believable, and the sense of immersion in the battles was unparalleled.  Yet, there is no reason to play it more than once.  The experience will always be the same, no matter the difficulty level you select.  But online, you can meet new people, and shoot new people.  The experience will never be scripted; the experience will never be the same.  Online multiplayer has helped WoW become a pop culture phenomenon, and one that's doesn't show any sign of letting up.  A game can be fun, but without online multiplayer, there is no reason to keep getting better and better indefinitely.  If you invested 200 hours into Final Fantasy XII to get yourself the sweetest, toughest party in RPG history, who will know?  Who will care?  I sunk 120 hours into Oblivion, and now it just sits on the shelf, collecting dust.  At least I got all 1,250 achievement points!&lt;br /&gt;&lt;br /&gt;A distant cousin to online multiplayer is the increasing availability of online leaderboards.  Rock Band, Mirror's Edge, Mega Man 9, N+, basically every other XBLA game... by getting people to compete with each other to shave half a second off a speed run, single player games are given incredible long term vitality.  Mega Man 9 came out months ago, and people are still competing for the top spot on the leaderboards.  How many full-budget games can make that claim?  Not as many as would like to, that's for sure.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-4178633748070870919?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/4178633748070870919/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/06/do-games-need-multiplayer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/4178633748070870919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/4178633748070870919'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/06/do-games-need-multiplayer.html' title='Do games NEED multiplayer?'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-5380602856632422091</id><published>2009-06-01T17:02:00.002-05:00</published><updated>2009-06-01T17:21:33.202-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy IV'/><category scheme='http://www.blogger.com/atom/ns#' term='WiiWare'/><category scheme='http://www.blogger.com/atom/ns#' term='DLC'/><category scheme='http://www.blogger.com/atom/ns#' term='World of Goo'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>"Give me more money!" - Nintendo</title><content type='html'>So I downloaded Final Fantasy IV: The After Years on WiiWare today, and I was pretty pumped.  Until I found out that to get the whole game, you have to download $3/each episodes that will come out at the rate of about 3 a month for the next 3 months or so... turning my $8 game (great deal) into a $30 game (not as great).  Still, it's Final Fantasy 4 for the next generation, so I won't complain too much.  But couldn't I have just paid the World of Goo price of $15 and gotten the whole game at once?  Nintendo is doing this online thing all wrong.  They're taking all the bad parts of online play (nickel and diming the gamers to death) and ignoring all the good stuff (why doesn't Punch-Out!! have online mulitplayer?).&lt;br /&gt;&lt;br /&gt;Still, it's a cell phone game ported to the Wii that will eventually cost me about $30 if I want the complete experience.  I'm buying... guess I'm a fanboy.  Oh well.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-5380602856632422091?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/5380602856632422091/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/06/give-me-more-money-nintendo.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5380602856632422091'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5380602856632422091'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/06/give-me-more-money-nintendo.html' title='&quot;Give me more money!&quot; - Nintendo'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-6287306672843028920</id><published>2009-05-31T14:51:00.002-05:00</published><updated>2009-05-31T15:13:02.161-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ratchet and Clank'/><category scheme='http://www.blogger.com/atom/ns#' term='Zelda'/><category scheme='http://www.blogger.com/atom/ns#' term='Okami'/><category scheme='http://www.blogger.com/atom/ns#' term='innovation'/><category scheme='http://www.blogger.com/atom/ns#' term='Beyond Good and Evil'/><title type='text'>Riding the Zelda short bus</title><content type='html'>Third-person action/adventure games - the most derivative of all game genres.  No matter how good/unique your game is, critics and the public will all declare it "like Zelda."  It seems like the only way to escape the Zelda stigma is to include guns in your game (Ratchet &amp;amp; Clank).&lt;br /&gt;&lt;br /&gt;Example: Okami.  PS2's answer to Zelda.  You got to be a wolf, there was a silent protagonist, you ran errands for villagers, you explored dungeons.  Sounds like Zelda.  Sure, there was a painting mechanic, and a cool art-style, but nobody cared except the critics.  This game single-handedly closed Clover Studios.&lt;br /&gt;&lt;br /&gt;Example: Beyond Good and Evil.  Third-person adventure, hit bad guys with a stick, similar controls, pretty female protagonist (HA take that, Link!).  The setting was unique, and the story was interesting, and the characters had... character.  But the game &lt;span style="font-style: italic;"&gt;felt&lt;/span&gt; like Zelda, even though there were no dungeons to explore or princesses to rescue.  The photography aspect was cool too.  Nobody played this game either.&lt;br /&gt;&lt;br /&gt;More examples: Malice, Haven: Call of the King, Jak and Daxter, Dark Cloud, Oddworld: Munch's Oddysee, Psychonauts, Fable.  All of these games have aspects that help separate themselves from Zelda's shadow, but many feel like that's all they do.  Zelda with a hammer, Zelda with psychic powers, Zelda with experience points, Zelda with farts.  Zelda wasn't the first, but it did it the best.  I don't know if it will ever be topped by cookie-cutter games.&lt;br /&gt;&lt;br /&gt;One thing's for sure, however: when (if?) a unique game comes along that turns the Zelda gameplay on its ear, I'll be the first in line to pick it up.  With so many "me too" games flooding the market, I could really go for a breath of fresh air.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-6287306672843028920?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/6287306672843028920/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/riding-zelda-short-bus.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6287306672843028920'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6287306672843028920'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/riding-zelda-short-bus.html' title='Riding the Zelda short bus'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-3641024789980693105</id><published>2009-05-30T18:44:00.002-05:00</published><updated>2009-05-30T18:51:13.762-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='prizes'/><category scheme='http://www.blogger.com/atom/ns#' term='Punch-out'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>Guess who won the Punch-Out!! tournament?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_I-BtFTH84L8/SiHFBkL_Y8I/AAAAAAAAAA4/99qDDpibtz4/s1600-h/Punch-Out+Prizes.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_I-BtFTH84L8/SiHFBkL_Y8I/AAAAAAAAAA4/99qDDpibtz4/s320/Punch-Out+Prizes.jpg" alt="" id="BLOGGER_PHOTO_ID_5341767263722628034" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This guy.&lt;br /&gt;&lt;br /&gt;Here are my prizes: the poster announcing the tourney, a sweet bumper sticker I'll stick on my car after I finally wash it, and a Little Mac T-shirt, black, size XL.  Which I will never take out of the bag because someday it'll be worth all money.  Then I can sell it and buy a Ferrari!  Aw, dreams.&lt;br /&gt;&lt;br /&gt;So what if nobody else showed up?  That doesn't mean I didn't train until 3 a.m. this morning!  I was ready to use those gimmicky (yet still kinda cool) motion controls to lay down a whoopin' on any 10-year-olds in my way.&lt;br /&gt;&lt;br /&gt;+2 experience for being in the right place at the right time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-3641024789980693105?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/3641024789980693105/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/guess-who-won-punch-out-tournament.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/3641024789980693105'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/3641024789980693105'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/guess-who-won-punch-out-tournament.html' title='Guess who won the Punch-Out!! tournament?'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_I-BtFTH84L8/SiHFBkL_Y8I/AAAAAAAAAA4/99qDDpibtz4/s72-c/Punch-Out+Prizes.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-5267541380090840858</id><published>2009-05-29T23:46:00.003-05:00</published><updated>2009-05-30T16:23:28.519-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PlayStation'/><category scheme='http://www.blogger.com/atom/ns#' term='Dreamcast'/><category scheme='http://www.blogger.com/atom/ns#' term='PocketStation'/><category scheme='http://www.blogger.com/atom/ns#' term='Triple Triad'/><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy VIII'/><category scheme='http://www.blogger.com/atom/ns#' term='PSM'/><category scheme='http://www.blogger.com/atom/ns#' term='chocobo'/><title type='text'>Unappreciated Fantasy</title><content type='html'>Final Fantasy VIII - the most unappreciated Final Fantasy.  But why?  After the juggernaut of FFVII, it seemed like nothing short of the second coming of Jesus could compare to the masterpiece that preceded VIII.  It had the same futuristic setting, but the characters were made to look more realistic.  The graphics were much better overall, and the characters had similarly charming personalities and flaws.&lt;br /&gt;&lt;br /&gt;The biggest polarizing aspect for fans was undoubtedly the Draw system.  Instead of MP, you would Draw your magic from enemies.  Harder enemies = stronger spells.  You could then fuse your magic to your stats, making you resistant to fire, for example.  If you wanted mega-stats, you would simply draw magic from enemies, over and over and over and over.  Some people dug the customizable potential it afforded, most people hated the repetitiveness.&lt;br /&gt;&lt;br /&gt;My favorite part (and biggest time suck) was the Triple Triad card game.  You could play cards with pretty much everyone in the game, winning cards when you win, and losing cards when you lose.  It was supremely addictive, and it was one of the main reasons I never actually finished the game.  I was too obsessed with getting every card... way more fun than Pokemon.  They tried to recreate the card mini-game experience in FFIX, but it just didn't have the same soul.  It became too random, and felt more like Risk than a card game, where a lucky roll of the dice could mean a small army destroys a much bigger army &lt;span style="font-style: italic;"&gt;300&lt;/span&gt; style.  You can still play the Triple Triad card game online &lt;a href="http://www.ttadvance.ca/index.php"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Final Fantasy VIII was also one of the very, very few U.S. games that was PocketStation compatible.  Remember that thing?  Sony's first foray into the handheld market was this Tamagotchi-esqe monochrome VMU.  It never came out stateside, but I imported one just to play it with FFVII.  (I thought it would work with Street Fighter Alpha 3, too, but they took that compatibility out in the localization... jerks.)  You plug the PocketStation into your memory card slot and download the game onto it.  You could play this mini-game, called Chocobo World, I think, to level up your Chocobo summon to god-like status.  It was pretty simple.  You'd cruise your chocobo around a giant square world map to certain points where you'd battle a cactuar by pushing the buttons really fast, leveling up as you did.  At level 50, you see a cutscene and your summon would become stronger.  At level 100, my PocketStation glitched and I didn't get the 2nd cutscene.  But you can't level up any higher... so I stopped playing my PocketStation.  Thanks, Japan.&lt;br /&gt;&lt;br /&gt;So why didn't people care about VIII?  Squall was a cool character, a lot less whiny than Cloud and a snazzier dresser.  There was a love story, and it worked well and kept you  playing.  Sure, the way you made money was kind of weird...  You pass all the tests at the beginning of the game, then you never have to worry about  money again.  You just get it automatically every few minutes just for having a high "rank."  They were multiple choice tests, and you had to get them all right, but simple memorization and persistent test re-taking eventually led you to the top rank.  Or you could find the answers in PSM.  Either way works.  But Final Fantasy VIII is not seen as a masterpiece by many, even though it improved on VII in nearly every way.  Was it the release date?  The same day as the doomed Dreamcast?  Maybe Sega should have been more worried about that... the graphics were pretty much the same quality as the 32-bit PlayStation at the time.  Oh well.  Who knows?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-5267541380090840858?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/5267541380090840858/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/unappreciated-fantasy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5267541380090840858'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5267541380090840858'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/unappreciated-fantasy.html' title='Unappreciated Fantasy'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-6708137052415268877</id><published>2009-05-28T23:46:00.003-05:00</published><updated>2009-05-29T00:37:18.954-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Punch-out'/><category scheme='http://www.blogger.com/atom/ns#' term='first impression'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>An analogy to describe my first impressions of Punch-Out!! on Wii</title><content type='html'>You know when you listen to a CD, and you learn all the words, and you fall in love with the band, and then you go see them in concert, and it's just incredible?&lt;br /&gt;&lt;br /&gt;Alright.  You also know how when you listen to a comedy CD, then you learn all the jokes, and you fall in love with the comedian, and then you go see him in concert, and it SUCKS because you know every punchline?&lt;br /&gt;&lt;br /&gt;That's how it is with Punch-Out!! on Wii.  You played the original Punch-Out! and Super Punch-Out! to death, and this is the same game with prettier graphics.  You know every jab, and every boxer's tell-tale signs, and all you need is the quick reflexes you honed back in the late 80's and early 90's.&lt;br /&gt;&lt;br /&gt;It doesn't suck.  It's fun.  But it's the exact same fun you had 15 years ago.  Is that a long enough wait for you to have forgotten the "punch"lines?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-6708137052415268877?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/6708137052415268877/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/analogy-to-describe-my-first.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6708137052415268877'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6708137052415268877'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/analogy-to-describe-my-first.html' title='An analogy to describe my first impressions of Punch-Out!! on Wii'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-8931551579511840533</id><published>2009-05-27T22:38:00.003-05:00</published><updated>2009-05-28T13:03:11.152-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Zelda'/><category scheme='http://www.blogger.com/atom/ns#' term='DOOM'/><category scheme='http://www.blogger.com/atom/ns#' term='Oblivion'/><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy VIII'/><category scheme='http://www.blogger.com/atom/ns#' term='PS2'/><category scheme='http://www.blogger.com/atom/ns#' term='Morrowind'/><category scheme='http://www.blogger.com/atom/ns#' term='Elder Scrolls'/><category scheme='http://www.blogger.com/atom/ns#' term='scale'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Tipping the Scale</title><content type='html'>Scale has always been a strange technical issue in video games.  You're limited by the size of the character, and the camera angle, and the hardware.  In old NES games like Zelda 2, Link was the same size on the world map as an entire village.  Once he was actually in the village, the buildings were bigger, yet the inside dimensions never seemed to match the outside, like that magical car from Harry Potter that could seat seven comfortably in the back seat while appearing to be a standard size from the outside.  Later (much later), Final Fantasy VIII graced the PS1, and towns were finally getting a sense of scale.  Sure, Squall still appeared to be as tall as the buildings while outside the city limits, but at least they weren't the same dimensions anymore.  I just think it was the hardware.  The one game I can think of in that entire console generation that had an entire world set to scale was Elder Scrolls III: Morrowind.  If you wanted to walk somewhere, it took you as long as it would in real life.  It was improved even farther in Oblivion, and we now had a living, breathing world that resembled our own, if our own world had goblins lurking behind the registers at Wal-Mart.&lt;br /&gt;&lt;br /&gt;Come to think of it, first-person-perspecitve games were always in scale.  But the scope of the levels was always so constrained.  Remember the first TimeSplitters that debuted with the PS2?  The one where you didn't even have to look up or down, a la &lt;span style="font-style: italic;"&gt;Doom&lt;/span&gt;?  The levels, especially compared to sprawling RPG's like anything Square produced, were miniscule.  Luckily, technology and game budgets nowadays are so out of control that even low-impact games can have a sense of scale and verisimilitude.  Unless its Nintendo, then you're still doomed to be stuck with the &lt;span style="font-style: italic;"&gt;kawaii&lt;/span&gt; big head, little feet, Pep Boys look.  Hope you sprites have been working out your neck muscles!  You're going to need them.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-8931551579511840533?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/8931551579511840533/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/tipping-scale.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/8931551579511840533'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/8931551579511840533'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/tipping-scale.html' title='Tipping the Scale'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-4868849988911373331</id><published>2009-05-26T15:19:00.004-05:00</published><updated>2009-05-26T15:54:03.892-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='stats'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG&apos;s'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='quest'/><category scheme='http://www.blogger.com/atom/ns#' term='inventory'/><title type='text'>Vital Stats</title><content type='html'>TheGameLlama&lt;br /&gt;&lt;br /&gt;Level: 4&lt;br /&gt;HP: 82/100&lt;br /&gt;Experience to next level: 1,337 points&lt;br /&gt;&lt;br /&gt;Strength: 40&lt;br /&gt;Perception: 21 (needs glasses)&lt;br /&gt;Endurance: 25&lt;br /&gt;Charisma: 68&lt;br /&gt;Intelligence: 88&lt;br /&gt;Agility: 35&lt;br /&gt;Luck: 50&lt;br /&gt;&lt;br /&gt;Inventory:&lt;br /&gt;- 360 games - 40 (3 unopened)&lt;br /&gt;- PS2 games - over 100&lt;br /&gt;- Wii games - 18&lt;br /&gt;- Wii games being enjoyed currently - 0&lt;br /&gt;- 6 plastic guitars&lt;br /&gt;- 2 real guitars&lt;br /&gt;- 4 gaming microphones&lt;br /&gt;- Mountain Dew and Cheetohs (a.k.a. dinner)&lt;br /&gt;- Dive-bombing cockatiel&lt;br /&gt;- Geriatric cat of self-licking&lt;br /&gt;- Ceramic lawn gnome&lt;br /&gt;- $3 Salvation Army thrift store wall art&lt;br /&gt;- 5-foot-tall cardboard Tiki man&lt;br /&gt;&lt;br /&gt;Quest:&lt;br /&gt;- Success - Find it.  Slay a dragon, perhaps?  They guard that, right?  Next to the gold?&lt;br /&gt;&lt;br /&gt;Secondary Quest:&lt;br /&gt;- Go to work, bring home the bacon.&lt;br /&gt;- Blog.&lt;br /&gt;- Teach self web design.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-4868849988911373331?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/4868849988911373331/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/vital-stats.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/4868849988911373331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/4868849988911373331'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/vital-stats.html' title='Vital Stats'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-6506799982856093475</id><published>2009-05-25T23:27:00.002-05:00</published><updated>2009-05-26T01:02:04.621-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='censorship'/><category scheme='http://www.blogger.com/atom/ns#' term='game ratings'/><category scheme='http://www.blogger.com/atom/ns#' term='GTA'/><category scheme='http://www.blogger.com/atom/ns#' term='Wikipedia'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout 3'/><category scheme='http://www.blogger.com/atom/ns#' term='Australia'/><title type='text'>Those ******* Aussies.</title><content type='html'>I've scoured the whole Internet, from &lt;a href="http://en.wikipedia.org/wiki/Censorship_in_Australia#Video_games"&gt;Wikipedia &lt;/a&gt;to Yahoo! to the &lt;a href="http://www.classification.gov.au/"&gt;Australian Ratings board&lt;/a&gt;, and I am finding incredibly wide gaps in the consistency of Australian censorship.  Apparently, it's OK to broadcast The Osbournes uncensored and have full frontal nudity in their &lt;a href="http://en.wikipedia.org/wiki/Number_96_%28TV_series%29"&gt;SOAP OPERAS&lt;/a&gt; as long as you don't show someone's head exploding in a video game.  Their music industry has &lt;a href="http://www.aria.com.au/pages/labelling-code.htm"&gt;three&lt;/a&gt; different "obscene" ratings, yet F-bombs are just fine on TV, as long as it's after 8:30 p.m.?!  Ridiculous.  And it's alright to have porn, as long as you import it.  It's illegal to buy it in the country.  Plenty of games are banned, too, then later &lt;a href="http://www.ampedgaming.com/2009/01/silent-hill-ban-uplifted/"&gt;reinstated&lt;/a&gt; after a particular bit is removed or edited (see: any GTA game).  But they don't remove all the offensive stuff, just enough to make it a M15+ game.  Like in GTA IV, you can pick up a hooker, but you can't swing the camera around and look in the windshield to see what she's doing.  But it's still completely fine to chase her with a baseball bat and beat your money out of her afterwards.&lt;br /&gt;&lt;br /&gt;There are so many weird things to get censored for in Australia.  Fallout 3 was banned because it blurred the line between sci-fi drugs and real drugs.  Bethesda took out the word "morphine" (it's called Med-X in the game) and removed the shooting-up animation and Fallout 3 was reinstated.  It was also edited for Japan (they don't like atom bombs much over there) and it was not released in India at all (there are two-headed cows).&lt;br /&gt;&lt;br /&gt;The average gamer in Australia is 30 years old.  If they are going to censor TV, video games, movies, books, music, and all other art forms, both passive and immersive, the Aussies need to find a more consistent method of going about it.  If you don't want boobies on TV destroying their child's innocence, fine.  Get rid of them from everywhere.  Picking and choosing where it's OK to see them just confuses children, grown-ups, and foreigners like me.  I'm getting mixed messages, Australia!  Can I swear and see violence/nudity or not?  It seems that I can, as long as I stick to the appropriate format.  Network TV, here I come!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-6506799982856093475?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/6506799982856093475/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/those-aussies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6506799982856093475'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6506799982856093475'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/those-aussies.html' title='Those ******* Aussies.'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-5435866485981854449</id><published>2009-05-24T21:13:00.002-05:00</published><updated>2009-05-24T22:40:12.794-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bill Gates'/><category scheme='http://www.blogger.com/atom/ns#' term='time travel'/><category scheme='http://www.blogger.com/atom/ns#' term='Red Ring of Death'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='Shigeru Miyamoto'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Time out!</title><content type='html'>Time travel in games has always been a tricky subject, yet that hasn't stopped numerous companies from trying it out (see: Shadow of Destiny, Mario &amp;amp; Luigi: Partners in Time, Braid, Chrono Trigger, Ocarina of Time, Prince of Persia, and plenty of others).  The big paradox with time travel, though, is that if you go back in the past and affect something, you present will not change.  It's in the past.  Chronologically, you've already changed the past, and your present should be exactly the same.  It's destiny.  It's complicated, what with all the parallel universes that "could" be created by dabbling in the affairs of history.  Games tend to ignore the idea that you can't affect the future.  I mean, come on, the whole idea of playing a game is reliant on the idea that you &lt;span style="font-style: italic;"&gt;can&lt;/span&gt; affect the game's/world's outcome.  But did you ever see/read &lt;span style="font-style: italic;"&gt;The Time Machine&lt;/span&gt;?  He made a time machine to save his girlfriend's life, went back in time and saved her, and then she just found a different way to die.  If she hadn't died, the time machine would not have been created, so the mere existence of the time machine ensured that she would eventually have to die to necessitate its creation.  It's circular and very, very fate-based.&lt;br /&gt;&lt;br /&gt;If I was Bill Gates and had a time machine, I'd go back in time and make the PS3 have the Red Ring of Death instead of my precious 360.  But the world would already be like that if he did indeed have a time machine... so maybe Shigeru Miyamoto is the one with the time machine?  He did invent Mario, Zelda, and Metroid.  Despite the Nintendo president's recent &lt;a href="http://www.escapistmagazine.com/news/view/91896"&gt;assertion&lt;/a&gt;, he may, in fact, actually be God.  Or at least own a time machine.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-5435866485981854449?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/5435866485981854449/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/time-out.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5435866485981854449'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5435866485981854449'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/time-out.html' title='Time out!'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-549214701980414095</id><published>2009-05-23T19:20:00.002-05:00</published><updated>2009-05-23T19:47:31.998-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='South Park'/><category scheme='http://www.blogger.com/atom/ns#' term='censorship'/><category scheme='http://www.blogger.com/atom/ns#' term='GTA'/><category scheme='http://www.blogger.com/atom/ns#' term='House of the Dead'/><category scheme='http://www.blogger.com/atom/ns#' term='TV'/><category scheme='http://www.blogger.com/atom/ns#' term='Wal-Mart'/><title type='text'>Denied!</title><content type='html'>Wal-Mart recently told Green Day that, unless they offer a censored version of their new album, &lt;span style="font-style: italic;"&gt;21st Century Breakdown&lt;/span&gt;, they would not stock it at all.  Green Day said, "Fine, but we're not going to censor our music.  Don't stock our album then."  Wal-Mart is the biggest music retailer in the country (and maybe the world... not sure on that).  Green Day debuted at #1.  Hmm.&lt;br /&gt;&lt;br /&gt;There are no "edited versions" of games... yet.  Will there be?  I don't think so.  Game companies won't make games that would receive an AO rating because major retailers refuse to sell them.  However, the M rating is being stretched further and further, much like the MA rating on TV.  Ever since South Park used "the S word," it has seeped into other networks like FX (see: Nip/Tuck and Rescue Me).  Nip/Tuck is also practically softcore porn!  It seems like nowadays the only thing you can't say on cable TV is the F-bomb and you can show most of the butt, just no nipples or full frontal.  But that will change eventually.  Our society is degrading at a rapid pace, and it's taking us all down with it.  I think South Park would love to be the first show to use the F word - it'd be like receiving an Emmy for them.&lt;br /&gt;&lt;br /&gt;Games have swear words, yet it doesn't make them more "adult."  It just makes them more vulgar.  Remember GTA III?  Not a single F-word.  GTA: Chinatown Wars?  F this, F that... it's the only word these pixelated gangsters seem to recognize.  And then there's &lt;a href="http://www.news.com.au/heraldsun/story/0,21985,25199424-661,00.html?from=public_rss"&gt;House of the Dead: Overkill&lt;/a&gt;... sigh.  Without Wal-Mart editing our art, who's going to save us from our fragile, vile selves?  Our parents?  Nah, they had their chance.  Maybe the government should step in!  Weeee!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-549214701980414095?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/549214701980414095/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/denied.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/549214701980414095'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/549214701980414095'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/denied.html' title='Denied!'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-12394813317823383</id><published>2009-05-22T14:29:00.004-05:00</published><updated>2009-05-22T14:47:27.311-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='Movie Gallery'/><category scheme='http://www.blogger.com/atom/ns#' term='retro games'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout 3'/><category scheme='http://www.blogger.com/atom/ns#' term='libraries'/><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy VI'/><category scheme='http://www.blogger.com/atom/ns#' term='NES'/><category scheme='http://www.blogger.com/atom/ns#' term='Blockbuster'/><title type='text'>Catalog THIS in your Dewey Decimal System.</title><content type='html'>Now that video games are becoming more recognized as "art," there is a growing movement amongst some of the geek elite to preserve their legacy for future generations to enjoy.  And why not?  Gutenberg Bibles are worth millions.  Old Disney VHS tapes are worth hundreds of dollars each.  The Beatles' White Album can't be found at a used record store for less than $50.  Games start off being pretty expensive, and the price has never really changed much.  Final Fantasy III (or VI, whatever you call it) was $80 when it first came out on Super Nintendo.  Today, Fallout 3 is $60.  But games decrease in value after a time, and a select few eventually become more valuable.  Especially RPG's - Dragon Warrior IV, Shining Force, Phantasy Star, Final Fantasies, etc.  But why does the enjoyment of old games have to be confined to the few people that can actually afford to drop a Benjamin on an original NES cartridge?&lt;br /&gt;&lt;br /&gt;Let's get games into public libraries.  Books are in libraries and people still go to bookstores.  A lot of newer movies are free in libraries and yet people still rent movies.  Old games, for some reason or another, have no forum in which they can be rented or played without actually owning them.  Blockbuster and Movie Gallery have the entire center section of their stores dedicated to older movies, all the way back to the silent film era.  Why can't there be a place we can go to enjoy classic games for $1 a week?  Is this more viable than getting games into libraries, there's a profit to be made now!  Sure, it can be hard to get many old NES carts to work... but that definitely doesn't mean that they're broken.  Blow in it, slide it into the system so it barely makes it past the edge, pop the cart halfway up, turn your NES upside down, there are all manner of getting these old classics to boot up.  If there was a mom and pop retro game rental store in my neighborhood, you can be sure that I'd be one of those kids hanging out there after class, waxing nostalgic with other gamers who also recall the good old days when "graphics" were a luxury and a "soundtrack" was synthesized MIDI beeps and boops.  Sweet memories... would someone please get on this?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-12394813317823383?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/12394813317823383/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/catalog-this-in-your-dewey-decimal.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/12394813317823383'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/12394813317823383'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/catalog-this-in-your-dewey-decimal.html' title='Catalog THIS in your Dewey Decimal System.'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-3407290386496249669</id><published>2009-05-21T23:20:00.002-05:00</published><updated>2009-05-22T00:19:58.588-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Punch-out'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='GameStop'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Tournament Time, Part II</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://images.ientrymail.com/wiiblog/hoodie.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 302px;" src="http://images.ientrymail.com/wiiblog/hoodie.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Saturday, May 30th.  The next GameStop tournament is coming to a town near you... &lt;a href="http://www.gamestop.com/punchout%21%21"&gt;Punch-Out!!&lt;/a&gt;  That's right, Nintendo's newest and oldest fighter has a weak multiplayer mode that is apparently fun enough to make a tournament out of.  You have to use the not-so-precise Wii Sports Boxing-esque motion controls and the only prize is a t-shirt for the winner.  Who cares?  Being the best in your city at something and winning a sure-to-be-amazing Punch-Out!! T-shirt is more than many average people could ask for.  Sure, it might not be able to compete with the pink hoodie given out at the Nintendo World Store in NYC, but it would still fetch a pretty penny on eBay in a few months... or at least make all your retro-geek friends uber-jealous.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-3407290386496249669?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/3407290386496249669/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/tournament-time-part-ii.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/3407290386496249669'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/3407290386496249669'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/tournament-time-part-ii.html' title='Tournament Time, Part II'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-6625941296633186205</id><published>2009-05-20T23:21:00.004-05:00</published><updated>2009-05-21T00:14:53.129-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Spike TV'/><category scheme='http://www.blogger.com/atom/ns#' term='Wikipedia'/><category scheme='http://www.blogger.com/atom/ns#' term='Hollywood'/><category scheme='http://www.blogger.com/atom/ns#' term='PONG'/><category scheme='http://www.blogger.com/atom/ns#' term='Vin Diesel'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><category scheme='http://www.blogger.com/atom/ns#' term='MTV'/><category scheme='http://www.blogger.com/atom/ns#' term='casual games'/><category scheme='http://www.blogger.com/atom/ns#' term='Peggle'/><category scheme='http://www.blogger.com/atom/ns#' term='gamer'/><category scheme='http://www.blogger.com/atom/ns#' term='Obama'/><category scheme='http://www.blogger.com/atom/ns#' term='hardcore'/><category scheme='http://www.blogger.com/atom/ns#' term='Space Invaders'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>Who are the Gamers?</title><content type='html'>Video games have changed over the last 30 years from simple PONG and Space Invaders clones into a multi-billion dollar industry where games are on par with the relentless Hollywood machine that has been churning out pop culture for nearly three times as long.  The people that play them have changed, as well.  No longer are video games relegated to the basements of pimply nerds that have never seen a boob and spend their nights debating long and hard over the merits of D&amp;amp;D 4th Edition versus 3rd.  Now, moms are gamers.  Grandmas are gamers.  Nerds are... still gamers.  My cat is a gamer.  Vin Diesel is a gamer.  Spielberg is a gamer.  Obama has a Wii.  A recent &lt;a href="http://www.thatvideogameblog.com/2009/05/20/half-of-all-adults-are-gamers-the-other-half-live-in-caves/"&gt;study&lt;/a&gt; claims that American adults today have a 50/50 chance of being a gamer.  So what is a "gamer" now, anyway?  It doesn't seem like it should be a stigma on your popularity anymore, does it?  If so, then half the country is unpopular.  And Obama would have to be uncool, too.  The only reason he got elected is because he's so cool!  What is a gamer today, then?&lt;br /&gt;&lt;br /&gt;MTV thinks they know.  They had an episode of True Life profiling professional gamers, including one guy who works the "underground" circuit... the dank, seedy underbelly of the digital world that Miyamoto pretends doesn't exist.  The real pros (at least at Halo) were teenage gangsta wannabe types that dropped out of school to play games for a living.  Sounds like a pipe dream for the average American that has to hold down a full-time job.&lt;br /&gt;&lt;br /&gt;Spike TV thinks they have the answer, too.  The Spike Video Game Awards bring movie and TV celebrities (Lindsey Lohan?  Really?) to the stage to give awards to games and people they've probably never heard of.  Sure, the average celebrity probably looks a whole lot better on a poster than the average gamer does, but the commercialization of video game award shows may have the same effect on "real" award ceremonies (like the Interactive Achievement Awards) that the Wii's influence has had on the term "gamer."&lt;br /&gt;&lt;br /&gt;Maybe Lionsgate knows the answer.  &lt;span style="font-style: italic;"&gt;Gamer&lt;/span&gt;, a movie about - gamers - is coming out this fall and will star Gerard Butler.  Nothing like a little more press for our favorite pastime, eh?&lt;br /&gt;&lt;br /&gt;Wikipedia has a fun little &lt;a href="http://en.wikipedia.org/wiki/Gamer"&gt;article &lt;/a&gt;on gamers, labeling the different groups, segregating people who play games into neat little social circles... but isn't the new "everybody can play" Wii mentality supposed to destroy these labels?  It won't happen, but we can hope, can't we?  However, many "hardcore" and "pro" gamers would hate to be included in the same group with people that just want to play a quick game of Peggle or Mob Wars before bed, and many "casual" gamers don't even consider the few stolen moments of their lives to be actual "gaming."&lt;br /&gt;&lt;br /&gt;If you read this blog, you are probably a gamer.  If you are an American, you are probably a gamer.  If you have the kind of expendable income that could feed an entire third-world village for weeks at a time, you probably waste that money on selfish things... like games.  You pay for an experience, an escape.  An escape from what?  That's what makes us all different.  But in the Halo or Call of Duty lobby, we can all be friends sharing similar experiences, as gamers.  Awww, sweet togetherness.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-6625941296633186205?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/6625941296633186205/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/who-are-gamers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6625941296633186205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6625941296633186205'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/who-are-gamers.html' title='Who are the Gamers?'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-1496468581275010816</id><published>2009-05-19T19:07:00.001-05:00</published><updated>2009-05-20T15:33:13.678-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Play'/><category scheme='http://www.blogger.com/atom/ns#' term='PlayStation: The Official Magazine'/><category scheme='http://www.blogger.com/atom/ns#' term='subscriptions'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Informer'/><category scheme='http://www.blogger.com/atom/ns#' term='Guitar Hero'/><category scheme='http://www.blogger.com/atom/ns#' term='England'/><category scheme='http://www.blogger.com/atom/ns#' term='retro games'/><category scheme='http://www.blogger.com/atom/ns#' term='Tony Hawk'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo Power'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Gamer'/><category scheme='http://www.blogger.com/atom/ns#' term='Madden'/><category scheme='http://www.blogger.com/atom/ns#' term='Tips and Tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='video game magazines'/><title type='text'>English Beat</title><content type='html'>Why does England get all the cool video game magazines?  Retro Gamer, Games TM, X360, PowerStation... sure, they have American counterparts (Game Informer, Play, GamePro, Nintendo Power, PlayStation: The Official Magazine, Tips &amp;amp; Tricks), but have you even &lt;span style="font-style: italic;"&gt;looked&lt;/span&gt; in an issue of Retro Gamer?  BAM POW SLAM fan love e-v-e-r-y-w-h-e-r-e.  It harkens back to a day when homebrewers could release the next big, cool thing from a Tandy sitting in their mom's basement.  There was no Madden franchise, or Tony Hawk re-hash, or Guitar Hero: Aly and AJ Edition.  Gaming was pure, and the entire magazine makes me feel that the gaming landscape across the seas is so much more unpolluted than over here.&lt;br /&gt;&lt;br /&gt;I'd buy a subscription, but it's £80.00 for a year.  That's about $126, and I could subscribe to practically every U.S. game magazine for that price, even the ones that come with "free" demo discs.  Bleh.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-1496468581275010816?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/1496468581275010816/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/english-beat.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/1496468581275010816'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/1496468581275010816'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/english-beat.html' title='English Beat'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-4202569611212353391</id><published>2009-05-18T19:03:00.004-05:00</published><updated>2009-05-19T00:49:48.308-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rock Band'/><category scheme='http://www.blogger.com/atom/ns#' term='reputation'/><category scheme='http://www.blogger.com/atom/ns#' term='TrueSkill'/><category scheme='http://www.blogger.com/atom/ns#' term='Gamerscore'/><category scheme='http://www.blogger.com/atom/ns#' term='auto-disconnect'/><category scheme='http://www.blogger.com/atom/ns#' term='Achievements'/><title type='text'>Auto-pilot</title><content type='html'>When you crash your car, the airbags deploy.  There are even some new Mercedes &lt;a href="http://www.mbusa.com/mercedes/#/advancedTechOverview/"&gt;Benzes&lt;/a&gt; that sense the crash and roll up the windows, adjust the seat for impact, tighten the seat belts, and close the sunroof.  (Imagine if your seat adjusted, your seat belt locked, and your windows rolled up when you were just driving down the road, minding your own business!  That'd freak me out, for sure.)  When will the same safety features be implemented into online games?  Oh no, you're down by 50,000 points on Rock Band!  Auto-disconnect!  Punk'd!  Now who wins?  Yeah, it might crush your reputation, but whatever.  Now if we could only find a way to keep it from decreasing your TrueSkill rank... the cheating would be complete.  We might be &lt;a href="http://www.joystiq.com/2008/03/25/cheaters-branded-on-xbox-live-gamerscore-reset/"&gt;branded&lt;/a&gt; and lose all our Gamerscore, but that's a risk we'd have to take to win in life.  Or win in games.  Or whatever's important.  I don't know.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-4202569611212353391?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/4202569611212353391/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/auto-pilot.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/4202569611212353391'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/4202569611212353391'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/auto-pilot.html' title='Auto-pilot'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-9151191598068922371</id><published>2009-05-15T23:33:00.003-05:00</published><updated>2009-05-16T00:19:07.911-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Zack and Wiki'/><category scheme='http://www.blogger.com/atom/ns#' term='WiiWare'/><category scheme='http://www.blogger.com/atom/ns#' term='Seal of Quality'/><category scheme='http://www.blogger.com/atom/ns#' term='Klonoa'/><category scheme='http://www.blogger.com/atom/ns#' term='E.T.'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='third parties'/><title type='text'>Wii(Shovel)Ware</title><content type='html'>There are WiiWare minimum sales requirements.  In North America, if a game is over 16 mb, it has to sell 6,000 for the developers to see a profit.  Under 16 mb, they only need to sell 4,000.  Considering that there are over 20,000,000 Wiis in the world, that doesn't seem like too many, even considering how few people connect their systems to the internet.  The idea is that it will prevent developers from constantly releasing crap shovelware titles, clogging the WiiWare catalog with sub-par games.  If only retail Wii games would abide by the same methodology... maybe we wouldn't have "games" like Imagine: Party Babiez clogging the shelf space while lesser-known gems like Klonoa and Zack &amp;amp; Wiki are relegated to the bargain bins.&lt;br /&gt;&lt;br /&gt;Remember the Official Nintendo Seal of Quality, a symbol (and a new way of thinking) that helped revitalize the video game industry after E.T. destroyed it?  Nintendo should bring that back, and make quality matter again.  Nintendo's first-party offerings continue to be terrific, but one great new game a year won't keep your system going.  Third parties need to step up, and Nintendo needs to reach down a hand a give them a boost.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-9151191598068922371?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/9151191598068922371/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/wiishovelware.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/9151191598068922371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/9151191598068922371'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/wiishovelware.html' title='Wii(Shovel)Ware'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-5371219140984327485</id><published>2009-05-14T23:33:00.003-05:00</published><updated>2009-05-15T00:02:58.183-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Gear'/><category scheme='http://www.blogger.com/atom/ns#' term='Sega Nomad'/><category scheme='http://www.blogger.com/atom/ns#' term='batteries'/><category scheme='http://www.blogger.com/atom/ns#' term='AC adaptor'/><category scheme='http://www.blogger.com/atom/ns#' term='ThinkGeek'/><category scheme='http://www.blogger.com/atom/ns#' term='The Escapist'/><category scheme='http://www.blogger.com/atom/ns#' term='AV cables'/><category scheme='http://www.blogger.com/atom/ns#' term='NES'/><category scheme='http://www.blogger.com/atom/ns#' term='geek'/><title type='text'>The good old days are back again</title><content type='html'>&lt;a href="http://www.thinkgeek.com/electronics/retro-gaming/ba65/"&gt;Look&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;ThinkGeek has released a portable NES game player that looks a bit like a Game Gear, only gray and with a giant NES cartridge sticking out of the top.  It's a lot like a Nomad, only 8-bit.  Also, it's only $50!  The Escapist &lt;a href="http://www.escapistmagazine.com/news/view/91723-The-Portable-NES-You-Never-Wanted"&gt;didn't like it&lt;/a&gt;... but I would totally load up on batteries and hit the town.  If only I took the bus!  I'd never see the other riders again, what do I care if they think I'm a dork?  Maybe it'd even be a good conversation starter, "Oh, you're playing Mega Man 2?  Awesome!  Can I have next?"  No.  No you can't.&lt;br /&gt;&lt;br /&gt;It comes with AV cables that let you plug it into your TV, but there doesn't appear to even be an option for an AC adaptor.  The only way I played Game Gear was with it plugged into the wall.  I didn't want to buy 6 more double-A's every two hours to play Sonic.  This one isn't that bad, with 4 AA's giving you about 8 hours of playtime... but still.  Would it have been so hard to let you use the AC adaptor that comes with the DS, or even the old-school original NES power brick?  Yeah, it's hefty, but it would just add to the 1337 geek factor.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-5371219140984327485?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/5371219140984327485/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/good-old-days-are-back-again.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5371219140984327485'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5371219140984327485'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/good-old-days-are-back-again.html' title='The good old days are back again'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-8736014495277477060</id><published>2009-05-13T23:45:00.004-05:00</published><updated>2009-05-14T00:49:19.400-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MySpace'/><category scheme='http://www.blogger.com/atom/ns#' term='NXE'/><category scheme='http://www.blogger.com/atom/ns#' term='Blu-Ray'/><category scheme='http://www.blogger.com/atom/ns#' term='PSP'/><category scheme='http://www.blogger.com/atom/ns#' term='Mac'/><category scheme='http://www.blogger.com/atom/ns#' term='computer viruses'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='Internet'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='HDDVD'/><title type='text'>The Interwebs</title><content type='html'>The Wii has one thing on the 360 and the PS3... a web browser.  Why oh why is the family-friendly Wii allowed access to all the inappropriateness of the internet while far more advanced systems are left in the cold?  A web browser was rumored to be included with the New Xbox Experience (NXE), but those rumors were proven false.  As it stands now, the Wii, the system least-connected yet with the greatest market saturation, is the only system that can get on the web without having to be hacked.  Oh, the PSP works too... but there's no keyboard for that!  Maybe if they released a peripheral like the 360 controller/keyboard that comes with the messenger kit then it would discover some viability as a "connected" platform.&lt;br /&gt;&lt;br /&gt;Eugh.  There is no real good reason that the 360 and PS3 continue to refuse to release a web browser.  Aren't game systems of the future trying to become more like multimedia extravaganzas?  With Blu-Ray, HDDVD, media centers, CD burning, and movie downloading/watching, these systems do it all... except let you check your MySpace.  Sure, there are viruses on the 'Net.  But it will be at least a few days before a hacker creates a virus just to infect your Xbox save files and steal your GamerTag.  The Mac has just recently been introduced to the wonderful world of computer viruses, and it's been around for 20 years.  I'm sure your MGS4 snapshots will remain safe.&lt;br /&gt;&lt;br /&gt;I understand that not many people will use their 360's or PS3's to surf the web, but wouldn't you at least like the option?  When my PC went on the fritz, my Wii actually saw some use - it became my only connection to the wide outside web world.  It's nice to have a back-up plan.  When my 360 red-ringed, I still had a launch-day PS2 that continues to work just fine.  Same concept.  But with the Internet!  See?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-8736014495277477060?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/8736014495277477060/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/interwebs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/8736014495277477060'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/8736014495277477060'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/interwebs.html' title='The Interwebs'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-3416057509241526837</id><published>2009-05-12T23:18:00.003-05:00</published><updated>2009-05-13T01:11:36.117-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='self-reflection'/><title type='text'>100th Post!  Woo!  Woo... Whew...</title><content type='html'>100 posts in about as many days.  I had roughly one day a month where I didn't have access to a computer and I missed a post, but all in all, I'd say I've done pretty well.  I didn't take weekends off, or holidays, or sick days.  Pretty consistent for some n00b that's never had a blog before.  I only have, like, 7 readers, but I still feel that I have an obligation, if not to them, then to myself, to continue.  One day in January 2009, I simply said to myself, "You know, I really want to write about video games for a living."  I did some research, and found out that the best way to start doing that was to write about games without getting paid, just for the love of the game!  So here I am.&lt;br /&gt;&lt;br /&gt;Sure, some days, it's hard to come up with a topic, and I have to scour the day's game news for something interesting.  Some days, I have to choose to blog during my one free hour between my two jobs instead of eating lunch.  But it's my blog, and I can write about anything I want.  True, Blogger isn't the most powerful, feature-filled blogging tool in the universe, but it's free, and I can use it to share some of my thoughts and insights with the world, whether the world actually listens or not.  The world will hear, eventually.  I haven't given up yet.&lt;br /&gt;&lt;br /&gt;I've sunk many, many hours into this.  Is it worth it?  It will be.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-3416057509241526837?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/3416057509241526837/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/100th-post-woo-woo-whew.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/3416057509241526837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/3416057509241526837'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/100th-post-woo-woo-whew.html' title='100th Post!  Woo!  Woo... Whew...'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-5748712202792336111</id><published>2009-05-11T14:47:00.004-05:00</published><updated>2009-05-11T15:05:37.684-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DS'/><category scheme='http://www.blogger.com/atom/ns#' term='Puzzle Quest'/><category scheme='http://www.blogger.com/atom/ns#' term='Game of the Year'/><category scheme='http://www.blogger.com/atom/ns#' term='PS2'/><category scheme='http://www.blogger.com/atom/ns#' term='Bejeweled'/><category scheme='http://www.blogger.com/atom/ns#' term='XBLA'/><category scheme='http://www.blogger.com/atom/ns#' term='PC'/><category scheme='http://www.blogger.com/atom/ns#' term='puzzle games'/><category scheme='http://www.blogger.com/atom/ns#' term='Tetris'/><category scheme='http://www.blogger.com/atom/ns#' term='PSN'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>Puzzle Quest - The Hidden Addiction</title><content type='html'>When Puzzle Quest came out on DS, PSP, PC, Wii, PS2, PSN, and XBLA, I picked it up for $20.  Yeah, it looked to be basically a Bejeweled clone, but it was a Bejeweled clone in which you could level up and cast spells and slay goblins!  Awesome.  I would play it on the toilet, where nobody would bother me, and I would often sit there until my legs fell asleep.  "Just one more game," I would say to myself, "I wouldn't be able to stand up right now anyway, my feet are numb."  Within days, I had already reached the last boss.  It is not a short game.  I was addicted.  To a puzzle game.  To a DS game!  No way!  But when I completed it, I put it away.  Because it had an end point to the storyline, there was a time when it was eventually over.  This is unlike other Tetris, or Lumines, or other puzzlers you can play ad nauseum.  Does that hurt it as a brilliant game?  I don't know...&lt;br /&gt;&lt;br /&gt;When the year was up and I was looking over various Game of the Year awards in magazines and on the Internet, Puzzle Quest kept popping up as a final contender.  I had played it (a lot) and yet had never considered it one of the greatest games of the year.  This was pretty weird, because I don't want to play a bad game, no one does.  Yet even though I sunk more time into it than just about any other game that year besides Oblivion, I discounted it subconsciously because of its simplicity and "casual" nature.  A simple puzzle game can't be Game of the Year!  But what makes Game of the Year?  Is it addictiveness, a willingness to play it over all other games of its time?  Because Puzzle Quest ensnared me completely, even with a simple, cliched fantasy plot and colorful yet unimpressive graphics that did their job and little else.  Also, the music was just awful, and the loop was far too short for the amount of time an average person could sink into it.  But I loved it.  And I am hereby declaring it one of my favorite games of all time.  Maybe Puzzle Kingdoms is good too...?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-5748712202792336111?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/5748712202792336111/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/puzzle-quest-hidden-addiction.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5748712202792336111'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5748712202792336111'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/puzzle-quest-hidden-addiction.html' title='Puzzle Quest - The Hidden Addiction'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-5952219188345599700</id><published>2009-05-10T16:04:00.003-05:00</published><updated>2009-05-10T16:22:29.817-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mother&apos;s Day'/><category scheme='http://www.blogger.com/atom/ns#' term='Rock Band'/><category scheme='http://www.blogger.com/atom/ns#' term='Super Smash Bros.'/><category scheme='http://www.blogger.com/atom/ns#' term='Personal Trainer'/><category scheme='http://www.blogger.com/atom/ns#' term='Bejeweled'/><category scheme='http://www.blogger.com/atom/ns#' term='DS Lite'/><category scheme='http://www.blogger.com/atom/ns#' term='Lego Rock Band'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='casual games'/><title type='text'>Mom's Day</title><content type='html'>It's Mother's Day... did you get her a card?  Did you get her a &lt;a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?sku=020309"&gt;Mother's Day version DS with Personal Trainer: Cooking&lt;/a&gt;?  No?  I hope not, that would probably just insult her.  Cookbooks are bad ideas - they imply that you don't like her cooking.  $150 cookbooks are very expensive bad ideas.  Not to mention that the green DS Lite that you can get with the bundle is the only place you can find it, making it sure to be a collector's item someday, and also making sure that everyone knows that you got it from a son that really doesn't like your cooking.  Yay for public embarrassment!&lt;br /&gt;&lt;br /&gt;Not saying that moms don't like to play video games.  I got my own mom Bejeweled Twist just this last Christmas, and I'm sure she loves it.  It's true that they probably won't play the next iteration of Wolfenstein or Fallout, but there is enough room in the world for "casual gamers" that only like to play a quick game of Peggle before bed or to unwind after a long day at work.  What's more, today's casual gamers could be tomorrow's hardcore gamers.  Just because you're friends are excited about Lego Rock Band and you have no desire to even see it take up store shelves doesn't mean it won't give you two someething to talk about when he grows up to playing the real Rock Band.  Come on, can't we all just get along?  Moms, nerds, little brothers, and dogs?  Yes, dogs too... don't be racist (humanist?).  Just put some kibbles on your Wii-mote and let Fido go to town on it.  I guarantee he'll win at least one match in Super Smash Brothers.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-5952219188345599700?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/5952219188345599700/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/moms-day.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5952219188345599700'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5952219188345599700'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/moms-day.html' title='Mom&apos;s Day'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-6731654036166549575</id><published>2009-05-09T21:21:00.003-05:00</published><updated>2009-05-09T21:48:57.478-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wii Fit'/><category scheme='http://www.blogger.com/atom/ns#' term='WiiWare'/><category scheme='http://www.blogger.com/atom/ns#' term='Crazy Taxi'/><category scheme='http://www.blogger.com/atom/ns#' term='Courier Crisis'/><category scheme='http://www.blogger.com/atom/ns#' term='innovation'/><category scheme='http://www.blogger.com/atom/ns#' term='Cooking Mama'/><category scheme='http://www.blogger.com/atom/ns#' term='Harvest Moon'/><category scheme='http://www.blogger.com/atom/ns#' term='Diner Dash'/><category scheme='http://www.blogger.com/atom/ns#' term='Order Up'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Minimum-Wage Games = Fun?</title><content type='html'>Minimum-wage work is the bane of a teenager's existence, yet it is a necessary evil to for him to afford gas, booze, and freedom from being forced to survive under his parents' constant observation and oppression.  It's not fun.  It's work.  How can a game company make a game out of it?  They can, apparently, and they do.  Here's a partial list I came up with of entirely un-fun jobs that have been converted to game form:&lt;br /&gt;&lt;br /&gt;- Order Up! - fast food&lt;br /&gt;- Diner Dash - waitressing&lt;br /&gt;- Cooking Mama - cook&lt;br /&gt;- Harvest Moon - farmer&lt;br /&gt;- Courier Crisis - bike messenger&lt;br /&gt;- Crazy Taxi - cabbie&lt;br /&gt;&lt;br /&gt;How do game companies pick their games' subjects?  "Hey, working the register at a gas station is accessible enough to be done by a trained monkey... Let's make that into a WiiWare game!"  Strangely, even the games that don't over-emphasize the danger and excitement of these menial jobs (like Crazy Taxi's over-the-top presentation and gameplay) still have a large element of fun to them.  Harvest Moon is a great example.  In it, you are a farmer.  You grow crops, trade with townspeople, till your soil... standard farm stuff.  Still, thousands of gamers buy the newest installment each time it's released and sink dozens upon dozens of hours into their virtual farm.  For what?  They are left with no real, tangible carrots to eat, and they don't have the satisfaction of actually cleaning the horse manure out of a stall with a shovel.  Is Harvest Moon better than real farming because there's no poop smell?  Is it because the virtual progression of crops is so much faster than in reality?  Is it because gamers don't get sweaty using a virtual hoe?  Maybe.&lt;br /&gt;&lt;br /&gt;Today's game market is so over-saturated by "me-too" titles that game developers will look to exploit any untapped subject in an effort to appear innovative.  When Wii Fit was released, it was a huge success.  It was the type of "game" that hadn't really been tried seriously before, and Nintendo's risky move paid off in a huge way - Wii Fit is now one of the best-selling games of all time, and it's still incredibly difficult to find the game on store shelves.  Sure, Order Up is a fast food simulator, but how many times have you seen one of those before?  It even embraced it's demographic by including a paper hat and a $20 price tag.  It will not be a best seller, ever.  But there still exist so many untapped game subjects and gameplay innovations that I, for one, would try anything once.  You don't want the only new games in the future to be Madden 2021 and Tony Hawk 19, do you?  You'd better not.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-6731654036166549575?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/6731654036166549575/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/minimum-wage-games-fun.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6731654036166549575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6731654036166549575'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/minimum-wage-games-fun.html' title='Minimum-Wage Games = Fun?'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-5495171035342260051</id><published>2009-05-08T21:54:00.003-05:00</published><updated>2009-05-08T22:31:29.355-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shadow of the Colossus'/><category scheme='http://www.blogger.com/atom/ns#' term='PS2'/><category scheme='http://www.blogger.com/atom/ns#' term='graphics'/><category scheme='http://www.blogger.com/atom/ns#' term='Mario'/><category scheme='http://www.blogger.com/atom/ns#' term='Shigeru Miyamoto'/><category scheme='http://www.blogger.com/atom/ns#' term='NES'/><title type='text'>Another Shadow of the Colossus post...</title><content type='html'>Sometimes, creative decisions regarding a game's content are based on the platform's technological limitations.  Mario had red clothes on a blue background because the colors looked best on the limited palette of the NES.  He wore a hat so Miyamoto wouldn't have to animate his hair.  He had a mustache to hide his facial features because it was far easier than creating expressions on his tiny, pixelated head.&lt;br /&gt;&lt;br /&gt;Fast forward twenty years, and graphics are infinitely better, but there are still limits.  Shadow of the Colossus was critically revered as a masterpiece of modern gaming.  The biggest complaint: the PS2 holds down the game from reaching its full potential.  Graphics!  No way.  Can a beautiful game really be faulted with living on a system that is not powerful enough to support its weight?  Well, of course it can.  There was draw-in in the distance.  Textures were grainy.  Every creature in the grain had sharp edges that should have been smooth.  The scale was terrific, but the game could have been better (read: more beautiful) if it had even waited for one more generation before being released.&lt;br /&gt;&lt;br /&gt;For a PS2 game, SotC was pretty.  However, when it was released, the 360 was set to come out the next month, and that was much, much prettier.  If Colossus had been released 2 years earlier, right in the middle of the PS2's life cycle, it would have been much more appreciated.  Comments on its non-beauty would be non-existent.  Imagine if it was a lauch title!  It would've blown TimeSplitters, Evergrace, and Summoner out of the water.  Still, with technological advancements, you need to evolve and innovate.  Even graphics.  Yes, a game can be good without stellar imagery to stare at while you slice and dice enemies, but the fact of the matter is that you are going to be spending a good amount of hours in this digital world you just purchased, and graphics are the only thing you can see.  Taking too long to develop a game (*cough*Too Human*cough*) makes its eventaul release unimportant, unimpressive, and unnecessary.  It's a thin line to tread between getting a game on the market quickly and making sure it is bug-free.  Gamers don't care about that.  They want both.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-5495171035342260051?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/5495171035342260051/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/another-shadow-of-colossus-post.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5495171035342260051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5495171035342260051'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/another-shadow-of-colossus-post.html' title='Another Shadow of the Colossus post...'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-9163198290699609433</id><published>2009-05-07T22:33:00.004-05:00</published><updated>2009-05-08T01:03:07.531-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Duke Nukem'/><category scheme='http://www.blogger.com/atom/ns#' term='3D Realms'/><category scheme='http://www.blogger.com/atom/ns#' term='iD'/><category scheme='http://www.blogger.com/atom/ns#' term='DOOM'/><category scheme='http://www.blogger.com/atom/ns#' term='John Carmack'/><category scheme='http://www.blogger.com/atom/ns#' term='XBLA'/><category scheme='http://www.blogger.com/atom/ns#' term='Blake Stone'/><category scheme='http://www.blogger.com/atom/ns#' term='Sega 32X'/><title type='text'>R.I.P. 3D Realms</title><content type='html'>3D Realms is gone... and Duke Nukem Forever may actually never be released now instead of just probably never being released.  3D Realms, along with iD Software (John Carmack and the other guys who made DOOM) invented shareware and pretty much single-handedly crafted the PC game market as we know it.  Also, they made Commander Keen, Duke Nukem, Prey, and one of my personal favorites as a kid, Blake Stone, a.k.a. Wolfenstein in space.  Is this another case of the "recession-proof" video game industry being impacted by the recession?  Or was 3d Realms merely demolished by its own practical joke-like existence?  "When's this new game coming out, it seems like it's been delayed for years."  "Probably right after Duke Nukem Forever HAHAHAHA!"  Jerks.&lt;br /&gt;&lt;br /&gt;The sad part is that 3D Realms was still planning on bringing DNF out...  If you got all 200 achievement points in the recently revitalized Duke Nukem 3D game that was released on XBLA, you unlocked two screenshots for the game, proving that it was still in production after first being announced about 12 years ago.  DNF is going to be the coolest vaporware since that hamster game that was announced for the Sega 32X.  Remember that?  No? Do you even remember the system?  It had DOOM and Virtua Fighter on it, and it was cool.  So was Duke Nukem.  Sigh...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-9163198290699609433?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/9163198290699609433/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/rip-3d-realms.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/9163198290699609433'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/9163198290699609433'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/rip-3d-realms.html' title='R.I.P. 3D Realms'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-7228389412034649482</id><published>2009-05-06T15:46:00.002-05:00</published><updated>2009-05-06T16:09:13.142-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Okami'/><category scheme='http://www.blogger.com/atom/ns#' term='Punch-out'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter IV'/><title type='text'>Too much nostalgia</title><content type='html'>There is a new Punch-Out game coming for Wii.  It let's you use the classic controller, nearly all of the characters are re-hashed from old Punch-Outs, and the only thing that looks to be updated is the graphics.  And the jump from SNES sprites to Wii graphics is not that huge of a jump, honestly.  Next month, millions of people will pay $50 for a game they already have.  There won't be an online component to school middle-aged Wii players across the country.  There probably won't even be a multiplayer component aside from a few party/mini-games.  You will memorize patterns and use your reflexes to defeat boxers you've already defeted while moving up through ranks you've already attained 20 years ago.&lt;br /&gt;&lt;br /&gt;Nostalgia is nice.  Street Fighter IV took the best of the old, polished it to perfection, and added new, improved features.  Punch-Out is taking the best of the old, and polishing it to perfection... and that's it.  There are supposedly only two new fighters in the whole game, and the only one revealed so far is the incredibly boring-looking Disco Kid.  He flashes white before he punches.  Oooohhh innovative!  Not.&lt;br /&gt;&lt;br /&gt;Nintendo fans are so starved for "hardcore" games that they will gobble up any game that even appears to allude to the company's former glory in the 8- and 16-bit days, even when the games bring absolutely nothing new to the table.  I understand the mentality of remaking a game.  It's  a guaranteed seller in a market in which financial risks are increasingly hard to justify.  Okami's poor sales single-handedly shut down &lt;span style="font-style: italic;"&gt;an entire studio&lt;/span&gt;.  Still, while Nintendo fans may not always crave something completely different from what they've played before (who wouldn't want to play the next Metroid or Mario?), they do want something better than what we've already seen.  Without progress there is only stagnation, and the Wii is starting to stink.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-7228389412034649482?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/7228389412034649482/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/too-much-nostalgia.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/7228389412034649482'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/7228389412034649482'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/too-much-nostalgia.html' title='Too much nostalgia'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-2621247364918756244</id><published>2009-05-04T21:53:00.002-05:00</published><updated>2009-05-05T02:10:14.236-05:00</updated><title type='text'>Irritabiltiy</title><content type='html'>Penny Arcade isn't the only nerdy webcomic on the 'Net.  My other favorite is Irritability.  It used to be in a Texas university newspaper, but now the author only makes a new one when he feels like it (he's only done three this year).  Not as consistent as PA's 3-per-week, but still welcome when one shows up out of nowhere, although he claims to update "most Mondays."  If you haven't seen it before, it stars a Dragonball Z-like character named Chappy Chappy and other adventurer-types that have wild, often incredibly geeky, antics.  There are over 700 comics in the archives &lt;a href="http://icomix.com/maze/comicpage/index1.html"&gt;here&lt;/a&gt;, but they don't start getting really funny until a few months in.  Some are just lame puns, some are classic video game or D&amp;amp;D references, some are just off-the-wall weird.  It interested the world to the term "ho-bag" and was the first place I ever saw &lt;a href="http://icomix.com/maze/comicpage/b.php?i=283"&gt;head legs&lt;/a&gt;, long before Futurama ever used them as sewer mutants.  Check it out if you have a few hours to kill on a lonely, rainy afternoon.&lt;br /&gt;&lt;br /&gt;Here are a few of my favorites:&lt;br /&gt;&lt;a href="http://icomix.com/maze/comicpage/b.php?i=698"&gt;Server Down!&lt;/a&gt;&lt;br /&gt;&lt;a href="http://maze.icomix.com/comicpage/browse.php?index=601"&gt;Petroid Arrives&lt;/a&gt;&lt;br /&gt;There's more... but I can't find them now.  You do it!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-2621247364918756244?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/2621247364918756244/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/irritabiltiy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/2621247364918756244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/2621247364918756244'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/irritabiltiy.html' title='Irritabiltiy'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-892796889838562448</id><published>2009-05-03T15:44:00.003-05:00</published><updated>2009-05-03T15:55:14.657-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='MetaCritic'/><category scheme='http://www.blogger.com/atom/ns#' term='game rankings'/><title type='text'>My New Idea</title><content type='html'>I'm going to start my own video game review website.  But it's going to be different.  I don't know if you would call it a gimmick, or just a unique way of looking at the games.  Unfortunately, I'll be reviewing games in a way that won't get my reviews on &lt;a href="http://www.gamerankings.com/"&gt;GameRankings.com&lt;/a&gt; or &lt;a href="http://www.metacritic.com/"&gt;MetaCritic&lt;/a&gt;.  Oh well.  Also, I don't want to give away too many ideas here, because the domain name I want to use is still available, and, on the Internet, anyone can steal your ideas.  But I got a &lt;a href="http://www.dummies.com/"&gt;Creating Web Pages for Dummies&lt;/a&gt; book, and I have game knowledge, and I have a great idea.  I don't see it becoming as popular as &lt;a href="http://www.penny-arcade.com/"&gt;Penny Acade&lt;/a&gt;, or anything, but that would be nice.  I'll be sure to keep my 5 or so readers updated with its progress... and hopefully it'll turn out to be just dandy.  Wish me luck!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-892796889838562448?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/892796889838562448/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/my-new-idea.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/892796889838562448'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/892796889838562448'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/my-new-idea.html' title='My New Idea'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-319108696759644159</id><published>2009-05-02T23:41:00.004-05:00</published><updated>2009-05-03T00:42:21.704-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jack Thompson'/><category scheme='http://www.blogger.com/atom/ns#' term='Hot Coffee'/><category scheme='http://www.blogger.com/atom/ns#' term='Silicon Valley'/><category scheme='http://www.blogger.com/atom/ns#' term='TV'/><category scheme='http://www.blogger.com/atom/ns#' term='ESRB'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>"Department" Stores</title><content type='html'>Florida has a &lt;a href="http://www.fdocgrower.com/"&gt;Department of Citrus&lt;/a&gt;.  It seems random and obscure, but the truth is that oranges and other citrus-y things are so important to the economy of Florida that it needs an entire governmental angency to make sure the input and output stay consistent enough that the state's economy keeps going.  That's some powerful fruit.  According to the stats I could find right on the suprisingly easy-to-navigate site, Florida made over $3.6 billion during the 2007-08 season on orange juice alone.  In 2005, video games made over $10.5 billion, and that number has grown every year since then.  Where are the government agencies protecting/regulating video games?&lt;br /&gt;&lt;br /&gt;Certainly there's enough business generated by games to justify one.  Seattle has Nintendo creating jobs and aiding the economy.  And Silicon Valley has been the geek center of the universe for decades.  We have, what, the ESRB?  Woo.  Instead of a group trying to help increase visibility, sales, and acceptability as an art form, gamers are left with nothing more than a glorified censoring agency.  Instead of helping the world recognize the kind of innovative games we should be playing, we have a group pointing out all the things that are wrong with our favorite pastime.  This self-regulation is not even good enough to prevent government interference, because every once in a while a Hot Coffee scandal makes every parent in the world fear for their children's innocence.  Here's an idea, moms and dads... play the games your kids are playing first, or play them with them, to understand exactly what it is you are condemning.  A game won't teach morality any more than a TV show will, and it's true - both of those things have some degree of power over the impressionable minds of children (otherwise, why would there even be Biblical programming attempting to teach morality lessons?).  Don't use PlayStations and TV's as babysitters.  There's nothing protecting games from people that would misuse them besides the parents.  Scanning the buyer's driver's license barcode (Target) only goes so far.  Jack Thompson is lurking in the shadows!  He's disbarred, but he's not declawed, and neither is the rest of the world.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-319108696759644159?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/319108696759644159/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/department-stores.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/319108696759644159'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/319108696759644159'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/department-stores.html' title='&quot;Department&quot; Stores'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-1291598519036471997</id><published>2009-05-01T20:09:00.002-05:00</published><updated>2009-05-01T21:56:40.307-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Xbox Live'/><category scheme='http://www.blogger.com/atom/ns#' term='X-Men'/><category scheme='http://www.blogger.com/atom/ns#' term='WiiWare'/><category scheme='http://www.blogger.com/atom/ns#' term='Sonic'/><category scheme='http://www.blogger.com/atom/ns#' term='SNES'/><category scheme='http://www.blogger.com/atom/ns#' term='Mario'/><category scheme='http://www.blogger.com/atom/ns#' term='TMNT'/><category scheme='http://www.blogger.com/atom/ns#' term='PSN'/><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy VI'/><category scheme='http://www.blogger.com/atom/ns#' term='Batman'/><category scheme='http://www.blogger.com/atom/ns#' term='DVD'/><title type='text'>Turtle Power!</title><content type='html'>TMNT IV: Turtles in Time is going to be released on Xbox Live, and maybe also on WiiWare and PlayStation Network.  It's based on the original arcade version (not the SNES one), and has updated 3D graphics.  I own the original on SNES (I paid $20 for it too, that's a lot for a non-RPG Super Nintendo game!), and even though I could beat it in half an hour, it was still awesome!  I try not to buy games that I already own... but I may have to make an exception for this like I did for Final Fantasy VI when it was re-released on Game Boy Advance.  Woe is me!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;...Heroes in a half-shell - turtle power!  Sorry couldn't help myself.  Everyone watched the Ninja Turtles show as a kid, but I got a bit of it on DVD on sale a while back and it doesn't really do it for me anymore.  Puns are stupid, and that's all they spouted!  Ugh, I used to be a dumb little kid too.  Batman: The Animated Series is just as amazing and beautiful as I remember, however.  And I just got the old animated X-Men series today too... hope it doesn't suck!  I don't know how they determine which shows will stand up over time and still be at least palatable as an adult viewer.  The Super Mario Bros. Super Show was a bad as Turtles, yet Sonic is still not bad, despite being voiced by Jaleel "Erkel" White.  Now that there just don't make a lick'a sense!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-1291598519036471997?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/1291598519036471997/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/05/turtle-power.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/1291598519036471997'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/1291598519036471997'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/05/turtle-power.html' title='Turtle Power!'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-5893758256895344556</id><published>2009-04-30T23:40:00.003-05:00</published><updated>2009-05-01T00:13:53.913-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='downloadable games'/><category scheme='http://www.blogger.com/atom/ns#' term='Far Cry 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox Live'/><category scheme='http://www.blogger.com/atom/ns#' term='Chrono Trigger'/><category scheme='http://www.blogger.com/atom/ns#' term='N+'/><category scheme='http://www.blogger.com/atom/ns#' term='game values'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='Cloning Clyde'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>Cheaper... cheaper... not?</title><content type='html'>Games depreciate faster than cars.  You drive a brand new car off the lot, and it loses half of its value.  You open a game, and then it's just not worth much anymore.  That's why you can get an open copy of Chrono Trigger on the SNES for $50-100, but a sealed one will net you over a grand, easy.  I just got Far Cry 2 on 360 for $10 on a clearance at Target.  I can go on Xbox Live and get N+ for $10.  Both are quality games.  But Far Cry 2 started at $60 then lost 83% of its retail value.  N+ was released before Far Cry 2 and maintains its original $10 price tag, all whyile not offering the benefits of tangibility.  You can't bring it over and show your friends.  You can't read the instruction manual in the bathroom.  You can't pass it down to your children someday like I hope to do with my NES and Atari 2600 games, proving to them just how far we've come and just how lucky they are to live in a world with more than 8 colors.  Why are downloadable games able to maintain their value so much longer while not even being real?  They are real in the fact that you pay for an experience, and you control it like a normal game, but you can't hold it.  You don't get to rush home, break the seal, and take a huge whiff of that "new game smell" (you know the one).  I've wanted to download Cloning Clyde since I first played the demo on my new 360 a few Christmases ago, but it was ten bucks.  It's still ten bucks.  Games that were available at retail at that time have prices that have completely plummeted.  It's not fair.  It makes it really hard to want to download games when full, expansive retail games are available for the same price.&lt;br /&gt;&lt;br /&gt;Also, I seem to be blogging about game prices a lot.  With the economy in shambles, it's easy to get hung up on how much things cost.  I don't want to sacrifice quality, however.  A $20 year-old 360 game is almost always better than $20 Wii shovelware.  But downloadable titles... they're almost all the same price, regardless of quality or age.  Money is harder to come by nowadays, and I could use that $10 on rent, or to eat, or to fix my car.  Even in America, our expendable income isn't as expendable as it used to be.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-5893758256895344556?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/5893758256895344556/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/cheaper-cheaper-not.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5893758256895344556'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5893758256895344556'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/cheaper-cheaper-not.html' title='Cheaper... cheaper... not?'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-8536270041961142411</id><published>2009-04-29T23:18:00.002-05:00</published><updated>2009-04-29T23:33:40.335-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Harvey Birdman'/><category scheme='http://www.blogger.com/atom/ns#' term='GTA'/><category scheme='http://www.blogger.com/atom/ns#' term='humor'/><category scheme='http://www.blogger.com/atom/ns#' term='Comedy Central'/><title type='text'>Ha.</title><content type='html'>I want to play a funny game.  When things are humorous in real life, it's because I made light of whatever bad/normal/good situation I was in.  I enjoy watching Comedy Central Presents, and comedy movies are fun once a year or so, so you have time to forget the gags and punchlines.  There have been a few attempts at funny games in recent memory (Penny Arcade, Conker's Bad Fur Day, Armed &amp;amp; Dangerous), but it was always humor, then gameplay, then more humor, then more gameplay.  I want comedy and good gameplay to be entwined in a way that one would not succeed without the aid of the other.  Sure, it would be tough because not everyone has the same sense of humor, but no art has ever been created with the intent of pleasing every last person in the world.  Grand Theft Auto caters to mature gamers exclusively, and it sells reasonably well (except on the DS, apparently).  I want funny people to write funny things for funny games.  The Daily Show: Stewart's Revenge, now on Xbox Live!  Something like that.  There are lighthearted games (Mario, anything on Wii), and there are serious games (GTA, Call of Duty, anything on 360 or PS3).  In the middle, there are games that try to be funny.  Even if they are clever, I have rarely, in my entire life as a gamer, laughed aloud at something that happened in a game.  Movies and TV... all the time.  Why?  The Harvey Birdman game was just like the show, only without the need to laugh, ever.  I enjoyed it, despite it's obvious flaws as a &lt;span style="font-style: italic;"&gt;game&lt;/span&gt;, but I didn't laugh.  And that's sad.  Why is it so hard?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-8536270041961142411?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/8536270041961142411/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/ha.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/8536270041961142411'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/8536270041961142411'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/ha.html' title='Ha.'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-8573868132931213279</id><published>2009-04-28T19:19:00.003-05:00</published><updated>2009-04-28T19:26:16.175-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Konami'/><category scheme='http://www.blogger.com/atom/ns#' term='Iraq'/><category scheme='http://www.blogger.com/atom/ns#' term='Six Days in Fallujah'/><title type='text'>Six Days No More</title><content type='html'>Konami has been working on a game called Six Days in Fallujah, a recreation of one of the bloodiest battles of the Iraq War.  My father was in the military and even served overseas for months at a time, so this particular topic strikes a special chord with me.  But most of the points I would make about the game, or its recent cancellation in the face of numerous outraged protests, have already been said for me, very eloquently and passionately, &lt;a href="http://xbox360.ign.com/articles/977/977518p1.html"&gt;here&lt;/a&gt;.  Have a read, and see how far our favorite entertainment medium has fallen.&lt;br /&gt;&lt;br /&gt;Art.  Yeah, right.  Not if it can't even be allowed to make a point about life, the universe, and everything in it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-8573868132931213279?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/8573868132931213279/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/six-days-no-more.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/8573868132931213279'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/8573868132931213279'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/six-days-no-more.html' title='Six Days No More'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-4527157877558186686</id><published>2009-04-27T16:17:00.003-05:00</published><updated>2009-04-27T16:30:21.111-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Xbox Live'/><category scheme='http://www.blogger.com/atom/ns#' term='Bethesda'/><category scheme='http://www.blogger.com/atom/ns#' term='Oblivion'/><category scheme='http://www.blogger.com/atom/ns#' term='PC'/><category scheme='http://www.blogger.com/atom/ns#' term='update'/><category scheme='http://www.blogger.com/atom/ns#' term='patch'/><category scheme='http://www.blogger.com/atom/ns#' term='beta-testing'/><title type='text'>We'll fix it later.</title><content type='html'>When Elder Scrolls IV: Oblivion was first released on PC, it was apparently a buggy, near-unplayable mess.  Instead of thoroughly beta-testing, Bethesda released an unfinished product and then released patches throughout the months following its initial release, eventually forming it into the masterpiece it is today.  PC gamers have been dealing with this for years.  A game ships, there's a lot of problems with it, people complain to the developers, the developers release a downloadable patch to fix the bugs.  Console games didn't have that luxury, until recently.  When a game was released on any system before this current console generation, that was it.  If there were bugs or glitches, they stayed in consumers' games and minds for eternity.  You made sure you released a finished product, because there would never be another chance to restore the public's confidence in you.  Now that every system is connected to the Internet (except the Wii... ha!), game companies can release patches even before a game hits retail shelves.  I've bought games on release day and ran home and popped it in, only to be informed, "An update is available for this game from Xbox Live.  If you decline the update, you will be signed out."  What the crap is that?  A game is broken before it even ships?  In today's disposable society, nothing is immutable anymore.  Now, it appears that games are called "software" because they are always susceptible to outside forces molding them into something other than their original form.  I don't like it.  I miss the days of good ol' fashioned game cartridges: sturdy and eternal.  Now... sometimes it just seems that nobody tries as hard as they used to.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-4527157877558186686?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/4527157877558186686/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/well-fix-it-later.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/4527157877558186686'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/4527157877558186686'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/well-fix-it-later.html' title='We&apos;ll fix it later.'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-6370398744532840905</id><published>2009-04-26T16:01:00.003-05:00</published><updated>2009-04-26T16:09:32.469-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game store'/><category scheme='http://www.blogger.com/atom/ns#' term='GTA IV'/><category scheme='http://www.blogger.com/atom/ns#' term='GTA: Chinatown Wars'/><category scheme='http://www.blogger.com/atom/ns#' term='Devil May Cry 4'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Best Buy'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='Samba de Amigo'/><category scheme='http://www.blogger.com/atom/ns#' term='Infinite Undiscovery'/><title type='text'>Black Sunday</title><content type='html'>Best Buy had a $10 game sale today.  The details were leaked on the web a few days ago, but it wasn't until the Sunday newspaper ads came out that the clueless public knew about it.  There were about 100 games for $9.99, spanning Wii, PS3, 360, and DS, and I was most excited for Devil May Cry 4 and Infinite Undiscovery... two cool games that I just didn't want to pay full price for.  By the time I showed up at Best Buy at about noon however, I was too late.  Sold out.  People that read the newspaper get up early!  Sure, there were still plenty of copies of Quantum of Solace and Alone in the Dark and even the crappy Wii version of Samba de Amigo... but who cares?  I almost settled for GTA: Chinatown Wars for $20 (what a steal!), but then I remembered that I don't ride buses or planes enough to get handheld games.  And when I'm home, I can pop in GTA IV and be infinitely more entertained.  So I bought some new shorts instead (not at Best Buy) and went home to play some of the stellar games I own yet haven't even opened.  Americans are so wasteful and greedy!  Sucks to be us, I guess.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-6370398744532840905?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/6370398744532840905/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/black-sunday.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6370398744532840905'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6370398744532840905'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/black-sunday.html' title='Black Sunday'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-3993811741653916615</id><published>2009-04-25T21:58:00.002-05:00</published><updated>2009-04-25T22:30:41.403-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shovelware'/><category scheme='http://www.blogger.com/atom/ns#' term='Bethesda'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox 360'/><title type='text'>They look the same!  Weow.</title><content type='html'>New games on PS3 and 360 pretty much all have the same price: MSRP $59.99.  The boxes are the same size, and they take up the same amount of shelf space.  The covers have the same generic border, and the manuals all contain the same legal mumbo jumbo.  But games are not all the same value.  The latest Wii shovelware is obviously inferior to the latest Bethesda masterpiece.  Yet they cost the same.  Games are like books - eventually, they all just sit on the shelf, collecting dust.  The money you spent on them is not spent on a product, but an experience.  If it wasn't worth the price, then what was the point?  You just wasted your time on an inferior product, and your money, and they time you spent to get the money.  Game decisions are important.  Should I buy this one or this one?  You are stuck with your choice; you can't resart from your life's last checkpoint.  Sure, you can always trade it in, or get a new one, but that time will never come back.  Good luck making the right decision.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-3993811741653916615?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/3993811741653916615/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/they-look-same-weow.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/3993811741653916615'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/3993811741653916615'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/they-look-same-weow.html' title='They look the same!  Weow.'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-6566614208766022073</id><published>2009-04-24T18:46:00.004-05:00</published><updated>2009-04-24T18:57:09.559-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Xbox Live'/><category scheme='http://www.blogger.com/atom/ns#' term='Rock Band'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='Microsoft'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter IV'/><title type='text'>Good things come to those who wait</title><content type='html'>If you have Xbox Live Gold and you're not an automatically renewing member, sooner or later, it will expire.  After that time, you will log into Xbox Live one day and it will demand of you, "Give us money or revert to (gasp!) Silver status!"  Honestly, I didn't play many games online.  Sure, I spent a good chunk of time climbing the Rock Band leaderboards, and there's plenty of SF IV achievements that you can only get by playing online, but it was never really a big deal to me.  Growing up, I was one of those gamers that lived in his parents' basement, gobbling up the latest RPG's while effectively ignoring the fact that there was a big glorious world right outside full of girls and war, happiness and regret.  Now that seemingly everyone is online, it's hard to keep myself from even not having the option.  I started looking around for a new year-long Gold card in stores, because if you buy it in real life you get the 13th month free!  I found it cheapest at Sam's Club - $43 for 13 months.  Not too shabby, less than 4 bucks a month, even after tax.&lt;br /&gt;&lt;br /&gt;Then today, I got an e-mail from Microsoft itself!  "Come back, we miss you.  Here, have a year of Gold for $40!"  Sold.  Now I can go back to ignoring my "friends" and playing online once every few months.  At least my dashboard won't continuously remind me that I don't have Gold and am not hip enough to hang with their crew.  Passive aggressive Microsoft jerks.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-6566614208766022073?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/6566614208766022073/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/good-thing-come-to-those-who-wait.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6566614208766022073'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6566614208766022073'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/good-thing-come-to-those-who-wait.html' title='Good things come to those who wait'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-2987567704609534021</id><published>2009-04-23T22:10:00.003-05:00</published><updated>2009-04-24T02:06:31.518-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atlus'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><category scheme='http://www.blogger.com/atom/ns#' term='Metal Gear Solid'/><category scheme='http://www.blogger.com/atom/ns#' term='Quentin Tarantino'/><category scheme='http://www.blogger.com/atom/ns#' term='Pulp Fiction'/><title type='text'>Game Musicality</title><content type='html'>In Japan, video game soundtracks are pretty huge.  Sure, even over there, Nobuo Uematsu's latest epic won't top the charts, but at least Japanese gamers care.  In America, the only way to get most soundtracks is to import them.  A few companies like Atlus will include it in a collector's edition of a particular game, but they're all about the fan service.  It's not an everyday occurrence.&lt;br /&gt;&lt;br /&gt;Th problem is that good music in a game may not be the kind of music you want to listen to in real life.  Plenty of RPG's have sweeping orchestral pieces that may interest people that are into classical music.  But besides that... much game music is just game music.  It's ambient and it makes a point.  You don't want a climactic point made at you while you're driving down the interstate.  You just want to enjoy yourself.  Instead of being crafted solely for your listening pleasure, game music is supplemental to game action.  Taken as a whole, the game experience can be incredible, dramatic, and moving... a total greater than the sum of its parts.&lt;br /&gt;&lt;br /&gt;I love the music in Quentin Tarantino films.  It plays into the action perfectly in every instance.  It's actually one of the things his movies are most well-known for, his perfect ear for scene-stealing music.  But I listened to the Pulp Fiction soundtrack the other day, and it's kind of lame.  The songs are too long, and they're mostly slow oldies.   When taken out of the context of the film, the songs really lose their luster.  The same can be said about a lot of game music.  Metal Gear Solid had sharp, interesting music.  But without Solid Snake's supplemental stealthy shenanigans, it's just hard to care.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-2987567704609534021?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/2987567704609534021/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/game-musicality.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/2987567704609534021'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/2987567704609534021'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/game-musicality.html' title='Game Musicality'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-9068223011044127121</id><published>2009-04-22T23:16:00.002-05:00</published><updated>2009-04-22T23:48:01.097-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game store'/><category scheme='http://www.blogger.com/atom/ns#' term='rare games'/><category scheme='http://www.blogger.com/atom/ns#' term='Sega Genesis'/><category scheme='http://www.blogger.com/atom/ns#' term='eBay'/><category scheme='http://www.blogger.com/atom/ns#' term='retro games'/><title type='text'>A Possible Future</title><content type='html'>One thing I might want to do when I grow up is open a retro video game store.  It's not going to be a lame little mall kiosk.  There will be cartridges upon cartridges, all organized into beautiful alphabetic rows.  I will know what I have, and if I don't have what you're looking for, I'll know where to find it.  Behind the counter, I'll keep the super-valuable games behind bulletproof glass under lockdown so people can ogle them while also knowing there is no way they'd ever be able to afford my unopened copies of Dragon Warrior 4, Chrono Trigger, and Final Fantasy VII.&lt;br /&gt;&lt;br /&gt;I'm not sure how to go about starting a store like this.  Historically, game stores always felt like they were charging way too much for many of my favorite games, while in my head, I knew they were actually worth the sale price.  Every so often, I scour eBay for a huge game collection that I can scoop up for pennies on the dollar.  Most of the time though, even large collections are too expensive, and I would never be able to make back while re-selling what I spent to buy them.  Like &lt;a href="http://cgi.ebay.com/The-Most-Incredible-Video-Game-Lot-Collection-Ever_W0QQitemZ190301028241QQihZ009QQcategoryZ11988QQssPageNameZWDVWQQrdZ1QQcmdZViewItem"&gt;this&lt;/a&gt; one.  $32,000, over 1,600 games... but that's almost $20 a game.  Too much!  I want to pay like $2 a game and then sell them for $5 to $10.  I should start hunting through pawn shops for deals now.  Fortunately for many game collectors, most pawn shops are oblivious to game values, opting instead for the "All Genesis games - $4" type of business model.  Works for me.  Should I just go to pawn shops and buy out their old game inventory, filling my car and apartment in hopes of a future that may not even occur?  Maybe.  There are worse ways to spend money... If nothing else, I'll have shelves and shelves of games on my walls, ensuring that my nerdy friends are jealous and my female friends won't talk to me again once they see my shrine to geekery.  Yay!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-9068223011044127121?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/9068223011044127121/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/possible-future.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/9068223011044127121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/9068223011044127121'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/possible-future.html' title='A Possible Future'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-6155001058748845779</id><published>2009-04-21T20:34:00.002-05:00</published><updated>2009-04-22T03:37:13.913-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='ambiance'/><category scheme='http://www.blogger.com/atom/ns#' term='Game of the Year'/><title type='text'>What is perfect?</title><content type='html'>Throughout history, there have been attempts to create the Perfect Game - the one game that you will be able to play forever without ever having to buy another (Spore, WoW, etc.).  They have all failed.  Not for lack of ambition - it's just that citizens of today's disposable society are always looking for something bigger, better, brighter, and newer.  There is no perfect game, as there is no perfect person.&lt;br /&gt;&lt;br /&gt;The same problem can be seen when trying to determine the Greatest Game of All Time.  Even determining the Greatest Game of the Year is problematic.  Someone will always complain that this game is better than that one, or they'll complain that the voters were influenced in a digital payola scandal.  As technology advances, what we expect out of our games changes.  We want bigger, better, more.  And we should.  After 30 years of video game history, game developers should know what works and what doesn't while still being unafraid to try something new and innovative.  (I hate how the word "innovative" is tossed around so recklessly nowadays as well, but that will have to be saved for another post.)  Also, now that consumers are spending more money on games than ever before, it's not too much to expect that we get our money's worth.  Otherwise, we will find a more economical distraction like drugs or old muscle cars.&lt;br /&gt;&lt;br /&gt;Games can be artistic, but first and foremost they are software.  A person is interacting with a computer in a way that evokes some kind of emotion.  Without a seamless amalgamation of man and machine, the other aspects of the game are rendered pointless.  The Great Games control well, and they are pleasing to the eyes, and the music suits the gameplay.  Besides taste and smell, games cater directly to our sensory experiences.  The best games are here for us and with us.  They do not exist in a vacuum.&lt;br /&gt;&lt;br /&gt;Think of your favorite game.  Well, favorite games.  It's far easier to choose from a specific genre than from the complete collection of all software ever produced.  And the more specific the category, the fewer choices.  This is why many lists on the 'Net often  go by a format like "Top 10 PlayStation Racing Games" instead of "10 Best Games of All Time."  The Best Games of All Time list is totally subjective, yet numerous titles from throughout history appear on nearly every list.  Super Mario Bros., Tetris, The Legend of Zelda: Ocarina of Time, Half-Life 2, Final Fantasy VII, Space Invaders, Pong, Ms. Pac-Man, Super Metroid, Resident Evil 2.  What do they have in common?  Not much, except that they all appeal to our basest human instincts: run, hoarde, kill.  Instead of video games being used as a form of escapism, they represent a world we will never know, and we are okay with that.  Even flawed digital worlds are more orderly and palatable because everything is in it's place.  Every piece of trash littering the digital streets was put there for a purpose, even if that purpose is merely ambiance.  What purpose does garbage on our real-life streets serve?  Ambiance for our real-life, crappy lives.  Sometimes it feels that even the worst games have higer lows than our highest highs...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-6155001058748845779?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/6155001058748845779/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/what-is-perfect.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6155001058748845779'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6155001058748845779'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/what-is-perfect.html' title='What is perfect?'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-7661740606407933412</id><published>2009-04-20T13:50:00.002-05:00</published><updated>2009-04-20T14:20:41.834-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Guinness Book of World Records'/><category scheme='http://www.blogger.com/atom/ns#' term='books'/><category scheme='http://www.blogger.com/atom/ns#' term='Lucky Wander Boy'/><title type='text'>Things to do on the toilet besides play games</title><content type='html'>You can read books about games!  After my initial repulsion at the Gamer's Edition of the Guinness Book, it has become my new favorite bathroom reading.  It's full of weird little facts about games across all different genres since the dawn of time, and it's the kind of knowledge that you can use to impress your nerdy friends.  After adding it to my game knowledge database, I'm pretty sure I could do very, very well at Jeopardy: Gamer's Edition or Trivial Pursuit: Gamer's Edition.  If only game shows were able to survive on TV!  Alas, woe is the nerds.  It's odd that no company has made a mass market video game trivia game yet, what with the industry as a whole having surpassed the movie industry years ago in terms of sales... and now we have Scene-It, a video game about movie knowledge.  Where's the movies about video game knowledge?  Who knows...&lt;br /&gt;&lt;br /&gt;There are some other cool video game books to put on your coffee table next to your controllers and game cases.  I thoroughly enjoyed High Score! 2nd Edition, which is full of pretty pictures and neat tidbits.  Also, The Ultimate History of Video Games will get you up to speed with the industry better and more entertainingly than any other book/movie/website I've ever seen.  Also, &lt;a href="http://www.luckywanderboy.com/"&gt;Lucky Wander Boy&lt;/a&gt;.  The greatest piece of video game fiction ever written.  You need to find it somewhere and buy it immediately.  I hope D.B. Weiss writes another book someday!  I'd also love to read &lt;a href="http://www.supercade.com/"&gt;Supercade&lt;/a&gt; &lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;someday... but it's hard to find MIT Press books in Southern Minnesota.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-7661740606407933412?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/7661740606407933412/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/things-to-do-on-toilet-besides-play.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/7661740606407933412'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/7661740606407933412'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/things-to-do-on-toilet-besides-play.html' title='Things to do on the toilet besides play games'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-440975022084336321</id><published>2009-04-19T14:23:00.004-05:00</published><updated>2009-04-19T14:37:06.351-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Guinness Book of World Records'/><category scheme='http://www.blogger.com/atom/ns#' term='Amplitude'/><category scheme='http://www.blogger.com/atom/ns#' term='Twin Galaxies'/><category scheme='http://www.blogger.com/atom/ns#' term='PS2'/><category scheme='http://www.blogger.com/atom/ns#' term='Frequency'/><title type='text'>I'm the world's greatest!</title><content type='html'>A while back, I complained about the Guinness Book for having not enough beatable records in it.  Then I remembered, oh yeah, there's already a place where all the game records in the world live: &lt;a href="http://www.twingalaxies.com/"&gt;Twin Galaxies&lt;/a&gt;.  So what's the first thing you do when you're a serious gamer and you see a bunch of scores you can beat?  You find out which ones you already have.  Apparently, I'm already the world record holder on about half the songs in Amplitude on PS2, and I'm sure I have beaten some of the records on Frequency if I could just find out where my game disc went!  However, to actually beat the record and have it verified, you have to film yourself doing it.  You can't just mail in picture of the high score screen.  Since most of the Amplitude playing was about 5 years ago, I'm a little rusty and I'm having a hard time recapturing my ultra-high scores.  But even today, I was able to play a few levels and almost double the world record scores on a few of the songs.  It looks like it may not actually be the highest scores in the world, just the highest scores of a person that had the time and energy to submit a score.  That could be me.&lt;br /&gt;&lt;br /&gt;One guy on the site currently holds 5,019 records across all different types of games.  In second place is 890.  I may not be able to top Mr. 5000 but I think I could at least get in the top 10...  I mean, how hard can it be to get 400 world records?  Ok, maybe it would be tough.  But, like Steve Wiebe from King of Kong, everybody wants to be good at something.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-440975022084336321?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/440975022084336321/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/im-worlds-greatest.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/440975022084336321'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/440975022084336321'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/im-worlds-greatest.html' title='I&apos;m the world&apos;s greatest!'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-4859983667091240027</id><published>2009-04-18T21:18:00.002-05:00</published><updated>2009-04-18T22:05:33.684-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fable II'/><category scheme='http://www.blogger.com/atom/ns#' term='Oblivion'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout 3'/><category scheme='http://www.blogger.com/atom/ns#' term='Tony Hawk'/><title type='text'>Soundtrack of my life.  Or at least my games.</title><content type='html'>When you repeatedly hear the same music with the same actions, you forever associate them with each other.  I always listened to Sugar Ray's self-titled CD when I mowed the lawn or played Tony Hawk's Pro Skater 2 on the Game Boy Advance.  Now, certain songs on that CD make me feel like I'm out mowing in the hot hot heat or skating around the rooftop level as Tony Hawk.  Elder Scrolls IV: Oblivion was a sublime game, but the music was... lacking.  The minimalist soundtrack with a heavy emphasis on ambient nature sounds and footsteps was a huge turn-off for me.  Luckily, 360's let you import your own CD's onto it to make a custom soundtrack for your games.  I would travel all across Cyrodiil while bumpin' Cold War Kids.  Now, whenever I hear their music on the radio or play their CD in my car, I picture the beautiful landscapes of Tamriel and the often ugly faces of the hundreds of NPC's in the game.  It's like a subconscious music video.  It's hard to hear Nirvana's "Smells like Teen Spirit" and not picture the dark gymnasium from the music video.  I have unintentionally linked Oblivion and Cold War Kids in my mind, and it's not a bad thing.  It gives imagery to the songs, even if the images conjured up are not the intended ones.&lt;br /&gt;&lt;br /&gt;Another game I've remixed is Fable II: Pub Games.  Barely a game at all, Pub Games' tedium is almost eliminated by listening to Beck's &lt;span style="font-style: italic;"&gt;Modern Guilt&lt;/span&gt; while spinning the slot machines &lt;span style="font-style: italic;"&gt;ad nauseum&lt;/span&gt;.  Almost.  Also, I want the prizes and achievement points!  Anything that helps me mellow out after a long hard day is a winner in my book.&lt;br /&gt;&lt;br /&gt;Fallout 3 is an improvement over Oblivion, I guess.  There is a radio on the game that constantly loops often-humorous reinterpretations of old-time music.  If I would hear that music in real life, I would be transported in my mind back to the world of Fallout 3, the way the game makers probably intended.  Still, I wonder how long before I started playing some Radiohead in its place...?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-4859983667091240027?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/4859983667091240027/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/soundtrack-of-my-life-or-at-least-my.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/4859983667091240027'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/4859983667091240027'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/soundtrack-of-my-life-or-at-least-my.html' title='Soundtrack of my life.  Or at least my games.'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-1535388600827774272</id><published>2009-04-15T15:32:00.003-05:00</published><updated>2009-04-18T21:17:51.833-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PSP'/><category scheme='http://www.blogger.com/atom/ns#' term='refurbishing'/><category scheme='http://www.blogger.com/atom/ns#' term='Wal-Mart'/><title type='text'>PSPorn</title><content type='html'>A mom in Florida recently bought a brand-new PSP for her son... and it included a memory stick filled with porn.  (See the story &lt;a href="http://www.myfoxny.com/dpp/news/dpgo_Mom_Finds_Porn_on_New_PSP_SAB_041320092406661"&gt;here&lt;/a&gt;.)  It was all over the news, and many gamers were questioning whether it was a new PSP or a trade-in.  With a trade-in, you expect less than 100% like new quality, despite keeping your own games at home in pristine quality - box, manual, the whole shebang.  However, I don't know any Wal-Marts that allow you to trade in your PSP.  This PSP obviously wasn't new... what does that imply for Sony?&lt;br /&gt;&lt;br /&gt;Sony is refurbishing used PSP's and selling them as new.  That doesn't sound ammoral at all!  It's all about making the money.&lt;br /&gt;&lt;br /&gt;I realize times are tough, and the easiest way to make more money is to cut some corners and spend less to make more.  Pizza places skimp on toppings.  McDonald's raised the price of their double cheeseburger.  Why not sell a used video game system for a new price?  It's as good as new right?  It's like buying a used car.  Even one that was taken very good care of is still used.  There is wear and tear, and parts that you don't even know you need may fall off.  PSP's have very, very small parts.  One drop may jar something loose on the inside.  It's not sturdy.  It's not a DS, where any collision with the ground short of a perfect corner landing will leave it with little more than a scratch.  (Yay solid state electronics!)  It's a PSP.  It's fragile, but it's made for grown-ups that know how to take care of their crap.  But when a kid gets his sticky little hands on it, who knows the kind of calamities that may befall it?&lt;br /&gt;&lt;br /&gt;Maybe the guy was looking at porn on his boat and dropped it in the lake then had to send it in for a new one.  Sony repaired it and reboxed it like new.  Then one day, the kid's mom bought it as a 4-month late Christmas present.  The kid will be looking at the same porn, and the machine will heat up, and it will act like an incubator, and it will hatch all the shrimp eggs hiding inside it!  And the shrimp will crawl into his brain and eat out the back of his eyes!  Then where will Sony be?  That's right: ULTRA-LAWSUIT 3.0!  I can picture it now: Blind kid vs. Sony.  Unanimous decision.  Yay for blindy!&lt;br /&gt;&lt;br /&gt;But maybe I'm blowing this out of proportion.  Maybe.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-1535388600827774272?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/1535388600827774272/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/psporn.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/1535388600827774272'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/1535388600827774272'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/psporn.html' title='PSPorn'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-3412939981513093502</id><published>2009-04-14T22:42:00.002-05:00</published><updated>2009-04-15T00:52:48.635-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Shot down...</title><content type='html'>About a month ago, I applied to be a Localization Writer/Editor at Nintendo in Redmond, WA.  I would basically take poorly translated Japanese games and make them sound beautiful and English.  And now the job posting is gone.  Shot down... not even a call.  What did I do wrong?  Probably everything.  Must make this blog better, more impactful, and more meaningful!  Especially if I will be putting it on my resumes...&lt;br /&gt;&lt;br /&gt;So I will.&lt;br /&gt;&lt;br /&gt;Tomorrow.&lt;br /&gt;&lt;br /&gt;Good night for now, world.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-3412939981513093502?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/3412939981513093502/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/shot-down.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/3412939981513093502'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/3412939981513093502'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/shot-down.html' title='Shot down...'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-6436764022226644363</id><published>2009-04-13T20:28:00.000-05:00</published><updated>2009-04-14T04:42:18.111-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Patapon'/><category scheme='http://www.blogger.com/atom/ns#' term='digital distribution'/><title type='text'>Patapon 2 = not for me...</title><content type='html'>The next Patapon game will be a download ONLY.  Like Echochrome.  That's two awesome PSP games I can't even play because I don't have a PS3 to transfer them from.  Ugh.  That's like not being able to play the new DS Zelda game because I don't have a Wii.  Just kidding, everybody has a Wii.  We just don't use them (until Punch-Out!! comes out!).&lt;br /&gt;&lt;br /&gt;Apparently, Sony is testing the idea of distributing games completely digitally.  It will be greener for the Earth, and maybe it'll even be cheaper for gamers and developers because you don't have to worry about all the manufacturing costs associated with the actual creation of a video game product.  But no "new game smell"?  Weak.&lt;br /&gt;&lt;br /&gt;The digital disribution concept may also pave the way for a new PSP that doesn't have a disk drive, just a hard drive that you can download new games to.  Spooky, but not that far off.  And don't forget the eventual PS9, where we can just plug our game directly into our brain stem.  Won't that be just a blast.  Can't wait to get that surgery.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-6436764022226644363?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/6436764022226644363/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/patapon-2-not-for-me.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6436764022226644363'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6436764022226644363'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/patapon-2-not-for-me.html' title='Patapon 2 = not for me...'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-3734011272327793968</id><published>2009-04-12T13:38:00.002-05:00</published><updated>2009-04-12T13:48:02.271-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='GameTap'/><title type='text'>GameCrap</title><content type='html'>Now that GameTap has made its transition to its new model (the "capitalist model"), it's no fun anymore.  Instead of hundreds of free games, you can currently choose from 31.  If you want to play what you could once get for free, it's $5 a month.  If you want to play the complete collection, it's $10 a month.  Instead of a delightfully sized free sample, you now get a sip.  Instead of providing a public service by giving classic games to people that might otherwise not get the chance to play them, GameTap has become a drug pusher.  First hit's free, then it's very, very expensive.  Bleh.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-3734011272327793968?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/3734011272327793968/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/gamecrap.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/3734011272327793968'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/3734011272327793968'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/gamecrap.html' title='GameCrap'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-271214466084747505</id><published>2009-04-11T20:10:00.002-05:00</published><updated>2009-04-11T20:51:53.021-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Guinness Book of World Records'/><title type='text'>Records... or not.</title><content type='html'>I just picked up the Guinness Book of World Records: Gamer's Edition, and I gotta say... it's not quite what I expected.  Sure, there's a list of high scores in the back to try to beat, but the majority of the book is records like, "Biggest town in Age of Conan," or "Number of calories burned playing fitness games."  Oh boy.  The actual records, like "Fastest-selling video game of all time," are buried in between piles of innocuous jibba jabba.  The facts are interesting, but I was totally thrown off by the title.  Most Guinness books are pages and pages of text with records that are achievable and beatable by everyday, normal people with a lot of practice.  This book isn't records.  This book is facts.  It's still a neat coffee table read... it's just misleading.  Oh well, at least there's lots of pretty pictures!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-271214466084747505?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/271214466084747505/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/records-or-not.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/271214466084747505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/271214466084747505'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/records-or-not.html' title='Records... or not.'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-682920611564648833</id><published>2009-04-10T23:30:00.002-05:00</published><updated>2009-04-11T00:13:19.149-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DSi'/><category scheme='http://www.blogger.com/atom/ns#' term='Batman'/><title type='text'>Cocky.</title><content type='html'>The new Batman game, Batman: Arkham Asylum, is claimed to be "close to perfect" by Eidos bigwigs.  Sony execs are calling Nintendo's new DSi "a failure" that doesn't cater to more than a demographic of children.&lt;br /&gt;&lt;br /&gt;Can we get back to focusing on the games?  Please?  There's enough hate in our world, and it's going in the dumpster.  We don't have to light that dumpster on fire as well.&lt;br /&gt;&lt;br /&gt;If you really think you're the best, prove it.  Actions, not words.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-682920611564648833?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/682920611564648833/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/cocky.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/682920611564648833'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/682920611564648833'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/cocky.html' title='Cocky.'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-7615655174662055307</id><published>2009-04-09T22:34:00.005-05:00</published><updated>2009-04-09T22:58:32.497-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Indie games'/><category scheme='http://www.blogger.com/atom/ns#' term='The Majesty of Colors'/><category scheme='http://www.blogger.com/atom/ns#' term='Braid'/><title type='text'>I fell in love with the majesty of colors.</title><content type='html'>Today I found this game on IGN's Indie Picks of the Week - &lt;a href="http://ludusnovus.net/my-games/the-majesty-of-colors/"&gt;The Majesty of Colors&lt;/a&gt;.  It reminds me of the old Flash game flOw because of its simplicity.  It's also very Braid-like with its storytelling - simple yet beautiful.  I connected in mere moments with Majesty's sea creature more successfully than I have connected with any character in any game in recent memory.  This game should be used in the "Games are art" debate, because, while the graphics are totally retro, the game &lt;span style="font-style: italic;"&gt;feels&lt;/span&gt; beautiful.  It's hard to describe just how easily it evokes an emotional reaction without relying on Hollywood standards like classical music and a slow fade out.  Even though there is a slow fade out.  Whatever.  You should play it.  Also, I managed to find all the endings except "C."  Any clues?&lt;br /&gt;&lt;br /&gt;In fact, the other games by this guy Greg are also super cool... particularly &lt;a href="http://ludusnovus.net/my-games/bars-of-black-and-white/"&gt;Bars of Black and White&lt;/a&gt;.  I have really never played games on the computer, let alone weird, artsy, indie games.  But that is probably going to change after tonight.  Cool.  My world just got a little bigger.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-7615655174662055307?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/7615655174662055307/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/i-fell-in-love-with-majesty-of-colors.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/7615655174662055307'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/7615655174662055307'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/i-fell-in-love-with-majesty-of-colors.html' title='I fell in love with the majesty of colors.'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-9013438229914724713</id><published>2009-04-08T16:47:00.003-05:00</published><updated>2009-04-08T16:52:21.807-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game movies'/><category scheme='http://www.blogger.com/atom/ns#' term='Shadow of the Colossus'/><title type='text'>SotC: The Movie</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_I-BtFTH84L8/Sd0ci9dg1fI/AAAAAAAAAAw/nZbFc70kXlA/s1600-h/Shadow+of+the+Colossus+Movie+Poster.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 250px;" src="http://3.bp.blogspot.com/_I-BtFTH84L8/Sd0ci9dg1fI/AAAAAAAAAAw/nZbFc70kXlA/s400/Shadow+of+the+Colossus+Movie+Poster.jpg" alt="" id="BLOGGER_PHOTO_ID_5322441721561273842" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Shadow of the Colossus is getting its own movie!  However, it's being written by the guy that wrote the Street Fighter movie that just came out last month.  Looks like Shadow will go the way of Max Payne - take everything awesome about the game and throw it away, then make a big-budget movie which in no way captures the spirit and essence of the game.  Too bad, because Colossus was mesmerizing and beautiful, and the power and money of Hollywood &lt;span style="font-style: italic;"&gt;should&lt;/span&gt; be able to make something as mesmerizing and way more beautiful because movies aren't limited by PS2's graphical prowess.  At least the movie poster is sweet...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-9013438229914724713?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/9013438229914724713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/sotc-movie.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/9013438229914724713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/9013438229914724713'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/sotc-movie.html' title='SotC: The Movie'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_I-BtFTH84L8/Sd0ci9dg1fI/AAAAAAAAAAw/nZbFc70kXlA/s72-c/Shadow+of+the+Colossus+Movie+Poster.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-6023641212151467832</id><published>2009-04-07T14:40:00.003-05:00</published><updated>2009-04-07T14:58:28.680-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Patapon'/><category scheme='http://www.blogger.com/atom/ns#' term='PSP'/><title type='text'>Where can I bring this thing?</title><content type='html'>Portable games should be portable.  You have some headphones and a long bus ride, and you should be able to be entertained while still doing well in a game.  Patapon is not portable.  It is a delightful rhythm game with fun colors and a neat premise.  Also, I vote that last sentence as having the corniest adjectives of all time.&lt;br /&gt;&lt;br /&gt;Anyway.  If you miss one button by a half second, you lose your combo and may lose the level.  It's rather harsh to punish a player so severely for something that may be as trivial as driving over a speed bump.  Also, if you don't have headphones, there is no way that the wimpy PSP speakers get loud enough to hear over the hustle and bustle around you.  (And even if they could, would you even want the guy next to you hearing your "Pata-pata-pata-PON!"?)  Patapon can only really be enjoyed like a home console game - at home, on your bed/couch, with no distractions.  You will bob your head to the beat and immerse yourself in the 4 square-inch screen.  But it's on the PSP - that's PlayStation Portable.  And it's not.  Epic fail!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-6023641212151467832?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/6023641212151467832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/where-can-i-bring-this-thing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6023641212151467832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6023641212151467832'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/where-can-i-bring-this-thing.html' title='Where can I bring this thing?'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-6912764869060526020</id><published>2009-04-06T21:11:00.002-05:00</published><updated>2009-04-06T21:21:43.004-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rock Band'/><category scheme='http://www.blogger.com/atom/ns#' term='leaderboards'/><category scheme='http://www.blogger.com/atom/ns#' term='retro games'/><category scheme='http://www.blogger.com/atom/ns#' term='GameStop'/><title type='text'>Game Daze</title><content type='html'>It's time for GameStop's annual Game Days celebration, where they try to shell off a lot of overstocked games by offering up to half off selected titles.  I picked up some old ones, including Namco Museum Virtual Arcade for the 360 and Final Fantasy II for the PSP for $15 and $10, respectively.&lt;br /&gt;&lt;br /&gt;I like old games.  They were simple, they never tried to do too much at once, and you didn't feel bad about setting them down for the night to get some sleep.  Yet, they can still be tremendously addictive, especially if you're just a few points shy of the top of the leaderboards.  When the first Rock Band came out, I got up to #6 on the Bass Score Duel leaderboards.  When you're that close to the top, you make sure you don't lose.  If your phone rings, you ignore it.  If someone trys to get your attention, you say, "HEY I HAVE A 12X MULTIPLIER HOLD ON I'LL TALK TO YOU IN A MINUTE!"  In Call of Duty, if you get shot, you still have a chance to come back and win the match.  When you're plucking your fake bass strings, you can't miss.  One wrong note and you can lose the song, and then you've wasted hours of work climbing the boards, 1 TrueSkill point at a time.  On Rock Band, you didn't know how many hours you had wasted, or how many matches you had played.  You knew your TrueSkill score, and your rank on the national leaderboards.  Get suckered in, and it's hard to get free.&lt;br /&gt;&lt;br /&gt;Everyone wants to be the best.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-6912764869060526020?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/6912764869060526020/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/game-daze.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6912764869060526020'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6912764869060526020'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/game-daze.html' title='Game Daze'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-760302476079185351</id><published>2009-04-05T16:44:00.002-05:00</published><updated>2009-04-05T17:02:11.133-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='King of Kong'/><category scheme='http://www.blogger.com/atom/ns#' term='Twin Galaxies'/><category scheme='http://www.blogger.com/atom/ns#' term='E3'/><title type='text'>Sick day...</title><content type='html'>When you have a debilitating cold, you get to sit around the house, listen to your cockatiel sing along with Primus, and catch up on video game news on the Interweb while considering paying $55 to see Wrestlemania 25.&lt;br /&gt;&lt;br /&gt;Remember "The King of Kong: A Fistful of Quarters"?  The documentary about the guy trying to beat the Donkey Kong world record.  His name was Steve Wiebe and he was ultimately denied the record because he used a DK circuit board that &lt;span style="font-style: italic;"&gt;may &lt;/span&gt;have been tampered with.  Well, he will get another chance to usurp Billy Mitchell's reign at this year's E3.  This time, Twin Galaxies (the official video game high score record keepers) will provide the board so there will be no chance of tampering.  Also, it will be live on G4 on June 2.  Hopefully they don't play the whole thing... that would just get boring.  I can't watch people play video games because I always know that I'd play them better!  Maybe it'll be different when I can see a guy that actually knows what he's doing for once... but probably not.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-760302476079185351?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/760302476079185351/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/sick-day.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/760302476079185351'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/760302476079185351'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/sick-day.html' title='Sick day...'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-506376904216809640</id><published>2009-04-04T21:36:00.003-05:00</published><updated>2009-04-04T21:45:27.004-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='feature'/><title type='text'>Feature done!</title><content type='html'>Ba-DOOP!  10 game essays = 10 gamerscore.  Seems like a good amount, no?  I covered most all the major genres, and it was actually kind of fun.  I didn't have to come up with a new topic every day, I just wrote about what I knew.  Hopefully, there were some insights there.  If not, oh well.  I'll do it again, I'm sure.  But for now... back to your regularly scheduled programming.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-506376904216809640?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/506376904216809640/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/feature-done.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/506376904216809640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/506376904216809640'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/feature-done.html' title='Feature done!'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-4839530459299225612</id><published>2009-04-03T15:59:00.004-05:00</published><updated>2009-04-03T16:13:53.460-05:00</updated><title type='text'>Part X - What makes strategy games so great?</title><content type='html'>Power.&lt;br /&gt;&lt;br /&gt;Strategy games can give you a bit of a Napoleon complex.  In fact, in some games you can actually play as Napoleon.  You are in charge.  You alone control armies upon armies of soldiers, or ninjas, or zombies, or bugs, or lemmings, or whatever it is you control.  And you can order them to live for you, or die for you.  Sometimes you mess up too much and have to hit the mushroom cloud button at the bottom of the screen.  Oh well.&lt;br /&gt;&lt;br /&gt;When your armies succeed, you succeed.  Even simple-looking games like Advance Wars (notice I said simple-&lt;span style="font-style: italic;"&gt;looking&lt;/span&gt;, not actually simple... Advance Wars has been an incredibly deep Game Boy Advance/DS game ever since its first iteration) can give you a great sense of accomplishment when everyone does exactly what you tell them to do and you quash a rebellion of uprisers, or overthrow an oppressive tyrant, or finally make it to the moon.&lt;br /&gt;&lt;br /&gt;One neat thing about strategy games is how you need a PC to play almost all of the relevant classics.  Point-and-click is still the way to go for strategy, although the overwhelming success of Halo Wars and the intuitiveness of Civilization Revolution may finally signal an emergence of strategic love for consoles.  Still, people are still playing Warcraft III and Starcraft to this day.  We'll see if Halo Wars (or even Xbox Live on 360) last that long, or they will simply be replaced by something newer, shinier, and better.  Until then, bring on the orcs!  And not the WoW ones... the original gangsta versions in their full isometricly viewed glory.  Mmm.... mining is fun.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-4839530459299225612?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/4839530459299225612/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/part-x-what-makes-strategy-games-so.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/4839530459299225612'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/4839530459299225612'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/part-x-what-makes-strategy-games-so.html' title='Part X - What makes strategy games so great?'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-2365595677158392006</id><published>2009-04-02T20:02:00.003-05:00</published><updated>2009-04-02T20:24:52.078-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='feature'/><category scheme='http://www.blogger.com/atom/ns#' term='puzzle games'/><category scheme='http://www.blogger.com/atom/ns#' term='Tetris'/><title type='text'>Part IX - What makes puzzle games so great?</title><content type='html'>Two things: accessibility and addictiveness.&lt;br /&gt;&lt;br /&gt;Puzzle games, by there very nature, are simple.  They have simple mechanics and a simple goal to work toward, even if that goal is "get as many points as you can."  Some require fast reflexes, some require lateral thinking, and some require just a lot of practice and a little luck.&lt;br /&gt;&lt;br /&gt;Anyone can enjoy Tetris.  It's a classic for a reason, and it still tops many "Greatest Games of All Time" lists.  It has catchy music, simple, tight mechanics, and there is no end point, giving it unlimited replayability.  It brought handheld gaming to the public in a huge way because you could be an adult and not feel bad about being seen with it on the bus or subway.  Kids loved Tetris, grandparents loved Tetris, hey, even girls loved Tetris.  Imagine that.  Girls.  Today, 30-45 year-old moms send their kids to school then play a quick game of Bejeweled while they check their e-mail.  Casual puzzle games are still video games, and they are basically the sole reason gen-x moms can be considered gamers.  If mom can do, anyone can do it!&lt;br /&gt;&lt;br /&gt;The other puzzle factor is addictiveness.  All the best puzzle games have that "just one more match" quality.  You feel like you can do better this time - all you needed was a blue block! - and pretty soon you realize it's 5 in the morning and you have to be up at 8 for work.  RPG's keep track of how much life you've wasted in their fictional worlds.  Puzzle games are sneakier... the developers know that when you're in the zone and every color matches just right or every piece falls perfectly into place, you don't notice how quickly your life is ripped away.  Imagine how much time is wasted on Guitar Hero at four minutes a song.  It adds up quick.  Puzzle games are the same way.&lt;br /&gt;&lt;br /&gt;But I wouldn't want to play a game that didn't give me a reason to come back for more.  Puzzle games are eternal.  Since the graphics are generally so simple, the bright colors hold up just as well in 2009 as they did in 1985.  It's not Call of Duty.  It's Tetris, or Puzzle Fighter, or Pokemon Puzzle League/Tetris Attack, or (my favorite bathroom time waster) Puzzle Quest.  These games are eternal.  How many games can say that?  Very few.  How many &lt;span style="font-style: italic;"&gt;genres&lt;/span&gt; can claim that?  Just one.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-2365595677158392006?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/2365595677158392006/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/part-ix-what-makes-puzzle-games-so.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/2365595677158392006'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/2365595677158392006'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/part-ix-what-makes-puzzle-games-so.html' title='Part IX - What makes puzzle games so great?'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-6816684657162066836</id><published>2009-04-01T13:31:00.004-05:00</published><updated>2009-04-01T13:39:02.201-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='feature'/><category scheme='http://www.blogger.com/atom/ns#' term='mini-games'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>Part VIII - What makes mini-game collections so great?</title><content type='html'>Ummmm... the whole family can enjoy them?  They cater to our society's increasingly A.D.D. attitudes?  They come with a free Wii-mote?   (ZING!)  They're easy to learn and easy to master?&lt;br /&gt;&lt;br /&gt;Wait, mini-games suck and are the biggest downfall on the Wii.  Their only appeal is that collections of them are $30 less than quality games like Mario Galaxy or Twilight Princess.&lt;br /&gt;&lt;br /&gt;April Fools.  Thanks for ruining video games' core demographic, Wii.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-6816684657162066836?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/6816684657162066836/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/04/part-viii-what-makes-mini-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6816684657162066836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6816684657162066836'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/04/part-viii-what-makes-mini-game.html' title='Part VIII - What makes mini-game collections so great?'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-8604217574011541509</id><published>2009-03-31T20:35:00.004-05:00</published><updated>2009-03-31T22:44:39.256-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Madden'/><category scheme='http://www.blogger.com/atom/ns#' term='sports games'/><category scheme='http://www.blogger.com/atom/ns#' term='feature'/><title type='text'>Part VII - What makes sports games so great?</title><content type='html'>Realism.  Every new generation of sports games has an updated roster, better graphics, and a more realistic feel.  Football coaches run simulated plays on Madden to see if they would work.  Real hockey players can play as themselves on a TV on their tour bus.  Even people who aren't professionals can now create themselves as a player in the games (of course, the most overpowered player in the league... why not?).  Always wanted to be the star running back of the Minnesota Vikings?  Now you can.&lt;br /&gt;&lt;br /&gt;The realism boat took off with the first Madden game on the Sega Genesis.  Madden (the man, not the game) &lt;span style="font-style: italic;"&gt;insisted&lt;/span&gt; that both teams have to correct amount of players on the field.  This changed the entire game.  This changed the entire genre.  There is now a demographic of gamers that buy no games other than sports games.  They buy the latest version of Madden and NCAA and NBA Live, and little else.  They may play the occasional Halo deathmatch, but they know what they like and they will not be swayed.  They know all the stats of their favorite team and, for many gamers, this is as close as they will ever get to experiencing a Super Bowl as a key member of their fave team.&lt;br /&gt;&lt;br /&gt;Now, if there are only a few members on a team (a la NBA Jam or NFL Blitz), the game is considered an arcade game.  If there are the right number of people on each team, the game is a sports simulation.  Like Gran Turismo, Madden is trying to be the Real Football Simulator.  There have been many times when a person across the room would see a current-gen sports game on TV and confuse it with an actual, live broadcast.  That's realism.&lt;br /&gt;&lt;br /&gt;Unfortunately, with EA buying the exclusive rights to produce games for the NFL, other game developers have had to use creative methods of making money with football games.  Going the arcade route is one way, or you can go the All-Pro Football route and use retired legends of the game who happen to not fall under the NFL's copyright, apparently.  These games are all considered inferior to the "official" products, however, much like buying a third-party controller from Mad Catz instead of the real deal.  Non-official games have had to use differing tactics than going head-to-head with Madden, such as excessive violence (Blitz: The League) or a roster of old-school fan favorites (All-Pro Football 2K8).  Maybe someday there will be another contender for the throne like NFL 2K5, but, so far, it's not looking like it.&lt;br /&gt;&lt;br /&gt;Gamers want the official, real deal.  "Pure" sports games are all about the realism.  That's why people play them.  That's why people will continue to play them long into the future.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-8604217574011541509?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/8604217574011541509/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/03/part-vii-what-makes-sports-games-so.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/8604217574011541509'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/8604217574011541509'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/03/part-vii-what-makes-sports-games-so.html' title='Part VII - What makes sports games so great?'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-5118155977716674302</id><published>2009-03-30T21:39:00.002-05:00</published><updated>2009-03-30T21:50:19.037-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Half-Life 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Shadow of the Colossus'/><category scheme='http://www.blogger.com/atom/ns#' term='feature'/><title type='text'>Feature Intermission</title><content type='html'>I have been cutting into my sleep to play some sorely missed games, and it's nice to know that Half-Life 2 is still just as cool as it was years ago.  Next up, Shadow of the Colossus.  Another game that was, is, and always will be amazingly terrific and magically delicious.  But don't worry, I'll be back to writing genre essays tomorrow.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-5118155977716674302?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/5118155977716674302/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/03/feature-intermission.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5118155977716674302'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/5118155977716674302'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/03/feature-intermission.html' title='Feature Intermission'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-677628994595170253</id><published>2009-03-29T14:07:00.002-05:00</published><updated>2009-03-29T14:29:56.820-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fighting games'/><category scheme='http://www.blogger.com/atom/ns#' term='Super Smash Bros.'/><category scheme='http://www.blogger.com/atom/ns#' term='feature'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter IV'/><title type='text'>Part VI - What makes fighting games so great?</title><content type='html'>Fighting games are all about one-on-one competition.  Having the skills to best somebody in a match, whether you're online or sitting next to them on a couch or at the national EVO Tournament, is a huge ego boost.  Winning a fair fight against a peer gives you a great sense of accomplishment and power.  Losing hurts, too, though, but it makes you want to try harder, to practice, to become better, to be the best.&lt;br /&gt;&lt;br /&gt;There have been many fighting games over the years, from Street Fighter to Guilty Gear to Dead or Alive to Marvel Vs. Capcom to Tekken, and they've all shared one thing in common: two people enter, and one person leaves.  There is a lot of testosterone flowing around the fighting field with all the one-upsmanship inherent in the battles.  The well-balanced fighting games are never about button mashing - they about about counter attacks, blocking, canceling, and waiting for your chance to strike with a well-placed combo.&lt;br /&gt;&lt;br /&gt;Super Smash Bros., while technically a fighter, is more of a party game that you pull out to play with a bunch of friends.  "Pure" fighting games like SFIV won't allow you to win if you merely mash buttons.  I think that's the appeal.  To be good at fake fighting, just like real fighting, takes a &lt;span style="font-style: italic;"&gt;lot&lt;/span&gt; of practice.  There are strategies all over bookstands and the Internet about how to be and beat the best in the world (including this humorous but ultimately accurate &lt;a href="http://www.halolz.com/2009/03/02/ken-flowchart/"&gt;Ken flowchart&lt;/a&gt;).  The national champions know all about how to best utilize their distance from their opponent, their combos and special moves, and their blocks and counters and throws.  Just the fact that people can devote hours a day to one game says there must be something important there.  Many fighting games have the "easy to learn, difficult to master" appeal, and, hopefully, they won't go away.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-677628994595170253?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/677628994595170253/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/03/part-vi-what-makes-fighting-games-so.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/677628994595170253'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/677628994595170253'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/03/part-vi-what-makes-fighting-games-so.html' title='Part VI - What makes fighting games so great?'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-7566841514247671705</id><published>2009-03-28T18:41:00.002-05:00</published><updated>2009-03-28T19:39:40.659-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='racing games'/><category scheme='http://www.blogger.com/atom/ns#' term='feature'/><title type='text'>Part V - What makes racing games so great?</title><content type='html'>Racing in a game is like racing in real life without the fear of getting dismembered.  There is a remarkable sense of speed (especially when in first-person) and you can receive a large adrenaline rush just like if you drove a fast car in real life.  Still, the difference, like I said, is that you won't get dismembered like you could (and probably would) if you were an illegal street racer or a NASCAR driver.&lt;br /&gt;&lt;br /&gt;Your palms will get sweaty.  You will blink less.  You will lean towards the screen, hoping to see around the next bend more effectively.  You will learn to power slide and feel like you could pull it off in real life (it's not as easy there, though).  Your blood will pump and you will scream at anyone that walks between you and the screen.  Your split-second reflexes will be tested, and you might crash into a wall and die.  But that's okay.  Hit Start, then select "Restart Race."  No prob.&lt;br /&gt;&lt;br /&gt;Nothing can compare to the reality of cruising down a city street at 80.  It's dangerous and irresponsible and scary and intense and fun for Type-A personalities.  In video games, you are not shackled by society's morals or speed limit signs.  You are free.  Drive 120.  It'll be fun, I promise.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-7566841514247671705?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/7566841514247671705/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/03/part-v-what-makes-racing-games-so-great.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/7566841514247671705'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/7566841514247671705'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/03/part-v-what-makes-racing-games-so-great.html' title='Part V - What makes racing games so great?'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-6998352399977495901</id><published>2009-03-27T03:26:00.005-05:00</published><updated>2009-03-27T04:05:49.343-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='action'/><category scheme='http://www.blogger.com/atom/ns#' term='feature'/><category scheme='http://www.blogger.com/atom/ns#' term='Mario'/><category scheme='http://www.blogger.com/atom/ns#' term='adventure'/><title type='text'>Part IV - What makes action/adventure games so great?</title><content type='html'>Adventure games are the oldest genre that really mattered.  Super Mario Bros. revitalized the game industry in 1985 after hundreds of awful games like E.T. on the Atari 2600 nearly destroyed it.  The crap games were buried in Alamogordo, New Mexico, and turned into a parking lot.  Mario, and other adventure games like it, live on.&lt;br /&gt;&lt;br /&gt;First off, there is a difference between action and adventure games, but they tend to play similarly.  There are usually more bad guys to fight in action games (think Donkey Kong or Sonic the Hedgehog) while adventure games tend to focus more on exploration (Metroid and Castlevania).  However, the controls, demographic, and appeal of both action and adventure games are very similar.  I will probably switch the terms action and adventure back and forth throughout.  So sue me.&lt;br /&gt;&lt;br /&gt;The things that separate action/adventure games from other genres are the fantastical settings, the memorable, often colorful characters, and the opportunity to explore the world and always be able to find something new right around the corner.  Also, there's often some platforming, but it tends to feel like more of an afterthought nowadays.  This wasn't always the case.&lt;br /&gt;&lt;br /&gt;Platforming games that require the player to make precise jumps and perform specific actions to advance have fallen out of favor.  On the 8- and 16-bit systems, nearly every side-scolling action game required at least some platforming: Mario, Donkey Kong Country, Sonic the Hedgehog.  Now, however, all the platformers that are left really are kids' games (especially Disney games).  Maybe this is because platforming is seen as simple and uncomplicated kids' stuff, but other games like Mirror's Edge have shown that with the right setting, running and jumping can be just as harrowing as old-school shooters like R-Type and Defender.&lt;br /&gt;&lt;br /&gt;In adventure games, an interesting setting is required.  Beyond Good and Evil, Jak and Daxter, Ratchet &amp;amp; Clank, Metal Gear Solid, Tomb Raider.  You might be traipsing through a lush jungle, or you might be scaling over rooftops, or you could be on a freighter in Alaska, but you need to have a setting that sets your game apart.  Even real-world-setting adventure games like Bully or Leisure Suit Larry have aspects of reality distorted or maimed to cater to the fact that &lt;span style="font-style: italic;"&gt;this is a game&lt;/span&gt;.  Unlike an FPS, you are not your character.  You merely control them, and you listen to their story instead of being the star of your own.&lt;br /&gt;&lt;br /&gt;The characters are really what sell the game though.  If you have a generic main character like, say, Jet Brody from Fracture or whoever that guy with cornrows was in Haven: Call of the King, then people aren't going to buy or remember your game.  If your main character is a bright orange bandicoot, people might pay attention.  Until your games start to grow stale, then they'll quit caring.  Sorry, Crash!  The kind of traits that make a good main character will have to be another post, but let's just say that they need to be memorable to the players in order to make them want to buy a sequel.  The game industry is a business, so you have to create cool characters to even have a chance of succeeding.  Or you can make a plumber with a red hat and make millions... somehow.  Hm.&lt;br /&gt;&lt;br /&gt;Finally, the exploration aspect.  My favorite level in Super Mario Bros. by far was Level 6-3.  You know the one.  The ice world.  Nothing changed except the color palette but it made that one two minute level different from the entire rest of the game.  That's memorable.  If you have the first five hours of the game set in one huge city, then you break out of the walls a la Final Fantasy VII, you discover a whole huge other world.  You aren't giving the player these experiences - he is discovering them for himself like they have always been there.  You can always find something new, and that's why adventure games will never go out of style.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-6998352399977495901?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/6998352399977495901/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/03/part-iv-what-makes-actionadventure.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6998352399977495901'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6998352399977495901'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/03/part-iv-what-makes-actionadventure.html' title='Part IV - What makes action/adventure games so great?'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-1161619012645178073</id><published>2009-03-26T14:40:00.003-05:00</published><updated>2009-03-26T15:36:54.819-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rock Band'/><category scheme='http://www.blogger.com/atom/ns#' term='feature'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><category scheme='http://www.blogger.com/atom/ns#' term='Guitar Hero'/><title type='text'>Part III - What makes music games so great?</title><content type='html'>This one's easy: music games let you party like a rock star.  You invite a bunch of friends over for Guitar Hero or Rock Band and you can all be guitar legends or rock out on drums that go clack clack instead of boom boom or sing terribly off-key renditions of Alanis Morissette.  Even if you are terrible at real music, set the game to easy or no-fail mode and you can feel like you are actually playing Free Bird in front of millions of screaming fans.&lt;br /&gt;&lt;br /&gt;The games are the same basic formula as DDR - you match the notes flowing down (or up) the screen, and you rack up bigger and bigger combos as you play better.  It's strange that by merely including a plastic guitar instead of a dance mat, the entire genre took off.  Best Buy and Wal-Mart even have whole aisles now dedicated to the ever-increasing amount of hardware you need for these games.  I don't think it was the peripherals that helped launch companies like harmonix into the stratosphere; I think it was the music.&lt;br /&gt;&lt;br /&gt;DDR is techno music, house music, and trance music, with a few current pop hits sprinkled throughout.  Guitar Hero is rock.  Not only that, it's good rock.  When the original Guitar Hero came out on PS2, nobody knew it would take off like it has.  People would say, "Oh, another game that costs $90 because you have to get a fancy controller with it."  Until they played it.  The game had songs from everyone from Queen to Ozzy to Incubus to Pantera to the Stones.  At first, every song on the game was a cover, but they were remarkably good covers.  Harmonix really knew their stuff.  Maybe their musical chops had been honed with Frequency and Amplitude, or maybe it helped that they were all musicians in real life.  But they could tell the difference between a song that you'd want to listen to on the radio and a song that you'd like to play fake guitar to.  When they found one that had both qualities, they would stick it in the game.&lt;br /&gt;&lt;br /&gt;One thing not great about music games is the overlapping songs.  There is 50 years of rock 'n' roll history to choose from, so why do we get a dozen songs that are the same on two games released barely month apart?  I can understand band overlap - who doesn't want to be Kurt Cobain? - but making people pay almost 200 more dollars to play songs they've already played is almost criminal.&lt;br /&gt;&lt;br /&gt;It's true: playing Guitar Hero is not the same as playing real guitar, and if people actually practiced real instruments as much as they played games there would be a lot more starving artists on the streets begging for your change with their guitar.  However, the drums are very similar to real life.  You have a bass pedal and you use real drum sticks to play real drum songs.  Move the pads a little farther away from each other and you have a real drum set.  How many drummers for bands in the future will have gotten their start on Rock Band?  We'll see.&lt;br /&gt;&lt;br /&gt;Even though it's not the same as the real thing, playing fake guitar can be just as challenging as real guitar.  You can't fake your notes.  You can't play power chords instead of full bar chords.  you can't tune to Drop D to make songs simpler.  You have to hit every not that comes at you without making mistakes if you want the top score.  Play Through the Fire and Flames on expert then try to tell me that it doesn't take real practice and real skill to be good at fake guitar just like real guitar.&lt;br /&gt;&lt;br /&gt;With the invention of the Internet, face-to-face interaction in games has been, shall we say, stifled.  Music games are bringing that back.  Sure, you can play on the 'net with people on the other side of the world, but there's nothing like having your own Rock Band rockin' out in your living room, spilling beer all over your mom's couch.  It recalls the days of the Halo LAN parties for the original Xbox, before Live had really taken off.  Face time with like-minded peers has been lacking recently, not only in the game industry, but in other aspects of life as well.  Its nice that, even in this troubled economy, you can still have some friends over for a good time.  Thanks, music games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-1161619012645178073?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/1161619012645178073/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/03/part-iii-what-makes-music-games-so.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/1161619012645178073'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/1161619012645178073'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/03/part-iii-what-makes-music-games-so.html' title='Part III - What makes music games so great?'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-8848731663412594875</id><published>2009-03-25T13:40:00.002-05:00</published><updated>2009-03-25T13:56:47.784-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='feature'/><category scheme='http://www.blogger.com/atom/ns#' term='FPS'/><title type='text'>Part II - What makes FPS's so great?</title><content type='html'>The biggest appeal of the first-person shooter (FPS) genre is the sense of immersion.  You are in the game.  You are the character shooting Nazis, or zombies, or gangsters.  You see the world through their eyes because their eyes are your eyes.  You connect in a very real way with your avatar because you are the one saving the girl, or killing the bad guys, or, in some cases, killing the good guys.&lt;br /&gt;&lt;br /&gt;You get to be someone without limits or morality if you choose.  You can be the hero, or you can waste your time writing your name in the wall with bullet holes.  Movies are passive; the violence in them is seen and not actually experienced.  In games, especially FPS games, you on the couch are the one perpetrating all sorts of heinous acts by your own actions.  This fact is one of the reasons legislators blamed Doom for the Columbine shooting... but socially normal people can tell the difference.  No matter how immersive a game is, when you turn it off, you're back in the real world.  Sure, you might be a little sweaty and your adrenaline will be pumping, but you can tell the difference.  Games are the best (legal) form of escapism on the planet.  Everybody wants to get out of their own skin sometimes... what better way then to get into someone else's space boots and mow down some aliens?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-8848731663412594875?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/8848731663412594875/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/03/part-ii-what-makes-fpss-so-great.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/8848731663412594875'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/8848731663412594875'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/03/part-ii-what-makes-fpss-so-great.html' title='Part II - What makes FPS&apos;s so great?'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-2447476058340325979</id><published>2009-03-24T22:47:00.003-05:00</published><updated>2009-03-25T00:08:04.901-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='feature'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG&apos;s'/><title type='text'>Part I - What makes RPG's so great?</title><content type='html'>There are three things people expect, want, and need out of every role-playing game: a solid story, a good amount of playtime, and a sense of growth/progress through the game.&lt;br /&gt;&lt;br /&gt;First, the story.  Think of the most memorable storylines in video games.  Think of the characters you connected with the most.  Think of the time Aeris died.  These are all in RPG's.  When you spend eighty hours of your life in a fictional world, there had better be some people there that you can't live without.  With the growth of technology, the power to tell stories with increasingly dramatic panache helps keep RPG nerds glued to their screens far into the early hours of the morning.  We see things in the characters we wouldn't notice at first glance as we become better acquainted, like moving in with your girlfriend of three months.  You notice little character quirks and flaws you wouldn't see at first, but instead of becoming disgusted, it makes your characters/girlfriends feel even more real and important to us.  Gamers usually don't play RPG's for the battle system.  They play to see and be in control of their own epic story.  They finish the games to see what transpires between real, believeable characters.  People don't care about the characters in Halo; if your sidekick dies, big deal.  If you play FFVII and you have an integral part of your party snatched away after 30 hours of playtime, you get mad.  That connection makes RPG's interesting, and they will continue to be long into the forseeable future.&lt;br /&gt;&lt;br /&gt;Next is the length of the game.  No other genre (excluding games you can play online &lt;span style="font-style: italic;"&gt;ad nauseum&lt;/span&gt;) makes you expect sixty hours of playtime as almost the average.  At $60 a pop, that's a whopping dollar per hour.  In today's economy, gamers and people in general are trying to get the biggest bang for their buck.  When Fable came out with its paltry 15-hour length, people actually got &lt;span style="font-style: italic;"&gt;livid&lt;/span&gt; over its length.  I know people that would not buy a fifteen-hour-long RPG because they expect more game.  But Metal Gear Solid 2 was about that long including ten hours or so of dialogue, and people flipped over it and would gladly pop down fifty bones for it while Fable sat next to it on the shelf, a sad and neglected step-child that nobody loves.  It took me 100 hours to complete Elder Scrolls IV: Oblivion with all 1250 achievement points (including the expansion).  That one game took a year and a half.&lt;br /&gt;&lt;br /&gt;A year and a half.&lt;br /&gt;&lt;br /&gt;Name a game in another genre in which you can discover something new a year and a half after you started playing it.  There aren't other games with this kind of longevity.  Another reason RPG's are special.&lt;br /&gt;&lt;br /&gt;Finally, the sense of growth.  In nearly all RPG's, your characters level up, get stronger, and get all around better as the game goes on.  You uncover new abilities, or you can jump higher and run faster, or you are merely more capable of exploring farther into the world.  This aspect of RPG's harkens all the way back to games like Dragon Warrior on the original NES.  There was one save point, and it was in the castle in which you started the game.  In order to even venture into the wilderness very far, you had to build your strength fighting weak slimes and bats and rats until you could make it more than three steps from the castle without having to run back to the Inn.  But you got stronger.  After a few hours, you find that you can turn bosses that once gave you a hard time into jelly with one whack of your trust Iron Broadsword.  You become able to heal yourself without retreating to a town.  You find stronger weapons and armor on the corpses of fallen foes and you become increasingly more mighty.  Eventually, your powers rival those of the gods.  You feel cool in real life because your game avatar can beat the pants off any wandering monster with a simple push of the A button.  That power makes RPG's great.&lt;br /&gt;&lt;br /&gt;The growth aspect of RPG's is so influential that even games such as Call of Duty 4 use it in their online play.  You use a gun long enough, you get better with it, and you get more powerful guns.  Metroid and Castlevania have been using the power-up-then-go-to-a-previously-inaccessible-part-of-the-world formula for decades.  Without growth, there is only stagnation.  People know this.  Game developers know this.&lt;br /&gt;&lt;br /&gt;Even my blog has growth.  I'm past 50 posts!  Ba-DOOP!  Level up.  RPG's are awesome, and I just showed you why.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-2447476058340325979?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/2447476058340325979/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/03/part-i-what-makes-rpgs-so-great.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/2447476058340325979'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/2447476058340325979'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/03/part-i-what-makes-rpgs-so-great.html' title='Part I - What makes RPG&apos;s so great?'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-602649388354249586</id><published>2009-03-23T15:42:00.002-05:00</published><updated>2009-03-23T16:04:26.041-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='time management'/><title type='text'>Note to self</title><content type='html'>Before I start my huge blogging extravaganza, I have to make a point.  I have been writing in this thing basically every day for almost two months, and it takes all my non-working time.  Since I started a video game blog, I haven't had time for video games.  Sweet irony!  I've played Fallout 3 once since I bought it back in November.  ONCE!  I miss my games and their sweet escapism.  But I started this, and I have an obligation to continue.  I'll just have to cut into my sleep schedule I guess.  I can sleep when I'm dead.  There's games in heaven, right?  And up there I can even 5-star "Through the Fire and Flames" on expert.  I rock!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-602649388354249586?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/602649388354249586/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/03/note-to-self.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/602649388354249586'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/602649388354249586'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/03/note-to-self.html' title='Note to self'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-6032595682438683346</id><published>2009-03-22T15:06:00.003-05:00</published><updated>2009-03-22T15:14:13.278-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='feature'/><category scheme='http://www.blogger.com/atom/ns#' term='preview'/><title type='text'>Oooohhhh... a multi-part feature!</title><content type='html'>Tomorrow I will be starting, you guessed it, a multi-part feature.  "Neat!" you say, or "What is this all about?"  For the next however many days I choose, I will break down, "What makes genre X so interesting?"  There are many new games blending genres into blockbuster games, but back in the day, there were pure RPG's, pure FPS's, and pure racing games.  I'll examine the aspects of each that created a loyal following for particular gamers.  Some people only buy Madden each year, while others only really enjoy JRPG's.  Why?  Hopefully, I'll explain it very eloquently while defining the aspects that need to be present in the Perfect Game.  Not the perfect game of all time - people's tastes are far too divergent.  But at least I can get close for the genre.  I hope.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-6032595682438683346?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/6032595682438683346/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/03/oooohhhh-multi-part-feature.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6032595682438683346'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/6032595682438683346'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/03/oooohhhh-multi-part-feature.html' title='Oooohhhh... a multi-part feature!'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-9001338402839057675</id><published>2009-03-21T19:04:00.003-05:00</published><updated>2009-03-21T19:32:04.240-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Devil May Cry'/><category scheme='http://www.blogger.com/atom/ns#' term='sequel'/><category scheme='http://www.blogger.com/atom/ns#' term='Parappa the Rapper'/><title type='text'>Sequelitis</title><content type='html'>Games keep getting better.  Every new generation, graphical prowess increases.  We now have something in games, apparently, called "physics."  The ways in which we interact with games change, as does what we expect out of our software.&lt;br /&gt;&lt;br /&gt;Sequels should take a great concept of a new IP and improve upon it while still retaining the soul of the original.  It should be better and more fun than the original, or it will just be the Star Wars prequels.  So I have a question: when sequels suck, does that make the original game less fun?  My answer seems to be: maybe.&lt;br /&gt;&lt;br /&gt;Gamers are constantly crying for innovation in their games, yet millions of people buy crappy movie tie-ins every year.  When Devil May Cry was first released, critics and consumers loved it.  It was Resident Evil if your character wasn't a mook.  When Devil May Cry 2 came out, it was almost universally hated.  My favorite review quote for DMC2 was "...one of the most disappointing sequels in gaming history."  (Find that particular review &lt;a href="http://www.ntsc-uk.com/review.php?platform=ps2&amp;amp;game=DevilMayCry2"&gt;here&lt;/a&gt;.)  When a sequel sucks that much, it definitely tarnishes the franchise and the developer's integrity, but does it make the first game seem worse just by being associated with it?&lt;br /&gt;&lt;br /&gt;In movies, sequels are almost &lt;span style="font-style: italic;"&gt;expected&lt;/span&gt; to be worse than the original (except Spider-Man 2).  In games, if you're not pushing the franchise and the industry forward, you may as well have been vaporware for all anyone cares.  Parappa the Rapper 2 is the first game, but easier and with worse songs.  That's not OK with me.  That's why number 2 isn't revered as a classic of the genre, or a must-buy for the system.  The original Parappa is.&lt;br /&gt;&lt;br /&gt;Still, Fallout 3 is a masterpiece.  Tony Hawk 3 is sublime (let's just ignore all the ones that have came out since then).  GTA IV is the best that the series will get before the formula becomes stale.  Sequels are easier than creating full games, and &lt;span style="font-style: italic;"&gt;need&lt;/span&gt; to be better than the originals to even be viable in today's tough economy.  People don't have as much disposable money as they used to, and they don't want to waste it on games that aren't guaranteed to be great.  Try your best, game developers.  Please?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-9001338402839057675?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/9001338402839057675/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/03/sequelitis.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/9001338402839057675'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/9001338402839057675'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/03/sequelitis.html' title='Sequelitis'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-7040483003719081736</id><published>2009-03-20T14:36:00.002-05:00</published><updated>2009-03-20T14:47:47.856-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PlayStation'/><category scheme='http://www.blogger.com/atom/ns#' term='bingo'/><title type='text'>Another first time</title><content type='html'>I won my PlayStation in a bingo game.&lt;br /&gt;&lt;br /&gt;The youth center in the place I grew up had weekly bingo.  For $2 you could play ten cards in a row, with increasingly better prizes.  They ranged from a bucket of candy to CD's to pogo sticks to the granddaddy of them all, a brand new Sony PlayStation.  It was the final game and you had to blackout your card in less than 55 called numbers.  The amount of numbers that could be called increased each week, guaranteeing that it would be won eventually.  I won it.  I jumped up and down yelling "BINGO!" and even had my picture taken and stapled to the wall.  I was the envy of my school.&lt;br /&gt;&lt;br /&gt;It came with one controller and a demo disc.  Luckily, it was early December.  Guess what I wanted for Christmas?  That's right: Crash Bandicoot and Ridge Racer - the best early PlayStation games.&lt;br /&gt;&lt;br /&gt;Now I have hundreds of PlayStation games and my interest has carried over into the new generations and will continue to grow for the rest of my life.  My dad wished I would have gone outside or something instead of living in my fictional digital worlds... too bad I won a PlayStation.  My life has never been the same since that fateful night.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-7040483003719081736?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/7040483003719081736/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/03/another-first-time.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/7040483003719081736'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/7040483003719081736'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/03/another-first-time.html' title='Another first time'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-2801728817861694801</id><published>2009-03-19T14:51:00.003-05:00</published><updated>2009-03-19T15:02:41.896-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rygar'/><category scheme='http://www.blogger.com/atom/ns#' term='NES'/><title type='text'>My first time</title><content type='html'>I went to visit my grandparent's house one time when I was about 4 years old, and they had gotten this new thing at a garage sale called a "Nintendo."  It was plugged into the TV in the living room, and a little pixelated man would move and jump across the screen when you pushed buttons on the controller.  Because it was so new and unique to everyone in the house, I only got to play for about 3 minutes before someone older and more experienced in the ways of the world wrenched the controller away from me, leaving me to look on while they enjoyed this 8-bit wonder.  They weren't palying Mario Bros.  They were playing Rygar.&lt;br /&gt;&lt;br /&gt;When my parents brought me back to my house later, they had a surprise: Grandpa had given us the Nintendo!  My dad plugged it in and I lost myself in the world that had always been there, waiting for me.  Of course, I wasn't even able to get past the first boss.  I blamed it on lack of skill and inexperience, but even today, I can't beat Rygar's last boss.  I realize now just how far games have come.  The original TMNT game on the NES wasn't hard, it was just poorly designed.  Same with Rygar.  Even with a strategy guide, you will only have one chance to defeat King Ligar at the end after three long, saveless hours.  Games today are a lot more forgiving and ultimately enjoyable.  Still, there's something about the first time you are the one controlling what happens on TV instead of being merely a passive observer.  It's very empowering, even for a 4-year-old.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-2801728817861694801?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/2801728817861694801/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/03/my-first-time.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/2801728817861694801'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/2801728817861694801'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/03/my-first-time.html' title='My first time'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-7191498218122630062</id><published>2009-03-18T15:52:00.002-05:00</published><updated>2009-03-18T15:56:36.086-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='poetry'/><title type='text'>A limerick for a hassled day</title><content type='html'>There once was a game on 360&lt;br /&gt;I thought that it might just be nifty&lt;br /&gt;But it was a new MMO&lt;br /&gt;So now it's a no-show&lt;br /&gt;Guess I'll go play Final Fantasy...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-7191498218122630062?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/7191498218122630062/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/03/limerick-for-hassled-day.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/7191498218122630062'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/7191498218122630062'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/03/limerick-for-hassled-day.html' title='A limerick for a hassled day'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-3754950085571850538</id><published>2009-03-17T16:14:00.002-05:00</published><updated>2009-03-17T16:30:32.026-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blu-Ray'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Achievements'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='N64'/><title type='text'>360 = PS3</title><content type='html'>Back in the day, exclusives were what made the system.  There weren't just a few first party titles separating on console from the next.  The N64 had plenty of great games that you couldn't find anywhere else (maybe due to the cartridge format, maybe due to the fact that relatively few third-parties made stellar N64 games, with Rare being the most notable exception).  Now, the Wii has the original games (mostly crap - games don't down-port well), while the big boy systems are virtually identical.  PS3 has Blu-Ray, Killzone, Uncharted, Ratchet &amp;amp; Clank, and Metal Gear.  Xbox 360 has Xbox Live, Achievements, Halo, Fable, and a lot of limited-time exclusives (Bioshock, Orange Box, GTA IV DLC, Rock Band).  Besides this handful of games/features, the two systems are practically identical.  Even the controllers are equal.  (Although the innovation factor goes to Sony for popularizing the dual sticks with the first PlayStation back in the day... remember Ape Escape?)&lt;br /&gt;&lt;br /&gt;When you can play the same games on either system, you have to buy a console for the one game you really really want to play, or you get the one your friends have so you can play online with them, or you pick the one that's cheaper (360), or you pick the one with Blu-Ray (PS3), or you pick the one with achievements.  Achievements are in every 360 game and are probably the biggest reason multi-platform games sell better on Microsoft's system every single time.  Try to ignore them, if you can.  But who would have thought something as simple as a Ba-DOOP could help Microsoft pull far, far ahead in the console wars?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-3754950085571850538?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/3754950085571850538/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/03/360-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/3754950085571850538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/3754950085571850538'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/03/360-ps3.html' title='360 = PS3'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-8963801902433971754</id><published>2009-03-16T19:03:00.003-05:00</published><updated>2009-03-16T20:24:10.034-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='text-based games'/><category scheme='http://www.blogger.com/atom/ns#' term='GameTap'/><category scheme='http://www.blogger.com/atom/ns#' term='Zork'/><title type='text'>Dork for Zork</title><content type='html'>So GameTap has a bunch of free games until June... and since they're free, I've been trying some games that I've known about but have never had the chance to actually try.&lt;br /&gt;&lt;br /&gt;And I found Zork.  A text-based adventure game from the Apple II days.  The entire game is 100 kilobytes and it is awesome.  There's no graphics; you get to use your mind!  It's like a Choose Your Own Adventure book but you get to type what you want to do besides just turn the pages!&lt;br /&gt;&lt;br /&gt;Sorry if I'm two decades late to the Zork party.  I'm still at the point where you type dirty things into it like the first time ANYONE used the PictoChat function on their DS (remember the April Fool's game Wangdoodler in the Game Informer a few years back?).  It's funny seeing your computer respond to you "Suicide is not the answer" or "I do not recognize the word 'masturbate.'"  Ahhh, childhood.&lt;br /&gt;&lt;br /&gt;Once you get the interface down (look, go, take, jump), there seem to be no limits to what you can do.  The game makes you feel that you could do anything as long as you can figure out the right configuration of words.  I managaed to jump into the Grand Canyon within 5 minutes.  Awesome.  Just like real life.&lt;br /&gt;&lt;br /&gt;GameTap also has a few other text-based imitators, including a sci-fi game called Suspended which is way less user-friendly, and there are a handful of Zork sequels also for free play until June.  Anyway, I gotta go back into my imagination now.  Bioshock is cool but there's just something incredibly addictive about the possibility of doing anything in a game, even if you can't figure out how to at first.&lt;br /&gt;&lt;br /&gt;"Punch door."  "You broke your hand.  Good job whiz kid."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-8963801902433971754?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/8963801902433971754/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/03/dork-for-zork.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/8963801902433971754'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/8963801902433971754'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/03/dork-for-zork.html' title='Dork for Zork'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6214069005295870065.post-8511227801464754283</id><published>2009-03-15T16:00:00.003-05:00</published><updated>2009-03-15T16:18:41.047-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='GTA IV'/><category scheme='http://www.blogger.com/atom/ns#' term='graphic novel'/><category scheme='http://www.blogger.com/atom/ns#' term='Watchmen'/><category scheme='http://www.blogger.com/atom/ns#' term='XBLA'/><category scheme='http://www.blogger.com/atom/ns#' term='comic'/><title type='text'>Watchmen - book/movie/game loved/liked/hated</title><content type='html'>The Watchmen graphic novel is a beautiful piece of American literature, loved universally for its dark, parallel reality of what could have been.  The movie has scores ranging from 20 out of 100 to 100 out of 100 on MetaCritic.  Critics loved the atmosphere, and the story wasn't completely butchered in the medium transition, but they didn't like that it was an action film with slow motion figth scenes and whatnot.  The comic was not an action comic; it was a philosophy comic.  The movie's praise was not nearly as universal as the comic, but at least it was still loved by some people.  The Watchmen game on XBLA takes the lore and universe of Watchmen and simplifies it into a very beautiful (by Live Arcade standards) but shallow brawler.  What's worse, it's episodic, so you don't even feel like you get a whole game.  What's even &lt;span style="font-style: italic;"&gt;worse&lt;/span&gt;, it's $20.  The same price as the sublime GTA IV DLC, which is about 6 times the length and 10 times the value and fun.&lt;br /&gt;&lt;br /&gt;Of course they were going to release a Watchmen game to go along with the movie.  And I for one am glad that they made it a prequel instead of trying to craft something playable out of the ridiculously layered and complex narrative of the graphic novel.  Still, what could they do with it instead of making it a pretty, graphic brawler?  I don't know.  Maybe tried to make it into a pretty, graphic, fun brawler?  A hard concept to swallow, I know.  But the Watchmen deserve some respect.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6214069005295870065-8511227801464754283?l=thegamellama.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamellama.blogspot.com/feeds/8511227801464754283/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamellama.blogspot.com/2009/03/watchmen-bookmoviegame-lovedlikedhated.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/8511227801464754283'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6214069005295870065/posts/default/8511227801464754283'/><link rel='alternate' type='text/html' href='http://thegamellama.blogspot.com/2009/03/watchmen-bookmoviegame-lovedlikedhated.html' title='Watchmen - book/movie/game loved/liked/hated'/><author><name>TheGameLlama</name><uri>http://www.blogger.com/profile/10688286238844014511</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_I-BtFTH84L8/SYN9TifMETI/AAAAAAAAAAM/hsM1kzLxowM/S220/96708-Llama-1.jpg'/></author><thr:total>0</thr:total></entry></feed>
